
AVAILABLE TO PLAY IN NON-VR (KEYBOARD/MOUSE AND CONTROLLER) VR HEADSET NO LONGER REQUIRED.“PARANORMAL ACTIVITY: THE LOST SOUL” immerses you in a terrifying realistic environment with haunting atmosphere, and the need to survive.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well, Spooktober is here so why shouldnt i try something old and classic? It been 8 years sense i played this game in VR so i played it one once again. The game is still fun and the Audio on the spot, but the Deskop game version feels a bit . . . broken, when it comes to mechanics. -Side note: it works, but it works in a rly stupid way. On that note if anyone might decide to buy it so many years after release, i would recommend to play this in VR.
don't even buy this at 99% off. controls break every few minutes causing the game to need to be restarted. actually infuriating. glad i got it for $1.99. also the TV static sounds are way too loud even at the lowest volume. a very disappointing hour of my life that i'll never get back.
Was never able to finish this game. Too scary in VR. Borderline lucid nightmare type of horror.
it cost me blood, sweat, tears and a LOT of TIME to try and play this game but just like a lot of others it just doesnt work
I am extremely disappointed with this game. The VR version did not run at all (I tried running it on two different PCs). The NON-VR version did run but was extremely buggy. The bugs are in every corner of the game and make the game unplayable and unenjoyable. Complete waste of time.
Paranormal Activity: The Lost Soul, developed and published by VRWERX, is a horror experience that leans heavily into immersion, particularly through its virtual reality focus, and aims to replicate the slow-building dread associated with the film franchise. Rather than adapting a specific storyline from the movies, the game places players in a loosely connected narrative set within a haunted house, where the emphasis is less on plot and more on atmosphere, tension, and the unpredictable nature of fear. It’s a design choice that works remarkably well in short bursts, though it exposes limitations over the course of a full playthrough. The setup is intentionally sparse. Players arrive at an isolated home and are gradually pulled into a series of supernatural events, with the story unfolding through environmental details rather than direct exposition. Notes, subtle clues, and shifting surroundings hint at a larger narrative, but the game never fully commits to fleshing it out. This ambiguity can enhance the sense of mystery early on, encouraging players to piece things together themselves, but it also results in a story that feels incomplete by the end. The connection to the broader Paranormal Activity universe is present more in tone than in substance, making the game feel like a thematic extension rather than a meaningful expansion of the series. Where the game truly distinguishes itself is in its atmosphere. The house is designed to feel oppressive and unpredictable, with dim lighting, narrow corridors, and carefully placed environmental details that build tension even when nothing is actively happening. Sound design plays a critical role, using subtle cues and sudden disturbances to keep players constantly on edge. In VR, these elements are significantly amplified, turning simple actions like opening a door or turning a corner into nerve-wracking moments. The inclusion of a system that randomizes certain scare events adds to this unpredictability, ensuring that players cannot rely entirely on memory or pattern recognition to anticipate what comes next. Despite this strength, the gameplay itself is relatively limited. Progression revolves around exploration and item collection, often requiring players to search for keys or objects to unlock new areas. While this structure encourages thorough exploration, it can also become repetitive, especially when the tension of the atmosphere is interrupted by methodical searching. The lack of varied mechanics or meaningful puzzles means that the experience rarely evolves beyond its initial loop, making it feel more like a prolonged haunted attraction than a fully developed interactive system. Interaction with the environment is another area where the game shows inconsistency. While many objects can be examined or manipulated, others cannot, and the distinction isn’t always clear. This can break immersion, particularly in VR, where players naturally expect a higher degree of interactivity. Controls can also feel somewhat clunky at times, and occasional technical issues further highlight the game’s rough edges. These problems don’t completely undermine the experience, but they do detract from the otherwise strong sense of presence the game works hard to establish. Encounters with hostile entities are relatively rare and often lack clear mechanics, reinforcing the game’s focus on vulnerability rather than confrontation. While this approach aligns with its horror design, it also limits the depth of player engagement. Instead of developing a system of survival or evasion, the game relies primarily on scripted and randomized scares to maintain tension. This works effectively in creating fear, but it doesn’t provide much in the way of gameplay variety or progression. Visually, the game achieves a convincing level of realism within its confined setting. The house feels believable, with detailed interiors and effective use of lighting to create mood and contrast. Shadows and subtle environmental changes contribute to the sense that the space itself is unstable and unsafe. Combined with strong audio design, these elements form the backbone of the game’s horror, compensating for its lack of mechanical complexity. Ultimately, Paranormal Activity: The Lost Soul succeeds as an immersive horror experience but falls short as a fully realized game. It excels at creating moments of genuine fear, particularly in VR, where its atmosphere and unpredictability are at their most effective. However, its reliance on simple exploration, repetitive objectives, and limited interaction prevents it from maintaining long-term engagement. It’s best approached as a short, intense experience rather than a deep or varied one, offering memorable scares at the cost of mechanical depth. Rating: 6/10
Hát ekkora szarral is rég játszottam, nem elég hogy unalmas, de ez a VR-ról nem VR-ra alakítás nem sikerült makulátlanul. Az irányítás valami borzasztó. Nem ijesztő, nem érdekes, nem jelent kihívást, ez egy semmi. Jah és ha esetleg hangot stb-t akarsz állítani esc lenyomással ahogy minden játéknál lehet, felejtsd el. Egyből bezárja a programot. Kiváló megoldás..... Nem ajánlom senkinek se.
Узнал что эта игра скоро пропадет из стима и решил прикупить, тем более что по мотивам фильма, начну с плюсов: игра выглядит достойно, хорошая атмосфера, так же из хорошего они добавили возможность играть с клавиатуры и геймпада, а не только в вр. Теперь к минусам: Игра не запускается, для того чтобы поиграть в игру нужно будет лазить в своем виндоус и создавать новую системную переменную, лично для себя не отнес бы к минусам но все же игра короткая, за 2 часа я смог пройти ее полностью, последний же минус это то что достижение за получение всех других достижений не работает в стим версии игры. Если фанаты фильма то стоит задуматься к покупке, остальные на свой страх и риск
It crashes trying to run the game most of the time, and when it actually loads, it crashes in the lobby trying to start the game. I'm on Quest 3 and doesn't work with either AirLink or the official USB3 cable. Sad cause I'm a huge fan of the Paranormal Activity movies and bought this a while ago and finally got around to play it and too late to get a refund.
i have been trying diligently many times to try playing this game, and the time accumulated for my play time only shows 0.1 hours because the game consistently crashes on me, i have an extremely high powered computer that can handle any game i throw at it but this game turns on, goes through the title screen and all but once i start the game, it will crash when it tries to show me the controls, so it never stays on long enough for me to even get far with playing this game - i have even tried running the game in compatibility move and tried many other fixes but the game persists with crashing every time - if this issue is fixed in some sort of patch, i'll change my review - sadly, i was looking forward to playing this because i really enjoy the paranomal activity series of movies and i was looking forward to playing this but i can't even get the game to run longer than maybe 2 or 3 minutes, in it's current state, i can't confidently recommend this game to anyone for risk of spending the money on the game and not being able to run it, it's essentially throwing money away at that point - please help to fix this issue and i will update my review accordingly
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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