
Discover a welcoming world in Palia, a free-to-play fantasy life sim adventure where you can craft, explore, and create the life and home of your dreams. With nearly endless ways to make Palia your home, you’ll find relaxation and joy in every corner of this vibrant, heartwarming world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 86% | approximately $0 |
| PlayStation | Free | 74% | — |
| Nintendo | Free | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not worth playing. I had forgotten why i stopped playing this game. And got reminded quite quickly once i gave it a second try. The resourses in this game is shared among all players, which in of it selfe isn't a problem. The problem is that there are soo dang many people bot farming in it, that any mid-lat and end game resourses get vacumed up near instantly by said bots. And you can literarly see who is botting by how janky and stiff their movements are. (strightline, stop. 180 degree turn, strightline stop, 145 degree turn, strightline ect.). This is a problem the game have had for years, and it dosn't supprice me that it now have so few players left. I tought that the devs would have had taken the problem serious, but it apears their focus was on cosmetics instead of problem solving. Meybe wil give the game a last chanse in the future if the devs fix the botting or make it so that resorses arn't shared among players so the botters wont be a problem. If it wasn't for the bot farmers, i'd recomend the game, as it is fun. But the bot farmers ruin it by making vital crafting resourses near impossible to get.
I’m only 82 hours into Palia, but it has already become one of those games where I log in thinking, “I’ll just play for an hour…” and suddenly several hours have disappeared. 😂 I absolutely love collecting, looting, gathering and being rewarded for exploring and doing things. Farming games have always been my thing, and Palia gives me a little bit of everything I enjoy: farming, crafting, gathering resources, fishing, decorating, exploring, completing quests… there is always something to do. But what really surprised me is how much I enjoy the online aspect. I’ve already met some genuinely lovely people, and teamwork actually feels important here. Instead of competing for everything, there are so many moments where working together benefits everyone – and I love that. It’s cozy without feeling empty, relaxing without becoming boring, and there’s always another little goal waiting for me. Palia is simply a game I genuinely enjoy coming back to. I log in, start doing “one quick thing”… and somehow I’m still there hours later. 82 hours so far – and definitely many more to come. 💚
Woke shi ruins it for me. Im open minded, but i stay realistic.
Cozy game, cool content, low cortisol gaming. 6/10. Feels like Animal Crossing meets Stardew Valley. I've played since beta. It looks like I don't have a lot of hours because I was using the game's client before I swapped over to Steam. I really, really, REALLY, want to give this game a 10/10, but having put in more hours than my daily job, I can only give it 6/10. There's a lot to improve on, and I believed in their vision, but I have to stop being delulu and be honest about how disappointing their delivery has been. For starters, I'll admit that I'm wanting too much out of Palia. I like everything Palia already has, but I keep wanting it to have something like Genshin's many regions. I just see how much it could be, but isn't... yet. Ever since I started playing 3 years ago, I wanted them to add a mount--took them 2 years but then finally did even though back then they said they had no plans to back then. I wanted them to add a dungeon/mines like Stardew Valley since all the mobs in game are passive and run away from you. But we physically don't have an HP bar and I guess the devs didn't want to add one to keep in theme with "cozy sim low-cortisol gaming", I wanted them to add more regions with more npcs, but I'm still stuck with the same village and only 5 new npcs. Instead of feeling like I can venture out and bring cool stuff back to my house, I'm just stuck in a small and slowly expanding bubble of rinse and repeat. With how successful and profitable this game is, we should be getting fuller updates. Maybe it'll be what I want it to be after another 2-3 decades. That's how slow it feels for a game that's making more money than an indie game. You're telling me after 3 years, we only have 3 regions and 5 new npcs? Why is it after 3 years we're still capped at 1k focus and no new way to raise it higher? Why is there no overeating option like Raft where I can't eat anymore, but the excess food gets temporarily added to my bar so it doesn't go to waste? Why is it I'm just sitting on maxed renown that I can't spend on? The game hides behind it's beta shield as many others have said and agree with. I haven't encountered enough bugs to be peeved about it. The game has an unstuck button which usually fixes things most of the times. And if it doesn't, loading to a new area (reloading screen) or changing to a tool in hand usually fixes it. I think Switch players probably have to deal with the annoying bugs, whereas mine are easily fixable so they don't annoy me--or I've just grown accustomed to the typical bugs in all games.
Игра действительно затягивает с первых минут! Она нереально красивая, залипательная и атмосферная. Визуал, музыка, сам мир — просто кайф, уютно. Отдельный респект за продуманную систему сборов и прокачки уровней: гриндить ресурсы безумно интересно, прогресс ощущается и мотивирует играть дальше. К геймплею вообще ноль вопросов, это 10 из 10. НО. Есть одно гигантское «НО», которое портит абсолютно всё — это конская монетизация. Разработчики умудрились засунуть донат даже туда, где ты заслужил награду собственным трудом: Прошёл потный квест и получил питомца? Рано радуешься. Заплати реальные деньги, чтобы он работал курьером, иначе это просто бесполезный декор. Потратил кучу времени, сил и ресурсов, чтобы вырастить крутейшего коня с огненной гривой? Молодец. А теперь заплати, чтобы просто на нём покататься! Захотел хоть немного кастомизировать персонажа и надеть красивую шмоточку? Доставай кошелёк. Без реальных денег ты обречён выглядеть как оборванец. В итоге получается абсурд: игра дарит кучу эмоций, но на каждом шагу бьёт тебя по рукам и требует карту. Очень обидно, когда крутой проект превращают в банальную доильню. Итог: За визуал и геймплей — пять звёзд, за наглый донат — единица. Играть можно, но будьте готовы к постоянному чувству, что вас хотят обобрать.
It's janky, the MTX store is overpriced, but hot damn is this game addictive. Overall this game is a very chill experience with a lovely community. It can be a bit grindy with a lot of back and forth at times but if youre into these types of games that's part of the experience. If you're into building and decorating your own home youre going to have a blast as you can do so much with the editor. I'm personally too lazy so my house is halfway between a hoarders paradise and a cozy home but I am currently building a battlefield of crabs and frogs in a knife battle over treasure (legitimately). If that doesn't sell it I don't knbow what will.
J'ADORE ce jeu, et je le recommande volontiers. Mais c'est censé être un free to play, avec seulement des cosmetics payant Même si je n'aime pas ce principe, je comprends, si le jeu est gratuit il faut bien trouver de quoi le financer quelque part. Bon on peut dire que les cosmetics ne sont pas nécessaire au déroulement du jeu. Je n'apprends rien à personne c'est pour se faire plaisir à soi-même mais aussi et surtout pour montrer aux autres qu'on à la plus belle et la plus grosse (... collection de cosmetics ... :')) Mais là, le STORAGE PAYANT ? pardon ? on est loin du "we will not monetize any core gameplay in Palia." _____________________________ paid storage is NOT ok ! you said : "We will not monetize any core gameplay in Palia. [...] We believe this is critical for you to feel great about the time you spend in Palia. There’s a corollary of this that we want to be upfront about: if you can’t buy the things you earn, it also means you won’t be able to earn the things you can buy. Ultimately, we believe that by separating these systems, we can ensure that we’re always designing what’s best for gameplay while selling products that are worth purchasing for what they are. We believe this is the right balance to make the best game experience we can." and then we should start paying for storage, why ? all this while we have unlimited storage for furnitures ? the storage is a part of a core gameplay, it is not cosmetic !
I genuinely love Palia. I’ve put a lot of time into this game, and I keep coming back because there is always something I enjoy doing. The worlds are cool, the gameplay is relaxing and fun, and the developers have continued adding events, expansions, characters, quests, furniture, cosmetics, and other content that gives you reasons to keep playing. I especially love how distinct the characters feel. They have their own personalities, stories, relationships, and little quirks, and I’ve enjoyed seeing the cast grow since the game released. I also play almost entirely solo, and Palia is very playable that way. There are tons of resources online if you get stuck on a quest, need to figure out where something spawns, want to know what time a certain fish or bug appears, or just need help understanding one of the game’s systems. I’ve been able to accomplish the vast majority of what I want without needing to constantly group up with other players. My biggest warning to new players has very little to do with the actual game: the community can be incredibly toxic. There are a LOT of community-created “rules” and expectations that aren’t actually rules of the game, and some players will get genuinely angry if you don’t follow them. If you’re new or primarily play solo, you may not even know these expectations exist until someone decides you’ve broken one. Things that are supposed to be cooperative or casual can become stressful because some people expect everyone else to play according to whatever etiquette they personally believe is correct. The community can also become extremely hostile whenever there is a controversial update or decision from the developers. The recent backlash surrounding paid storage is a good example. It’s an optional feature for players who want to purchase it, and yet some of the reactions I’ve seen have been unbelievably nasty. It’s completely reasonable to criticize monetization or disagree with decisions made by the developers, but the hostility toward anyone who doesn’t share those criticisms can get exhausting. If you say that something doesn’t bother you, or that you actually like a change other people hate, people can get mean very quickly. Thankfully, you do NOT need to be heavily involved with the community to enjoy Palia. I mostly keep to myself, use online guides when I need them, help other players when I can, and enjoy the game at my own pace. Played that way, Palia is my favorite cozy game. So yes, I absolutely recommend Palia. There is a huge amount to love here, especially for a free-to-play game, and it continues to grow. Just remember that the loudest members of the community don't represent everyone playing it. There are plenty of kind people in game who just want everyone to have a good time. Play how you want, be kind to other players, and don’t let someone else’s made-up rules dictate how you enjoy the game. <3
Un jeu très beau visuellement, des couleurs qui sont en harmonie avec les biomes dans lesquels on évolue. L'univers du jeu est prenant, on s'y identifie forcément, soit par le biais de l'histoire personnelle d'un personnage, soit par l'histoire globale ou soit par les tâches à accomplir, nos défis pour avancer et nos quêtes! Le Jeu est facilement jouable solo, mais c'est un vrai plus de faire un groupe, rien que pour le faite de pouvoir partager nos expériences, ou nos astuces. Mais aussi parce que le jeu permet aux membres d'un groupe d'avoir des avantages lors des explorations, du minage et autres spécificités. Étant encore en bêta, celui-ci à encore des failles, des bugs et des ralentissements de temps en temps, soyez indulgents!
Зашли в игру с друзьями - прошли обучение - присоединились к одному серверу. Друга сразу же кинуло на другой сервер, ему пришлось присоединяться обратно вручную. Пытались создать пати - создали. Встретились в мире - я друзей вижу, они меня нет. Перезашли в игру несколько раз. Ситуация менялась в разные стороны несколько раз. После открытия магазина - о чудо - мы теперь видим друг друга. Ладно, с коопом (вроде) проблемы все решили. Пошли пытаться прогрессировать по истории. Все НПС в мире пропали, как и другие игроки. Побегали за животными, порубили очень упёртое дерево. Вышли из игры, потому что не смогли открыть даже базовые механики. Класс.