
Descend into the Pale Abyss, a cursed chasm where the forgotten truths of a dying world fester in its depths. Inspired by games such as King’s Field and Shadow Tower, Pale Abyss is a first-person action RPG about exploration and adventure. Currently it's just a demo with about 1 h of playtime.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Our precious sunlight… taken by that… thing.The Pale Abyss, they call it. A wound in the earth, an accursed maw that swallows all it touches. And from its depths spills that pale, unholy light. Lay your eyes upon it… Our warm and golden sunlight has been dragged down into that darkness, twisted and defiled. Mocking us with what was taken!
Master the tactile combat of old school melee and magic when battling strange creatures and traversing the depths. If you want to survive the Pale Abyss, you'll have to fight with every scrap you can find. Long lost weapons, spells and consumables will aid you on your way.
In the Pale Abyss the otherworldly beings seem to clash and influence whatever mortal beings dare to descend its vast depths. Your actions in battle and during exploration shape your mind and body as you drift towards either the Abyssal or the Occult. Many secrets and powers are connected to the otherworldly, but when trifling with the eldritch, you might discover unheard of dangers as well...
Harken back to a simpler time in gaming where the few polygons we had jittered and shifted away as we were in awe of the first instances of 3D on our CRT screens. Pale Abyss combines its more modern gameplay with this nostalgic aesthetic to bring a whole new experience in a familiar form.
Choose from 6 different starter classes with unique origins and let your choice of character stats and Level Ups empower you and the way you fight!
Communicate with other delvers with Chatter Pebbles. Leave behind cryptic messages for other players to find and feel the faint echoes of other players' journeys as you traverse through the Pale Abyss.
Pale Abyss is a student project by a team of three people made within six months. As such, this game is currently only a short Demo with about 1 hour of playtime, but we will continue providing updates in the future.
Our humble team at Permanent Crab Studios consists of one Programmer, one 3D Artist and one Musician. While it ain't much, it's honest work, so please enjoy this experience we created for any Adventure Game enthusiast.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is good, Reminds me of king's field. I had/have seen comments that this is another Lunacid copy or something... The reason we have so many games today in the first place is because of those that came before it... People are very critical and will always complain about something because most live reactively dare I say. There is a saturated market, I understand that. I will definitely be picking this up when it releases. There is value here... The Original Doom (which was released a year before the original king's field), comes to mind when id Software and all the great minds put their heads together to literally share what they made to everyone so others could make something from it and learn. Improving engines, art styles, tech, and countless inspiration(s) to this day. People still use similar engines to make games and projects of their own today... Same with the Sword of the Moonlight pc game-making tool released by From Software... Which everyone recognizes that name now because of Demon Souls, Dark Souls, Bloodborne, Elden Ring etc. and everyone "copies" them depending on who you ask. Just like doom and the "boomer shooter" genre, they essentially created a whole genre (souls-like) arguably... King's field let everyone have free access in the same way releasing "sword of the moonlight" which is specifically labeled as a PC game-making tool so that after the fact like id software did with doom, many more great games after them could be created and improved on over time for those who actually have the passion, dedication, and desire to create something more than one audience can enjoy that is fun to play. Granted it was released and translated to English later down the line... No hate here, but games have come a long way and I see comments more than ever on games that logically don't make sense like the Lunacid comments on this or how many refer to other games made like it. Almost all of them are going to be similar or comparable from something in the past in one way or another. So long as it is fun for you and enjoyable, that is all that matters. People love(d) these games in the past and would like to preserve them in one way or another if many cannot have access to it. Such as trying to find original physical Copies of King's Field nowadays. Otherwise almost all of them need emulated. There is still good creators out there. I will take my chances with this one. It was refreshing to play, I just think people's attention span is not what it used to be and don't research anything for their own good and everyone else's, but that is my opinion... Call me a Bigot <3
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom A musica é magnifica Atmosfera interessante Gameplay bacana
Khello
免费 有成就 没中文 苍白深渊 — 试玩原型版 珍贵的阳光…… 被那怪物夺走了。 人们称它为苍白深渊。大地的裂痕,一道受诅咒的巨口,吞噬万物,无物可逃。深渊深处涌出惨白邪异的幽光。亲眼所见便会知晓:曾经温暖金黄的日光,已被拖入黑暗深处,遭到扭曲与亵渎。用被夺走的一切,无情嘲弄着幸存之人。 沉浸式第一人称 类《国王密使》探索玩法 复古近战与魔法打击感原汁原味,对抗诡异魔物、深入深渊险境。想要在苍白深渊活下去,你必须用尽一切可用资源。失传已久的武器、法术与消耗道具,将伴你一路前行。 异界影响系统 — 深渊将重塑你的身心 深渊之中,异界存在相互冲突,并侵染所有敢于深入此地的凡人。你的战斗抉择与探索行为,会不断改变身心走向,最终偏向深渊侧或秘仪侧。异界之力藏着无数秘密与潜能,但触碰未知古邪之物,也将招致难以预料的危险…… 经典复古美术风格 致敬早期 3D 游戏年代:简陋多边形微微晃动,CRT 显示器里最初的立体画面令人震撼。《苍白深渊》融合现代玩法与怀旧复古美学,以熟悉的形式带来全新冒险体验。 出身各异,成长蜕变 六种初始职业各具身世背景,自由选择属性加点与升级路线,塑造专属战斗风格,从平凡旅人成长为坚毅探险家。 丰富异步联机机制 借助留言晶石与其他深渊探索者交流。留下神秘讯息供他人发现,在独自前行时,也能感受到其他旅者留下的微弱足迹与回响。 小团队,大梦想 本作是三人学生团队耗时六个月制作的作品。目前仅为一小时流程的简短试玩原型,团队未来仍会持续更新优化。 常驻螃蟹工作室仅有一名程序、一名 3D 美术与一名音乐制作人。规模虽小,诚意十足,希望每位冒险游戏爱好者都能享受这次深渊之旅。
Атмосферный 2D‑платформер с элементами метроидвании и хоррора: игрок исследует мрачные пещеры и руины загадочного мира, сражается с чудовищами, ищет артефакты и постепенно открывает новые способности для доступа к ранее закрытым зонам. Акцент на гнетущей атмосфере и нелинейном исследовании. Плюсы: гнетущая атмосфера — тёмные локации, тревожная музыка и редкие вспышки света создают постоянное напряжение; система улучшений — новые способности не только усиливают персонажа, но и открывают пути к скрытым областям, поощряя повторное исследование; детализированный арт‑стиль — ручная рисовка и проработанные анимации подчёркивают мрачную эстетику мира. Минусы: высокая сложность — бои и платформенные секции требуют точности и реакции, что может отпугнуть менее опытных игроков; запутанная навигация — отсутствие чётких ориентиров в похожих локациях затрудняет ориентацию и поиск нужного пути; редкие точки сохранения — длинные отрезки без чекпоинтов вынуждают проходить сложные участки заново после смерти. Итог: подойдёт любителям хардкорных платформеров и мрачных вселенных — впечатляет атмосферностью, продуманной системой улучшений и выразительным визуальным стилем. Может разочаровать из‑за жёсткой сложности, сложностей с ориентированием в мире и нечастых точек сохранения.
It's ok gameplay wise but lacks the enemy variety of the Shadow Tower games...
Игра веет вайбом Kings Field и Lunacid. Полную версию будет интересно поиграть. А пока это не понятно что
I sometimes like to hunt down free games on Steam, but I hate when what is basically a demo is labeled as a free game. There's no reason to play this because you can barely interact with anything and the whole thing is over in about five minutes.
çok kotu tavsıye etmem
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.