
Palladise Island is a easy idle game that is suitable for someone who want to relax or mess around.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Palladise Island is a easy idle game. You will meet many strange creatures on the little island in a parallel world. Through the interaction of the mouse, you can have fun with the islanders!
The protagonist, a gaming prodigy from the real world, finds himself transported to Palladise Island—a mysterious land connected to a parallel dimension!
Click on PAs with your left mouse button to make popular trending terms pop up! This also increases your Bond with them!
As time passes, you'll earn gold coins. Use them to purchase items or upgrade buildings, and ultimately claim the title of PA Master!
Notice your pet's emotion occasionally.
You can use game items to level up more quickly. Higher level and more buildings in game will produce more golds.
Supervision: TXBD, Art Design: LUE, Original Author: PKX.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Palladise Island, developed by TOTATO and published by RMking, is a relaxed idle experience that leans heavily into charm, simplicity, and steady, low-effort progression. Rather than challenging the player with complex systems or demanding mechanics, it builds its appeal around small, continuous rewards and a sense of quiet growth. Set on a whimsical island populated by unusual creatures known as PAs, the game invites players to gradually develop their surroundings while forming light connections with these inhabitants, creating an experience that feels more like a digital pastime than a traditional game. The core loop is intentionally minimal. Players interact primarily by clicking on creatures to generate resources, which are then used to unlock upgrades, construct buildings, and expand the island’s capabilities. Over time, the game transitions into a more passive rhythm, where systems begin to operate independently, allowing progress to continue even when the player is not actively engaged. This balance between active clicking and idle accumulation defines the pacing, making it easy to check in briefly, make a few upgrades, and step away without feeling left behind. A significant part of the game’s appeal comes from its collection aspect. As players advance, they encounter a growing variety of creatures, each with its own distinct design and personality. While the mechanics tied to these creatures are relatively straightforward—primarily involving leveling and interaction—the act of discovering and nurturing them provides a steady sense of motivation. Watching the island gradually fill with new companions gives the experience a tangible sense of expansion, even if the underlying systems remain simple. The visual presentation plays a key role in reinforcing the game’s tone. The island is rendered in a colorful, stylized manner that emphasizes warmth and approachability. Characters and environments are designed to be visually appealing without overwhelming the player, creating a space that feels inviting and easy to return to. This aesthetic, combined with the game’s gentle pacing, contributes to an atmosphere that is more about relaxation than engagement, making it particularly well-suited for casual play. Progression is structured to be forgiving and accessible. There are no harsh penalties or complex systems to navigate; instead, players are encouraged to let time and incremental upgrades drive their advancement. Buildings generate resources, creatures contribute to overall output, and new features unlock gradually as the island develops. This design ensures that the game remains approachable for a wide audience, particularly those who prefer experiences that do not require constant attention or strategic planning. However, the same simplicity that makes the game accessible also limits its long-term depth. The fundamental loop—clicking, upgrading, and waiting—remains largely unchanged throughout the experience. While new elements are introduced over time, they rarely alter the core structure in meaningful ways. As a result, the gameplay can begin to feel repetitive during extended sessions, especially for players seeking more dynamic or evolving systems. Interactions with creatures, while charming, are mostly surface-level. Clicking on them triggers small responses or rewards, but these interactions do not significantly impact gameplay beyond incremental gains. Similarly, the building and upgrade systems, though functional, lack the complexity needed to create deeper strategic choices. The game offers progression, but not much in the way of decision-making that feels consequential. The narrative framework is present but understated. The premise of being transported to a mysterious island in another world provides context, but it does not drive the experience forward in a meaningful way. Story elements remain in the background, serving more as flavor than as a central component. This aligns with the game’s overall design philosophy, which prioritizes atmosphere and progression over storytelling. Ultimately, Palladise Island succeeds in delivering a calm and approachable idle experience that is easy to enjoy in short bursts. It understands its niche and focuses on providing a steady stream of small rewards within a visually pleasant setting. At the same time, its limited depth and repetitive structure may prevent it from maintaining long-term engagement for players looking for more complexity or variety. In the end, it stands as a light, comforting entry in the idle genre—ideal for casual play and gradual progression, but unlikely to leave a strong impression beyond its initial charm. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Russian, Japanese, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好游戏,使我摸的鱼旋转
Pretty good idle game, the creature designs are pretty nice. The only downside with this game is that the window is stuck at a very small size.
This game is like a Tamagotchi. Pros: Plays mostly by itself aside from giving food to speed up the intimacy or improve the mood. Cons: The game crashes for any stupid reason.(PLEASE SAVE CONSTANTLY JUST TO BE SURE)
tomatoes also increase my intimacy level but thats just cause i like tomatoes
Un autoclicker muy barato y fácil de platinar. Tiene algunos diseños muy bonitos y se puede dejar farmeando AFK. Recomendable.
bgm很好听(虽然挂机的人未必会开,但真的很建议大家挂机看书的时候听一听!)。全成就很容易,只要挂机就可以了,咱这里用了不到一百小时刷满的全成就,如果一直盯着玩(也就是钱够了立马升级买东西换精灵啥的),需要的时间应该会少很多,全成就党可冲
A very simple and casual idle creature collector. You basically improve the Palladise Island's economy to increase production of silver coins in order to buy new monsters (called PAs) and props (items which control the mood of the active PA) while waiting for the PA's levels to reach maximum (either level 20, 30, 40 or 50). The economy is ultimately broken though as you will eventually hit hard limits which will result in collecting a lot of excess gold, silver and props while you still have PAs to open and level up. This means that the "late game" is basically a grind loop of: open new PA, feed it a few props from your practically infinite supply to increase its mood to maximum and wait for it to reach maximum level - rinse and repeat. The PA designs are interesting and varied but unfortunately other than a small animation they don't do anything. Due to its small UI size and minimal interaction, Palladise Island can be played easily alongside other games or activities - mostly running in the background. It lacks polish but at 111 monsters and a few easy achievements this is ok considering how cheap it is.
简单有趣的挂机小游戏,不需要动脑只需要点点点喂东西吃即可,宠物应该是手绘的,每只宠物还有独特的动作,看得出来很用心
很不错的挂机小游戏,挺享受全图鉴的感觉。初期的话还是需要手动点击快速升级,不过到了后期就纯挂机就可以了。到最后其实金币的数量远远溢出,倒是银币的量不够多哈哈哈哈哈
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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