
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 31 → 25.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Pathogenic, you are the disease. Experience a visceral 2D roguelike twin-stick shooter where you play as a lone parasite fighting a desperate war against the immune system. Your goal is simple: infect and conquer your human host.

To survive, you must adapt. Hunt down enemy cells, rip out their organelles, and graft them onto your own body. Evolve from a simple cell into a complex engine of destruction. Create powerful, game-breaking builds and become the ultimate pathogen.

Loot, graft, and assemble your parasite from dozens of unique organelles. Combine flagella for movement, mitochondria for power, secretors for ranged attacks, and spikes for melee combat. Chain organelle effects and discover powerful synergies to build an unstoppable disease vector.

Battle a diverse roster of enemies, from basic immune cells like macrophages and T cells to rival parasites such as tapeworms or protozoa. Formidable bosses are lurking deep within the host's organs.

Collect plasmid fragments to permanently upgrade your parasite's plasmid tree between runs. Each parasite will have it's own upgrade tree allowing for a range of builds to suit your preferred playstyle.

Navigate the procedurally generated organic landscape of the human body. Travel through distinct biomes like the branching pathways of the lungs, the pulsating chambers of the heart, and the complex neural network of the brain.
Our detailed, colorful world is powered by a soft-body physics simulation, giving every cell, enemy, and projectile a uniquely satisfying organic feel. The combination of hand-crafted design and procedural generation ensures endless variety - each run offers a fresh and challenging gameplay experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.4Kreviews | 93% | — | $1.7M |
| $9.99 | 12ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jedna z nejchytlajvějších Rouge-like her a navíc od Českého vývojáře. Hra je velmi krásně zpracovaná, množství zbraní a podpůrných organel dává možnost vytvořit širokou škálu pozoruhodných buildů, jako miny rotující kolem vašeho patogenu, minomety s upgreadem na navádění střel (totální šílenost!!) nebo spoustu pomocných minionů, kteří budou hrát za Vás. Návrat do dětských let, kde jste se nemohli odlepit od židle!!
It really is a dream to see a competent rouge-like inspired by one of my favorite childhood games, Spore. Game's really fun and visually appealing, a no brainer purchase for any gamer.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Portuguese - Brazil, Simplified Chinese, French, German, Italian, Spanish - Spain, Russian, Japanese, Korean, Turkish
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For the love of christ, can you PLEASE increase the threshold to which the collector gets aggro on you after attacking. I haven't been playing the game very long and have already had my runs completely ruined because i go to dash out of the room just because that's how the game has accustomed me to travelling, just to have the collector take barely any damage, gain aggro on me in like the second zone and just ruin the run. It's not engaging or interesting gameplay when you need to go out of your way to traverse a sale item room in a way that's opposite of how the game conditions you to move. Like if i am going to lose my run, a good one at that, I would rather lose legitimately rather than lose to a boss that's borderline unkillable in the first couple of zones unless you dodge everything perfectly that only got accidently triggered after trying to simply dash out of the room. I know this all seems simply and trivial to be complaining over but that's exactly my point, its the small subtle annoyances that really push players away, especially when the majority of the rest of the game is exceptionally good. Sorry but you lost me on this game already though. In my past 5 runs, I had 3 really great starts and 2 normal. Two of those three good runs ended in the intestine because I already had some nice upgrades and my ballistic flagellum pulled aggro of collector literally after a fraction of a second of dashing and causing barely any damage. In the third good run, the same thing happened effectively but in the stomach. The other two runs were mediocre where i didn't have to worry about pulling aggro accidently because my build wasn't super strong. It is absolutely infuriating seeing all of my good runs be ended early over something bull like that simply due to the fact that it is a good run so I have to play differently so I make sure I tip toe around a shop area as to not aggro a boss that will pretty much guarantee your death in the early zones. Props to the developer for great reviews of the game but simply due to the fact that a good majority of my runs where I have a strong start have all been ended for the same ridiculous reason to the extent that in many of those runs I feel like I'm getting punished for having a good start is just too irritating for me. Its a shame because nearly everything else is great but I just can't stand playing a high stakes roguelike that just has an assortment or even one cheap, anti-gameplay mechanic that can seemingly end your run out of nowhere for an unintended reason that the developer otherwise did not design such gameplay for you to die in the cheap fashion that you did. I would like to mention that me giving it a negative review is not how I truly feel, I would in 99% of cases gives this a positive review although I feel there would be higher likelihood of this comment being seen if it is not drowned out by the countless other positive reviews. At any rate, game was quite enjoyable up to that point to which it became unbearable and am most likely gonna be done with this game and move on.
Neat little bullet hell with a great unit-building mechanic. As breakable as Isaac if you put your head to it!
игра заебись особено когда ты глист в кишке и убиваешь глистов
Juste un bon jeu qui fait le taff, gg au dev
This has been a really fun game that is a great way to spend 20 to 40 minutes each playthrough. You can also save in the middle of a run and continue it later. Each time you end a game there are points you can spend that make that particular type of pathogen a little bit better for all future runs. After playing it for 7 hours I decided to show my friend and he really liked it too. I'll hope it continues to receive lots of love in the future.
拿了个下次突变生效两次,结果下次突变又拿了个下次生效两次,再下次一次猜猜生效几次呢?不是两次,不是四次,只有一次,配合便秘的手感,基本没解释术语的教程,成功粉碎了我继续游戏的欲望
Человек в игре буквально заражен всеми видами глистов имеет стриптокок и так же заражается амебоймозго-поедателем а так же имеет живое существо заменяющее ему часть сердца.
Great game, really fun in co-op with remote play.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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