
Descend into the Pale Abyss, a cursed chasm where the forgotten truths of a dying world fester in its depths. Inspired by games such as King’s Field and Shadow Tower, Pale Abyss is a first-person action RPG about exploration and adventure. Currently it's just a demo with about 1 h of playtime.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Our precious sunlight… taken by that… thing.The Pale Abyss, they call it. A wound in the earth, an accursed maw that swallows all it touches. And from its depths spills that pale, unholy light. Lay your eyes upon it… Our warm and golden sunlight has been dragged down into that darkness, twisted and defiled. Mocking us with what was taken!
Master the tactile combat of old school melee and magic when battling strange creatures and traversing the depths. If you want to survive the Pale Abyss, you'll have to fight with every scrap you can find. Long lost weapons, spells and consumables will aid you on your way.
In the Pale Abyss the otherworldly beings seem to clash and influence whatever mortal beings dare to descend its vast depths. Your actions in battle and during exploration shape your mind and body as you drift towards either the Abyssal or the Occult. Many secrets and powers are connected to the otherworldly, but when trifling with the eldritch, you might discover unheard of dangers as well...
Harken back to a simpler time in gaming where the few polygons we had jittered and shifted away as we were in awe of the first instances of 3D on our CRT screens. Pale Abyss combines its more modern gameplay with this nostalgic aesthetic to bring a whole new experience in a familiar form.
Choose from 6 different starter classes with unique origins and let your choice of character stats and Level Ups empower you and the way you fight!
Communicate with other delvers with Chatter Pebbles. Leave behind cryptic messages for other players to find and feel the faint echoes of other players' journeys as you traverse through the Pale Abyss.
Pale Abyss is a student project by a team of three people made within six months. As such, this game is currently only a short Demo with about 1 hour of playtime, but we will continue providing updates in the future.
Our humble team at Permanent Crab Studios consists of one Programmer, one 3D Artist and one Musician. While it ain't much, it's honest work, so please enjoy this experience we created for any Adventure Game enthusiast.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelente jogo! Com certeza comprarei a versão definitiva quando sair. Se você gosta da série dark souls, não tem porque você não gostar deste jogo. É uma mistura de souls-like com os gráficos de Daggerfall. Eu particularmente gostei muito, e acredito que combinou muito bem, mas talvez, os gráficos não te agradem tanto. Recomendo ver o trailer do jogo antes, se você acredita que não irá se frustrar com este gráfico, jogue o jogo, é muito bom!
игра вайбовая мне понравилось
It's a solid proof of concept. The visuals are great and the occult/abyssal mechanic is interesting if a little barebones right now. There's tons of potential here and I look forward to the full release
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked it, really curious about what will be next. At this point, technically, I am just minding why doing this balance of red/blue power so slow to turn as we would like (spamming spells for a moment until reaching big power of one side). Why not letting a way to set it when out of fight ? Courage for development 💪
It's free, so I'm taking that into consideration with this recommendation. The graphics are nice, and I can see there's something here. Combat is ... "abysmal"... so there's opportunity for improvement there. The exoskeleton enemies take entirely too long to kill. The save system is good and somewhat forgiving, so there is that. I can see there's something here, something that could be good. It's just not quite there yet.
yes
No jump sounds. No run sounds. No weapon swing sounds. Sometimes have to wait until dead body dissolves, before you can get loot. At least one enemy didn't respond to me. Forgets key bindings. Can fool enemies by being slightly above them, then can hit and they won't hit back. No map. 3 Enemy types? Repetitive. Nice graphics. Great music.
wow
Excellent work
Enjoyed the demo just needs 1 boss minimum to give abit more pleasure of accomplishment or beating something even if its easy but the game overall is really beautiful and enjoyable exploration wise. Soundtrack gets boring fast but it is good though. Can't wait for the final game it has a very good foundation so far and lots of potential!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.