
Palladise Island is a easy idle game that is suitable for someone who want to relax or mess around.
Modeled estimate, not a reported figure. How we estimate →
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About

Palladise Island is a easy idle game. You will meet many strange creatures on the little island in a parallel world. Through the interaction of the mouse, you can have fun with the islanders!
The protagonist, a gaming prodigy from the real world, finds himself transported to Palladise Island—a mysterious land connected to a parallel dimension!
Click on PAs with your left mouse button to make popular trending terms pop up! This also increases your Bond with them!
As time passes, you'll earn gold coins. Use them to purchase items or upgrade buildings, and ultimately claim the title of PA Master!
Notice your pet's emotion occasionally.
You can use game items to level up more quickly. Higher level and more buildings in game will produce more golds.
Supervision: TXBD, Art Design: LUE, Original Author: PKX, Pure-blooded independent game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Russian, Japanese, Spanish - Spain
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面挺好看,但是没有多少正反馈,家园建筑就是一般的挂机购买的自动输出或者自动涨钱的东西,但是赚钱之后就是买亲密度道具涨亲密度,然后就没了,至于什么买宠物蛋,根本不够正反馈,也不够即时,纯是摆后台忘记了都没事。在后台放置类里也算最无聊的一档,不过可能好处是更耐玩? ———————————————————— 差评之后我还专门去翻了下别人差评是怎么说的,基本都是bug问题,我倒还没遇到,单纯是觉得没啥可玩的。不过我是看番后台随便挂一个,其他挂机游戏玩差不多了懒得开了,就先挂它好了
【1/5】【虽然花费不多,依然觉得不值,收获不到娱乐的正反馈,反而有强迫症得不到满足的负反馈 】 游戏性弱(也许是玩所谓的“挂机游戏”少了吧),可交互内容有限,抚摸和亲密度的意义何在啊?亲密度除了满级后摆着满足强迫症之外也没有任何意义,游戏性堪称一个读秒的时钟,如果考虑到会换pa的绘画的话,我称之为:存在计时的ppt 如果说这就是“挂机”,那倒是让我安心挂着啊,动不动就会脚本错误,需要重启,以及亲密度满后需要切换pa(关闭音乐音效后,在切换时仍会有音乐音效)。同理,成就里的special BGM就是应对这个进行设置的是吧,挂机小游戏开着就可以不关的话,我要反复重启进入来刷新BGM?这个成就设置是否有点?…… 操作设置不自然,购买、升级等操作有明显卡顿感,只能一个个地购买和使用也非常消磨耐性及设备寿命(鼠标危)翻页实在是太恶心了,不能加一个滚轮翻页或是键盘下翻吗? 道具数值设置也极不合理,动挪上万的亲密度要求下,+100亲密度的苹果意义何在?家园建设后期几乎等于一个小时的产出来多建设一个。另外,道具的不同分类特性真的有认真考虑过吗…… 部分机制在游戏内的阐释未免过于缺乏,比如道具搜索时间、亲密度满级为多少级、亲密度道具使用后是否会溢出及是否有溢出转化……几乎通通没有提示(当然可以简单地自行“估算”测出)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏不错,挺有意思的,所以什么时候送剩下的游戏[狗头]
不好玩
There's a lot to dislike about this game. Bad translation, laggy engine, clunky UI, fixed window size, reported crashes when paired with full screen apps, not a lot of player choice, generally poor balancing, and very surface level idle mechanics. Even so, I completed the game, yeah, got every achievement. Here's how it went, first 15 hours were fine honestly. Putting aside the quality, it's still a fine formula. I was playing it alongside other games or podcasts as you do. And was decently engaged in it. Building up my resources, learning the mechanics through steam forums and guides. At the end of that first 15 hours, I was making about 10K silver each payout. With this, I pushed Dragon's lair to 29, and began my operation. Buying Electric Rod's from the store every 50K silver, for insane profit! Before I knew it, I was swimming in red wine, and gold coins. And of course, I was overlapping the operation with leveling up my creatures. And within about 3 hours, I had all my building upgrades and creatures maxed out. So you may be wondering why I have far more than 18 hours? Welllll, that's where my fun with the game ended. See, The rest of my playtime, was just idling for the absurd amount of silver needed for 50 Sky Babylon. To my dismay, there isn't a clever way to grind silver. You can't upgrade buildings past level 3, you can't exchange your excess gold coins. Meaning, at this point in the game, gold is completely worthless. There's the Spree, that gives silver, and it drops from Dragon's lair 30-38. Even drops alongside Electric Rod 35-38, but like, don't even bother. Spree only gives you anywhere from 1-888 coins. An amount so small, you won't even feel it, even in multiples. You could be optimistic and say "every bit helps." But honestly, upgrading Lair to level 35 is way too much of an investment already, especially for such a measly reward. Not to mention the Spree is competing with a bunch of other drops, so enjoy all that worthless Ginseng. Honestly, I found it more worth just selling all my Lairs and Gift Houses. Which is still a drop in the bucket, but better than keeping them for nothing. So that's that, the only thing I could do was, leave the game open for about 24 hours. Only tabbing in whenever a Babylon level became available. See... Incremental progress is supposed to make the grind engaging in a haha-number-go-boom kinda way. But this was just the Sahara desert. The diminishing returns on investment is so wildly unbalanced, that any tangibly satisfying progress flatlined at 20 hours. There are tons of incremental idle games on steam. Palladise Island is not horrible, but still, it's like one of the last ones you should bother with. If you are an enthusiast of the genre, and need to play this, there is fun to be had. It's clunky and laggy, but the creatures look fine, the music is alright, and the first 15 hours are somewhat enjoyable. I just wouldn't recommend it to the average gamer. And to the adhd gamer looking for a multitasking game to be a companion to their main games. There are so many better options out there, of which won't crash when you play another game in full screen.
no entiendo nada pero me parece un buen juego.
这游戏是搞笑的吗
挂了一中午显示错误134后让我想起了我明明很喜欢收集类游戏为什么这个游戏买了两三年却没怎么玩这件事,万万没想到两三年过去了这个问题依旧存在,离大普
MI CONEJO HA EVOLUCIONADO A ENRIQUE. ESTE JUEGO ES INCREIBLEEEEEEEE
直接卡死,电脑都关不了机。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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