
It was supposed to be a simple suicide case – a quick inspection and lots of boring paperwork. But the more you delve into this secluded island and the twisted family relations of the owners, the more complicated and unclear this case becomes.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/6 收集品提示,出色的悬疑故事,很棒的配音,快速旅行,解密简单,烦琐的徽章解锁,难绷翻译
It's fun to play. Somtimes the controls are a little difficult, but it's still good enough. Maybe too expensive for the playtime. I played 4,5h for perfect game and bonus. If you like HOG's it's for you, I guess^^
This one is just fine. It isn't boring and it actually tries to make it like you are doing an *actual* case via questioning suspects/collecting clues. Artwork is good. It's sometimes hard to click on certain things, but otherwise it didn't give me much trouble. Achievements aren't hard either. Maybe the "20 second" one would be hard for someone -> So if anything, here is a hint: Casual mode has no click penalty. Or Print Screen. ^^ Ah and mini-games are on the easier side. Nothing too crazy. Play if ya'd like. Thanks you! :> :3
Path of Sin: Greed - очень интересный детектив с множествами плюсами! В этой игре мне казалось, что я играл не просто в игра связанную с поиском предметов. Все таки здесь очень проработанный геймплей, завязанный на поиску улик. Поиск улик сделаны прям на высоте, так как тебе надо будет фоткать интересные места, где были замечаны преступление. Также не могу не отметить приятную графику. Я не заметил каких то проблем в ней! Вместе с графикой в игре очень проработанные локации, что является неотъемлемой части игры.
Path of Sin: Greed is a classic murder-mystery adventure wrapped in the familiar structure of a hidden-object and puzzle game, yet it manages to distinguish itself through its atmosphere, investigative flow, and attention to detail. Developed by Cordelia Games and published by Artifex Mundi, it begins with a seemingly simple case: a supposed suicide at a remote private island owned by a wealthy family. You step into the role of a rookie investigator paired with a more experienced partner, and together you’re asked to validate the circumstances of the death. But the illusion of simplicity dissolves almost immediately. As you comb through the opulent estate, interview guarded residents, and uncover inconsistencies in their testimonies, it becomes clear that greed, deception, and long-buried secrets lie beneath the surface of this isolated haven. What helps the game stand out is the sense of methodical investigation woven into its gameplay loop. Each area of the island is filled with interactive elements, clues, documents, personal belongings, hidden compartments, and environmental storytelling that rewards careful observation. Rather than simply checking items off a list, the hidden-object scenes often feel like a natural extension of detective work. Paging through letters, examining broken objects, piecing together mechanical contraptions, and reconstructing events becomes an immersive rhythm. The puzzles are varied enough—logic grids, mechanical locks, pattern recognition, symbol decoding—to keep the experience engaging, and many of them carry thematic relevance to the environments where they appear. The evidence board is one of the game’s most effective tools for grounding the mystery. Each clue you gather finds its place in a structured layout that forces you to examine relationships, contradictions, and motives. It’s not the most complex investigative system, but it makes your progress feel purposeful rather than arbitrary. Presenting evidence at key narrative beats provides satisfying clarity, giving the impression that you’re genuinely piecing together the truth rather than being led through a predetermined sequence. This dynamic supports the game’s slow burn of suspense, keeping you attentive and invested as the mystery deepens. Visually, Path of Sin: Greed delivers the polished, painterly environments expected of Artifex Mundi’s catalog. The island is a blend of luxury and isolation: modern mansions, lush gardens, pristine docks, and impeccably decorated interior rooms. The hand-drawn scenes, moody lighting, and muted color palette create an atmosphere that straddles elegance and unease. Even when the narrative pauses, simply exploring the world is engaging thanks to the quality of its backgrounds and the abundance of small details scattered throughout each location. The soundtrack complements this mood with a quiet tension, leaning on subtle strings and ambient tones to enhance the investigative feel without overpowering the experience. Despite its strengths, the game does inherit certain limitations characteristic of the hidden-object adventure genre. The structure remains fairly predictable: you explore, uncover clues, solve puzzles, and move on to the next scene. While the pacing is steady, it can become repetitive if you’re expecting major mechanical or narrative shifts. Some sequences involve backtracking, which may break immersion if repeated too often. Additionally, although the mystery itself is compelling enough to maintain interest, the story occasionally feels safe. The characters—while serviceable as suspects—rarely transcend archetypes, and the eventual solution to the case, though logical, may not deliver the emotional or dramatic impact that the buildup promises. Replay value is also limited. Once the case is solved and the puzzles completed, there is little incentive to return unless you’re pursuing achievements or wish to revisit particular scenes. The narrative is linear, with no branching outcomes or alternate paths to discover, which is expected in the genre but worth noting for those seeking deeper variability. Even with these constraints, Path of Sin: Greed accomplishes what it sets out to do: it offers a polished, engaging murder mystery wrapped in a satisfying puzzle-adventure experience. The combination of atmospheric environments, cleverly integrated detective mechanics, and a steady stream of puzzles provides a relaxing yet intriguing journey for fans of investigation-driven stories. It may not reinvent the genre, but it executes its formula with confidence and care, making it a worthwhile choice for players who enjoy unraveling secrets through observation, deduction, and a touch of classic hidden-object gameplay. Rating: 8/10
Je joue sur Linux. Version Linux : correcte. [h1]Le jeu[/h1] Un jeu d'objets cachés, avec les habituels petits jeux et objets à trouver un peu partout. Comme bien souvent, tout est prétexte à mettre des symboles sur des contenants divers pour ouvrir des tiroirs. L'histoire est plutôt corrrecte, on mène une enquête et on doit découvrir ce qui s'est passé, en assemblant les indices qu'on découvre pour nos déductions. Sur le papier, c'est plutôt une bonne idée, mais j'ai rarement trouvé que les déductions étaient vraiment cohérentes, on assemble plutôt ça un peu au pif jusqu'à ce que ça passe. Dommage. Les scènes d'objets cachés sont tout à fait correcte, et même si pas mal d'objets sautent aux yeux, ce n'est pas du tout le cas de tous. Un seul m'a semblé un peu bidon niveau traduction avec le jouet du chien. Les minis jeux sont rares et bien trop faciles. L'un deux est bugué d'ailleurs, ce qui peut obliger à le passer - ça m'est arrivé au premier run, pas au deuxième. Il n'y a pas d'achievements qui consiste à ne jamais passer heureusement. [h1]Rejouabilité, achievements[/h1] J'ai du refaire une bonne partie du jeu (heureusement très court) pour obtenir l'un des achievements consistant à déduire rapidement sur les visions. Le reste me semble plutôt évident, pour ce qui est de réussir une scène d'objets cachés en 20s, au pire refaire la première du jeu ne prends que peu de temps. [h1]En bref[/h1] Dans l'ensemble je l'ai trouvé décevant, la seule mécanique originale avec les déductions ne m'ayant clairement pas convaincu. [h1]GNU/Linux[/h1] Le jeu ne se lance pas toujours du premier coup, parfois il faut quelques essais. J'ai aussi l'impression qu'il faut utiliser le runtime 1.0, mais je n'en suis pas certain. Une fois lancé cela dit, plus aucun problème. OS: Arch Linux, KDE Plasma 6, Wayland. Hardware : 5950x, AMD RX 6900XT, 64GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200.
Very good game
good
Angenehmer Wimmelbild Spaß mit unterschiedlichen Rätseln. Die Schwierigkeit kann man zu Beginn einstellen. Die Story fand ich ganz nett.
greeeeeeeeeeed
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Neofeud | $68.1K | 287 | 85% | $14.99 |
| I hate this game | $68.1K | 2.6K | 93% | $1.99 |
| 雪之本境S Conspiracy Field: Snow Trap | $68.1K | 553 | 67% | $5.94 |
| Spire of Sorcery | $68.1K | 156 | 40% | $19.99 |
| Starr Mazer: DSP | $68.2K | 270 | 71% | $9.99 |
| FoxTail | $68.2K | 405 | 92% | $9.99 |