
After the grueling college entrance exams in June, Shen Luoying and Chen Yanqing—newly confessed lovers—are forced to attend universities in separate cities (Beijing and Jiangcheng) due to parental expectations and academic score......
Modeled estimate, not a reported figure. How we estimate →
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About
Wuhan Liyu Game Studio's debut work! A short pure-love GALGAME Chinese long-distance relationship story "Paper Kite"! This trial version currently only fully supports Simplified Chinese (optimizations for other languages will be added later). [Your language now supports game text translation; UI translation is in progress (click "Start Game" to run dialogue content). If you encounter translation issues, please leave feedback in the game review section—we'll resolve any language problems. Thank you!] The full game has approximately 120,000 to 200,000 words, with the trial version at around 15,000 words, covering only the initial chapters. The trial version tells the early story of Shen Luoying and Chen Yanqing, setting the stage for their separation due to distance. The full version will depict their post-separation story (expected release: late summer 2025).
Scheduled for release in August 2025!

After the grueling college entrance exams in June, Shen Luoying and Chen Yanqing—newly confessed lovers—are forced to attend universities in separate cities (Beijing and Jiangcheng) due to parental expectations and academic scores. Pulled apart by distance, they strive to nurture their fragile bond across four turbulent years of college life. Like a delicate paper kite, their long-distance relationship hangs by a thread, demanding mutual effort to weather storms of doubt, pressure, and change. Will their love soar against the winds of adversity... or unravel under the strain?

STAFF
Project by: Beijing Liyu Tech (LICOGAME)
Development: Wuhan Second Branch Studio (Liyu Games)
Artwork/Character Design: YuanGungun
Story Concept:CangLanDeFeng
Story Concept:BaTuola
Music: Naonao丶
Voice Acting: Yan Momo

CHARACTER PROFILE
Name: Shen Luoying
Height: 164 cm
CV: Yan Momo
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
国G里的宝藏作品,尤其是最近烂麻了的大环境,没有花里胡哨的玩法,就是纯剧情互动,靠文字和画面打动人心。角色塑造很立体,青梅竹马的感情细腻又真挚,没有刻意煽情,却处处都是温情。美术风格清新淡雅,配乐也很贴合氛围,全程听着轻音乐看剧情,特别放松。唯一的小缺点是流程偏短,大概3-4小时就能通关,但是性价比很高,绝对值回票价。
物超所值
国产AVG支持了
第一次玩国产的AVG,还不错的剧情,挺长的体量,感觉已经值回票价了。
用最安静的叙事方式,勾勒出最戳心的情感。
好玩爱玩
“当前制作进度<Param=GameProgressA>%”
[h3]游戏:[/h3] 未完信䇳:纸鸢 [h3]游戏类型:[/h3] 异地恋题材纯爱视觉小说 [h3]通关时间:[/h3] 4小时 [h3]个人评分:[/h3] 8/10 [h3]剧情:[/h3] [spoiler]青春,太青春了!游戏以国内为背景,将我们熟悉的社会现象融入了剧情当中作为剧情的推动。游戏讲述了陈砚清和青梅竹马沈珞樱两人高中时相爱,但因为大学学校不同不得不异地恋的故事。游戏描绘了一幅幅富有生活气息的场景,比如背后有同学打小报告、大学分居异地、与舍友闹矛盾,使得大部分人都有较大的感触。而在这当中陈砚清的为了爱情所努力,沈珞樱的温柔与坚守,为这真实中蒙上了一层面纱,让我认为理想中的爱情是这样的。[/spoiler] [h3]关卡:[/h3] 游戏有多个结局,采用了视觉小说+日程管理小游戏的模式。游戏利用日程管理小游戏扩展了背景,讲述了几个NPC的身上的故事,也从侧面突出了沈珞樱的温柔性格与异地恋的寂寞与守望。 [h3]视听表现:[/h3] 沈珞樱的配音很可爱,给人一种软软糯糯的感觉。配音恰到好处,该有的情感都比较到位。在国Gal中算不上顶尖,也可以称得上中上水平。游戏有多张精美插画,很好的为游戏铺垫了气氛。当中还配有许多Q版小人,将沈珞樱的可爱显得淋漓尽致。 [h3]亮点:[/h3] 有着优秀的配音与美术,为游戏打下了一个较为结实的基础。同时剧本也没有大的毒点,两位主角都双商在线,该做正事的时候绝不犯蠢。游戏有着细腻的文笔,从小时候一路写到工作,什么时候该有这样的情绪都表达出来了。主题紧扣“纸鸢”,贯穿游戏,利用“纸鸢”来表示陈砚清与沈珞樱两人之间的关系变化。 [h3]缺点:[/h3] 游戏的主要缺点就是短。因为时间跨度大但内容短,过剧情就跟赶过场一样。社团活动过完赶着高考,高考完赶着大学生活,大学生活完赶着......使得有些重大的事件如白开水一样。还有在最后陈砚清面对沈珞樱家庭的考验时,前一段铺垫了那么多有多难,结果库库库几句话描写就通过了,显得有些草率。最后游戏各方面都相当平衡,也导致了游戏没什么亮眼的地方,让玩家玩过之后说不出有什么特点。 [h3]总结:[/h3] 推荐给喜欢纯爱,平平淡淡才是真的的玩家。 [code] No Responsibility Review,只根据个人喜好进行评测:[url=https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
不错的国产旮旯game,就素剧情太短了,人物刻画三条线感觉可以再深入一点,完美线很快就结束了,感觉有点戛然而止。 最后定价有点偏高了,因为文本量和剧情就摆在那里还是有点不匹配的。 无论怎么说都是挺不错的国产旮旯game,继续加油吧。
平稳着陆的GAL,趁着优惠就入了,也许是期待比较低的原因?出乎意料的好玩,剧情、美术、配音、音乐都找不出来缺点的作品
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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