
Paper Kingdom is a colony management game. Stack cards to gather resources, build structures, explore and fight invaders. Turn a nomadic tribe into an empire.
Modeled estimate, not a reported figure. How we estimate →
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About
Paper Kingdom is a colony management game. Starting as a nomadic tribe your job is to turn your settlement into an empire.
Gather resources from cards like Forest, Quarry, Mine and Sea.
Craft items and assign jobs for your settlers.
Build structures to progress your settlement.
Produce goods and trade them for Coins.
Explore new cards and fight off invaders.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Russian*, Simplified Chinese*, French*, Italian*, German*, Korean*, Polish*, Portuguese - Brazil*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
How long will it take to fix the bug where my warriors can't attack the enemy wall?
Not very fun. The idea has some potential but the gameplay is pretty dull. The random events are frustrating at best. Attempting to build up a village means being raided by actual military units before I even have an axeman.
I love this game. Yes its a bit rough around the edges, and needs som polish, but its a great game, and some good updates are on the way
This game is great. I really love it. It's good time to relaxe. Simple interface and nice music is the rest for my head.
NOPE
Nice game, needs a bit of polish, but it scratches an itch I didn't know I have - a civilization style game with research and resource management, in a card stacker style.
Fun and short. Completed in 4 hours.
The game feels quite different from its early access version. Unfortunately, not for the better. Gameplay & Combat: While the combat and reward systems have improved and does not lock you out of progress, the upgrade system for certain land types is now looped on the same combat sequence, where you finish one ladder and to upgrade for example Forest to next level you go through the same ladder again with the same enemies. The combat balance issues also remain. Even a few hunters can wipe out cavalry or upgraded soldiers, and enemy units sometimes attack between your units’ turns, which feels off given their stats. Lack of tooltips also does not help. Some building cards have an option to use mulitple villagers, while others not. UI & Aesthetics: The new UI has stripped away much of the original game’s charm. While the "original" combined with the controversial AI-style graphics, it currently feels less immersive than before. Micromanagement & Resource Handling: I played up to the sea fishing stage but dropped the game due to excessive micromanagement. Repairing losses after each battle is tedious. Resource handling is also confusing. For instance, animals are automatically sent to huts for butchering even when a butcher is available, forcing manual adjustments to prevent meal shortages. It does not even help to drag the building cards away as somehow the core resources still ends up misplaced. Verdict: Despite some improvements, the new version sacrifices the charm and balance that made early access enjoyable. I only hoped for more content and reforged combat system, but got a game that feels completely different, yet the core is the same. This simply still feels like Early Access v2. Initial discovery stage is fine, but later on one finds himself micromanaging everything.
ITA: La versione precedente alla 1.0 aveva una grafica migliore ed era un gioco completamente diverso, in più c'era la possibilità, per chi conosce i json, di cambiare il gioco con una MOD personale. Con la versione 1.0 ci si trova di fronte ad un gioco in moltissimi punto molto differente e peggiorato. ENG: The version prior to 1.0 had better graphics and was a completely different game, plus there was the possibility, for those who know JSON, to change the game with a personal MOD. With version 1.0 we are faced with a game that is very different and worse at many points.
[h3] Achievement Hunting Rating 3/5 [/h3] I enjoyed this game. It's very similar to games like Stacklands. Considering this was made by one developer, well done. The achievements are relatively straightforward except for one grind and perhaps some unclear triggers for others.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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