
Journey into the ruthless open world of Pale Coins, an old-school fantasy RPG. Face punishing bosses, goblin-infested dungeons, and discover legendary weapons as you customize your champion and fight across Grenmark for the fabled Champion's Coin.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Aug 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Grenmark is not a kind place, and it does not care who you are when you arrive.
Pale Coins is an old school Fantasy Action RPG with soulslike elements, built around challenging gameplay and well earned victories. Explore the lands, descend into punishing dungeons, and face boss fights with great creatures that test skill and resolve. Claim your loot, take on perilous quests, and uncover the lore of the world.

Prepare for battle as you venture beyond the safety of the capital and its villages, where many monsters wait in the wilds. Among them are formidable boss encounters that will test your wisdom and skill.

Unearth a wide arsenal of melee, ranged, and magic weapons, each with its own stats and skills, alongside a deep selection of armor sets that let you shape your character into something entirely your own.
Discover rare equipment scattered throughout the vibrant world of Grenmark that grants powerful skills while worn. Cast special magic spells, gain new movement abilities, summon minions, and unlock far more as you experiment with different items. Seek them out, learn what they can do, and master the skills that fit your style.

Explore a handcrafted fantasy world that does not offer comfort or certainty. Begin with nothing but an old weapon and the road ahead. Cross forests and ruins, climb inside volcanos, and descend into caverns where light struggles to follow. Along the way, meet strangers and learn their stories as you search for the long lost Champion’s Coin.

Gorgeous handcrafted pixel-art
Expansive world to explore, filled with NPCs and dungeons
Challenging combat and unique skills
A variety of unique and difficult bosses to defeat
Tons of equipment and items to discover
Many branching storylines and quests to complete
Old-school RPG with no handholding
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a great indie game. Easily 7/10. A good-natured Gothic 1, distilled with random loot. There are dents in controls, ui, quests, locations. But they are nothing major. Gameplay is easy. You won't find any challage, unless you venture into end-game without levels and gear. The loot is grindly, yeah. With save loads there are possibilities for grinding the right stats on the right items. Sadly, I was playing as a mage and the Dev doesn't like mages at all: 1. Your damage is below average. 2. Defenses are non-existent. 3. Range of attacks on par with melee, but no more than that. 4. You won't find any high-rarity loot for a mage either. But worst of all, mages do not get the good ending. To get it, you have to invest in Vitality (health), but you already have to heavily invest into Mana and Intelligence to manage some sort of damage.
This game has no right being so good! I can niggle about some stuff but the combat is ok, the exploration is very good and the story keeps me invested, i have no real complaints.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a broken bridge to the east of the start. I exhausted every other direction I could go in except the Wasteland, which is full of enemy swarms that I deal scratch damage to and take off half my health in one hit. The guy who's supposed to be building the bridge is slacking off and demanding basically all my money as a bribe to do his job. Nothing on the map is respawning except some resource nodes that are only worth pennies. So I go to his boss, who just says he's cutting the guy's pay but otherwise does nothing. And now the builder's charging several times what he was before. He says something about not having materials but at no point does the game give me the option to gather them for him. I also am not allowed to attack him, and there's no further dialogue from his boss either. And this game uses a single-save-per-character system, so I can't even roll back an earlier save. Some might say, I'm only an hour in, so it's reasonable to just restart and make the right dialogue choices and purchases this time. But I would say, I'm only an hour in, and if this is at all indicative of how the rest of the game will go then I think I'd just rather not. Also the default controls on controller are laughably bad. Who binds two slots of the same action type to Y and [i]right stick press[/i] of all things? You can't rebind right stick press at all either except by switching the entire controller layout.
Good game
It starts off feeling like an old Flash game (something you approach without very high expectations). However, as you progress, it gradually reveals a moderate level of complexity that never becomes overwhelming. The experience stays well balanced across its mechanics and systems, which makes it easy to stay engaged. As of version 1.1.0, there are a few rough edges, such as not being able to adjust options while in-game and the presence of items that seem to serve no purpose. That said, considering the game was developed by a single person who clearly remains committed to improving it, those shortcomings are understandable and even [b]admirable[/b] in context. My main personal criticism is that the game leans a bit too heavily on its [i]Souls™-like™[/i] inspiration instead of pushing further toward its own unique identity. The game shows strong potential to grow into something more distinctive than simply a 2D take on Dark Souls.
สนุกดีครับ
Combat is bugged, even if you dodge an enemy attack, they still hit you, you see enemy attack left side and you dodge and are on their right side you still get hit.... crazy smart design....
Hidden gem - thats all to tell.
Fun, but relatively short (I suppose it doesn't overstay its welcome) pixel souls like (???).
Beautiful and fun game, looking forward to future updates, had a lot of fun playing it.
Players by region
Where this game's players are, estimated from review languages.
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