
Face other opponents inside a unknow labyrinth. Follow the path to no where or destroy the walls to give a end for your enemies. Path of Destruction is a top-down 2D multiplayer PVP focused game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Portuguese - Brazil**languages with full audio support
Reviews
Bilinmeyen bir labirentte diğer rakiplerle yüzleşin. Düşmanlarınıza son vermek için hiçbir yere giden yolu takip edin veya duvarları yok edin. Path of Destruction, yukarıdan aşağıya 2D çok oyunculu PVP odaklı bir oyundur.
It's a very funny game, enjoyable.
It is a fun little game to play with a friend.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
[h1]Before I played Path Of Destruction, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
These servers cant handle one mf person like how da the ♥♥♥♥ do I not die to clipping though the walls
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] Path of Destruction is a 2D top down retro pixel shooter (ugh) that failed hard because, well, it's a 2D game for starters... 3D graphics cards became mainstream in the mid 1990s. And pixelcrap instead of real graphics? Gamers didn't walk away from this, they sprinted. Another case of a developer not bothering to even consider if it's a good idea before writing a bunch of code and slapping down $100 for Steam Direct. This is a dead PvP game. Let's go into some other reasons why this failed so badly [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. It's free... now, but it wasn't before. The developer was charging $8 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. No pixelcrap is worth $8... was that some kind of delusion on the part of the developer? Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
good game so sad that the game is dead
☀️
not good. clippy time
Игра "Path Of Destruction" предлагает уникальный опыт для любителей экшен-RPG. Прокладывая свой путь через бескрайние поля сражений, игроки встречают разнообразных врагов и могут использовать различные тактики для их уничтожения. Графика выполнена на высоком уровне, создавая атмосферу постапокалипсиса. Механика боя интуитивно понятна, а система прокачки персонажа позволяет настроить его под собственный стиль игры. Однако, иногда квесты могут показаться однообразными, что немного снижает общий азарт. Несмотря на это, игра достойна внимания и способна увлечь на долгое время, особенно тех, кто ценит динамичные сражения и глубокую атмосферу.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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