
You wake up in a bizarre pop-art world, armed with a baseball bat and only four buttons: Up, Down, Left, and Right. Input dance-game-style arrow combos to create items, then smash and launch them with your bat to obliterate enemies and survive the chaos!
Modeled estimate, not a reported figure. How we estimate →
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About
You Wake Up in a Pop-Art World...Strange and bizarre objects surround you, and by your side lies a baseball bat capable of smashing them all to pieces!
But... this world seems to allow only one form of interaction: Up, Down, Left, and Right.
Those directional inputs are the only way you can affect the world around you.
Step out arrow combinations like you're playing a dance game to create items, then swing your bat and launch them with devastating force to crush every enemy standing in your way!

During battle, you'll draw Arrow Cards and arrange them within your limited hand.
By creating different directional sequences, you can trigger as many item effects as possible, defeat your enemies, and save the world!

Every item requires a unique arrow combination and offers its own special effect.
With limited inventory slots, carefully choose and combine your items to maximize their potential and create powerful synergies.

Through battle rewards and special events, you can enchant your arrows. Enchanted arrows gain powerful new abilities and unique visual effects, making them even more effective in combat.
These enhanced arrows will become indispensable allies on your journey, helping you overcome challenges and push deeper into the unknown!
We expect the game to include three chapters, with only the first layer currently showcased.
Each chapter will feature a dramatically different visual style, delivering a completely different gameplay experience while maintaining the core mechanics.
In development...
Glitch Value will influence your decisions, as well as future difficulty shifts.
A variety of relics will further enhance your item builds.
In development...
Stats
Languages: English, Simplified Chinese
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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