
Climb. Fall. Climb even higher. The pain from failing will be meaningless once the top is reached.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
fun game with cool mechanics and art style
This game is delightful and difficult! Loved playing through it! There are a few glitches on Mac with achievements not ticking and the ending text not displaying but I loved it and it was well worth the effort!
Great game!, is a bit hard... but is fun and cute!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
p a i n
pain is good actually?????????
I like playing this game, definitely recommend
paaaaaaaaaain but in a great way
Especially when you think about how this is the developer's FIRST game, I'm THOROUGHLY impressed. I will be playing it for hours at a time. The mechanics are nicely engineering and the art style is so soothing and relaxing that it really feels like a solid and aesthetically put together game!
Hard but fun
It's hard to say whether I recommend people to play this game or not. At the price point it's honestly hard to beat, but ultimately I think I don't recommend it though unless you're desperately in the mood for a foddy-like game. I've got a decent bit of experience with games in this category, to the point of speed running them for fun since I enjoy them so much. My first time through Getting Over It took 2 hours on stream. My first time through Jump King took me 6 hours on stream. Pain took me 13 hours off stream where I could actually focus. Mechanically the game is very sound, you pull in one direction and your ball flies opposite of that and sticks to walls that aren't ice. It's very simple mechanically and and easy to understand, plus the art style is great. The only mechanical part that's hard to grasp is the roll, which seems to be so precise and finicky that it feels like it's not worth doing half the time unless it's to recover from a fall to the start. However there's something in Pain that's slightly rare for these styles of games, and that's the number of punishing falls that lead directly to more punishing falls in a row. The start and end sections of the game are actually very forgiving, you can make a fall and end up back near the start of the zone and the jumps to get back up aren't too bad. The midsection of the game however is not so pleasant. Most sections in the middle have a fall that will drop you back to a zone start, where the jump to make it will immediately drop you back to the prior zone start. If it's not that it'll be a jump that sends you back to the start of the game. There were countless times when going through the game that I would be like "Damn! I made it through that finally!" only to be met with a brand new mechanic that I didn't quite understand at a glance, fail the jump, and end back up two sections back on the very first attempt. It is 'very' punishing in the middle, but not in a fun way like Getting Over It or Jump King provide. I wish I could review this game more positively and say I had fun with it like I do the majority of other games in this style, but in the end... It's just Pain.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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