
Paladin Lias in the process of a hunt for bandits, awakened a special power, in order to seek the truth of this power, Lias began all sorts of adventures.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, Traditional Chinese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
NTR恶堕题材小黄油,玩起来有点像我最早在steam买到的rpgmaker黄油拜金女,但是西幻版,男主也相对有点存在感。质量一般。 画风挺好,女主很对味,战斗中表情差分更是涩到爆。 剧情里说是世界快完蛋了,其实看上去倒是还好,大多事件不是上来就进入战斗本番,而是先揩揩油,被揩完油之后记住避开就行,只要善恶值不掉到底就基本不会有什么事,我也是靠卖了好几次写真之后就攒到了流程要的100w。 女主说是圣骑士,但是堕落的速度是真的快,很多事件都是女主突然就开始自我训练,我都还没有体会到这个过程呢(恼,完了还掉善恶值,善恶值低了就变堕落值,所有事件就都能进入本番战斗环节了。 战斗环节女主没得说,很棒,武器装备饰品什么的花样不少,音效很廉价像是免费的,战吼虽然有点违和,但也是气势十足,就是男性方面画的实在是太粗糙了,就给了个单色轮廓,甚至是武器也这样。战斗环节玩法很足,在哪里的都有,除了绿帽哥谁都有的玩,还有不少一对多团战环节[spoiler] (其中有个富商老登的武器还有镶嵌着饰品的,那几段战斗cg看着真的是特别有气势)。 [/spoiler]绿帽哥到最后也没发现也是一点遗憾.....吧? 总的来说,如果画风对胃口的话就这个价格还是物超所值的。
Good simple NTR/Corruption game. Nice price and Lias is worth it.
RPGMARK做的小黃油,完全屬於牛頭人劇情,閑著沒事可以玩一下。
Игра, оказывается полным нтр. Особые жанры которым уделено больше времени: Нтр. Корруптед. Изнасилование. Инцест (Хотя батя это отрицает что мы родные, потом по сюжету странное строчка что мать не изменяла отцу, но это замалчивается) Вытянутые соски. Достоинства: Рисовка. Просто бомбичсекая, лично мне зашла, хотя для других персонажей можно было нарисовать спрайты, а не только лицо. Дрочиабельность: Сцен много. Разнообразные по виду деятельности. Но все склоняется к нтр. И героиня всего 1. (Единственная секс сцена не с ней всего 1) Звуки. Большенство стандарт на рпг мейкера. Но есть даже какая то озвучка Задатки сюжета. В начале разработчик вроде даже пытался сделать чето интересное, но все слилось. Недостатки. Как бы все не было хорошо. У игры очень. Очень много проблем. Баги. Настолько часто и довольно критические. Лучше чаще делать сейвы. Боевая система оказывается полный калом. Лучше бы ее разраб вообще не добавлял тогда бы. Всю игру вы имба, а потом ебанутый босс в виде богине разбивает вам лицо. Ее можно буквально одолеть 2 способами (1 из них и то баг) Зачем в игре столько предметов когда они буквально не дают никакого эффекта. Концовки у игры нет. Буквально по сюжету вас ждет проигрыш и 1 картинка без пояснения, а после говорят что в игре есть много сценок, пробуйте их. Из этого другая проблема. Кокблоки сцен. В игре есть пару сцен которые можно получить только на определенном моменте сюжета буквально. А после у вас не будет доступа для получения их. Нет возможности носить разные костюмы, а допустим в борделе особый костюм только на спрайте, но не на секс сцене (зачем было его рисовать тогда) Система напарников в игре сделана очень уёбищна, что после того как мы взяли в команду хоть кого то, теперь он всегда будет с нами, а пользы почти не имеет, лишь служит для сцен, что очень печально. В итоге, игра нормальная, но столько много минусов, что лишь рисовка их перекрыла.
冲冲还是凑合的,但是游戏崩溃比较频繁,保存不及时就会面临重刷,冲起来不爽,毕竟游戏运行稳定性差的一批,游戏涩涩也只能说凑合
Paladin Lias is an indie fantasy RPG developed and published by SwordRP5 that blends traditional turn-based mechanics with strong visual novel influences and mature storytelling. At first glance, it presents itself as a fairly classic role-playing adventure: you step into the boots of Lias, a devoted paladin tasked with maintaining order and confronting threats in a fantasy world filled with bandits and dangerous forces. However, the game quickly establishes that it is less about epic heroism in the traditional sense and more about transformation, morality, and the consequences of wielding mysterious power. The story centers on Lias discovering an unusual ability during her mission to suppress criminal activity. This newfound power becomes both a tool and a source of internal conflict. As she uses it, subtle and not-so-subtle changes begin to ripple through her personality and the world around her. NPCs react differently, situations escalate in unexpected ways, and Lias herself must navigate the tension between her sworn duty as a paladin and the temptations or corrupting influences tied to her abilities. The narrative leans heavily into themes of desire, guilt, and moral ambiguity, offering branching developments based on player decisions. Gameplay is structured around classic turn-based combat typical of RPG Maker-style systems. Battles are menu-driven, with players selecting attacks, abilities, and items while managing party members’ health and resources. The combat system is straightforward and functional, focusing more on supporting narrative progression than delivering deeply complex tactical challenges. While it may not offer the intricate class systems or layered mechanics of larger RPGs, it remains accessible and easy to understand, making it simple to focus on character development and story outcomes rather than min-maxing builds. One of the more distinctive elements of Paladin Lias is its morality tracking system. Player choices influence hidden or semi-visible parameters tied to virtues such as kindness and guilt. These metrics shape how events unfold, unlocking different scenes, altering character relationships, and potentially steering the story toward divergent endings. This system adds a layer of replayability, encouraging players to experiment with different decision paths to see alternate character arcs. Although the overarching narrative structure remains relatively linear, the branching scenes give a sense of agency and consequence. Visually, the game emphasizes detailed CG artwork as a core reward for progression. Character illustrations are a major highlight, with numerous event images that punctuate story milestones and emotional turning points. The art style leans toward anime-inspired character design, and much of the game’s appeal lies in these illustrated scenes. Compared to the relatively simple overworld sprites and combat animations, the CG artwork stands out as the most polished aspect of the presentation. For players drawn to visual novel aesthetics, this focus on character art significantly enhances engagement. The world design itself is modest in scale. Exploration occurs across limited maps rather than a sprawling open world, and most areas serve primarily as backdrops for story events and combat encounters. While this keeps the pacing tight, it also means the game lacks the expansive worldbuilding found in more ambitious fantasy RPGs. Towns and dungeons function more as narrative checkpoints than deeply interactive environments. This narrower scope may feel restrictive for players expecting grand exploration but works well for a story-driven experience centered on character transformation. In terms of pacing, Paladin Lias is relatively short. A single playthrough can be completed in a handful of hours, depending on how thoroughly you pursue side events and alternate outcomes. Achievements, branching choices, and unlockable gallery content extend the lifespan somewhat, but the core experience remains compact. This brevity can be seen as either a strength or a limitation. It avoids overstaying its welcome, yet some players may wish for more elaborate systems or a longer campaign to further develop its themes. Ultimately, Paladin Lias occupies a niche within the indie RPG space. It merges simple turn-based gameplay with mature, choice-driven storytelling and visually rich character art. While it does not aim for mechanical depth or expansive world simulation, it succeeds in crafting a focused narrative experience built around moral tension and personal change. For players who enjoy fantasy settings with branching story elements and strong visual novel influences, it offers a concise yet engaging journey. Those seeking intricate combat systems or vast exploratory freedom may find it limited, but as a character-centered RPG experiment, it delivers a distinct and thematically cohesive experience. Rating: 7/10
Olay şu savaşcı bir kız var bir gün bunun ırzına geçiyorlar meğerse kızın memeleri çok hassasmış bu zayıf yönüne rağmen köyünü ve onun ırzına geçen muhtarı ve vatandaşlarını korumak adına türlü türlü maceralara atılıyoruz. Çizimler güzel ama malum sitelerde zaten mevcut onun dışında diğer bu tarz oyunlardan pek bir farkı yok bunun yerine Latex Dungeon alabilirsiniz o oyundan çok şeyi kopyala yapıştır yapmışlar zaten bu oyuna.
概率闪退
[u][b]我草有牛啊 [/b][/u] [b]玩法:3/5[/b] 典中典RPGmaker賺錢戰鬥通主線 根據數值通向不同結局 但我暫時想不到要怎麼在不墮落的情況下通關 [b]劇情:2/5[/b] 劇情就是沒劇情 依然是文本為CG服務 [b]CG:3.5[/b] 墮落系挺澀 但CG就只精緻在女主身上了 格調有點粗糙 而且有牛 [u][b]綜合:3/5[/b][/u] 有時遊戲跑著跑著會閃退 要經常存檔 但折後十塊就不計較那麼多了
Good game. ps. Map pretty big but empty.
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