
Outpost Delta is a single player, 2-D side-scrolling sci-fi shooter for PC. Take on the role of Delta, the outpost’s emergency defense, who along with her AI companion must defend the space station against alien intruders.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian
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Game is okay, 5/10. mostly because of bugs. Controls are not very responsive, especially when you duck or move backwards. This impacts animation which gets glitched. Additionally you have no way of reading your goals or repeating computer messages. Simply no logs. If you were in a fight and didn't have time to read the message - you have no idea about plot. Shooting mechanics is painful especially with laser and main snort gun, no way of defending yourself, you either run away or die, no blocking or dodging whatsoever. "Twin stick" shooting adds more pain rather than comfort, you will probably cripple your analogue sticks trying to aim one millimeter below, just to hit the flying magnetic orb. Can't aim up, can't aim down. If you are too close to the wall - gun doesn't shoot. Sometimes enemy and door keys don't spawn unless you reload the area. Game is not polished, seems like early access condition. If the bugs mentioned above will get fixed and controls will be improved like adding classic 8 directions (up,down, left, right and diagonals) mode instead of full circle - I would rate 8 or 9 out of 10.
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Outpost Delta: ~~~~~~~~~~~ The AI Joule which is monitoring the abandoned space station, Outpost Delta, has activated its internal defence mechanisms. The Alien species, The Klaath, have managed to enter the station and the only hope to save it is to turn on the Delta protocol, which at one stage was a number of fighting robots. But only one robot managed to get back online, and it’s you! Get ready for the fight in Outpost Delta! Outpost Delta is a side scrolling platformer game developed and self-published by Hidden Achievement LLC on 20th of October 2020 on the Steam platform. The game is also available on PS4, Xbox One and Nintendo Switch. After a short introduction and tutorial, you’ll be right in the thick of it! Here you are with a gun and the ability to jump and duck. The station is some sort of a labyrinth with plenty of doors to open as long as you have the right keys. It seems that you need at least six keys per level to open all the doors. However, you can move on to the next level if you want to, and most importantly if you can. I say this because I’m presently stuck in one of the parts of the station. I managed to get all power cores online, but I just can’t figure out the next step. I’ll expand on this a little later. Joule will outlay your objectives as you go along. As mentioned, each part of the station is like a labyrinth of doors where you have to find keys to open them. You’ll immediately be fighting slimy dark things that crawl on the floor spitting projectiles at you, as well as robots that look remarkably like you. You’ll also have to fight electro flying discs, the worst nightmare for a robot, if you want my opinion; nobody, including robots, wants to have their circuits fried! The other obstacles I have found so far are the green lasers, and boy don’t touch them; if you do, your life will go downhill quickly! Nonetheless, you’ll have to deal with all the enemies and obstacles within the station. Luckily, there are several save points; in some of the rooms you’ll find glass cylinders, and by jumping inside them, you’ll save your progress. Early on in the game, you’ll discover these cluster things or debris which stop you from going to adjoining rooms. You can’t do a thing about it until you find a tool that can disintegrate them and give you access to another room within the level. However, as you’ve had to activate and deactivate power cores, lifts will not be working, which may cause havoc. Thankfully you’ll find magnetic boots which will get you from one place to the next on the level. You’ll know when you’ll be able to use these boots as the walls, floors and ceilings will have light blue tiles with spots which indicate the magnetic fields. After 3 hours of gameplay, I’m stuck! One of the problems is that I can’t get back to the main objective. There are no reminders or way to show you what your objective is. On top of that, Station map icons are minimal, which is a bit of a bugger. Don’t get me wrong, I like the game! It’s an old-school style of game, but even so, you need to help the gamer somehow, and personally, I can’t get any further. I have the feeling it’s something to do with the power cores, but I can’t figure it out and the hints are slim! We need to have access to a more detailed map, or at least be reminded of where we have to go when we need to refresh our memory; it’s a shame that this is not the case. The pixel graphics are lovely, and while I understand that the developer wants to replicate the style of old-school games, we do still need to access our goals at any given time, and a better map feels essential. Positives: ~~~~~~~ + Lovely pixel graphics + Old school gameplay + Achievements Negatives: ~~~~~~~~ - No trading cards as yet - Need maps with more details - No objective reminders 6/10 Outpost Delta is under attack! Can you beat the Klaath out of the station? Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url=https://www.zeepond.com/reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url][/quote]
It has been a while since I played a metroidvania, and it has been a pleasure to revisit the genre with Outpost Delta, by developer/publisher Hidden Achievement. Discovering new weapons, going around to unlock the door you have been waiting for the whole time, or not understanding how to progress until you find that specific gear to progress were the perfect reminiscent of the times I had while playing Atari when I was a kid. The player starts the game as the robot they control reboots in a forgotten part of your space station. As luck would have it, the station is invaded by an alien race named Klaath. You are guided by the station’s AI, who is able to control some functions of the station. At the beginning, the player usually tries to find the right door key to progress, but as you find new gears, you are able to discover new parts of the station. It was definitely satisfying to remember going back to the place where you got stuck and finally progress through the story. Each item you find provides a new way to play the game, new approaches to fight against the enemies, and a certain satisfaction for discovering one more part of the station. I was also happy with the difficulty level of the game since the game had parts where I could fool the enemies and also be overwhelmed by them. There were indeed some parts of Outpost Delta, which I found to be old. I got used to playing games with a map where I can always see my exact position and know where to go. Because the game did not have a map that showed the plan of the level - or at least the parts I discovered so far - it made me get lost in the station many times. It was in a way reminiscent of the times I played Metal Gear NES, so the developers might have intentionally left out access to bigger maps. Unfortunately, there currently are some bugs in the game. I also wished there were some way to restart the “chapter” or do something to go back in the story because sometimes I got distracted and could not read some crucial information about the story. Despite the minor gameplay glitches and disturbances, the game was definitely a joy to play. Soundtrack and the non-diegetic sounds suit the genre perfectly. I can say that Outpost Delta is definitely fun to play. The small puzzles and strategic challenges reminded me of the original metroidvania games back in the day. If the developers work on the smoothness of the controls in the game without disturbing the gameflow and animations, Outpost Delta will show its potential. Nevertheless, I feel that the game deserves a 6/10 at the moment.
So far I really like this game. I am playing and reviewing at the same time. The graphics are excellent, if you enjoy pixel graphic games like I do this is a beauty. It has a small tutorial at the beginning which helps with the controls. SO far using the mouse and keyboard it is tight, responsive and enjoyable. The sounds and graphics are beautiful and it is easy to tell what every item is on screen. The Sound FX and music are on point and not in the least under developed. They go along with the game nicely. I would like to see a mini-map that could be turned on and off but with the large screen and gorgeous pixel art you can easily tell where you are. The screen can be partially viewed from the bottom and top so you can see into rooms you have not been into yet which is a far cry from Super Metroid which had the mini-map but no way to tell what was above or below you. I like this game so far and will of course put a more in depth review later. This does seem to work nicely with Windows 7 so if you're worried about the minimum requirements don't be. I have not had any glitches or CTDs at all yet and it plays beautifully. The controls are responsive and tight even without using a controller. So far I say this is definitely worth the value considering I paid nearly 54 dollars for Super Metroid on the SNES back in the day I won't quibble about price now. I recommend this title and hope you enjoy it as much as I am now.
Enjoyable classic style metroidvania vibes. Great sprite work and sound design, really enjoy the sound track. Science fiction story and setting work well.
Steer Clear. To preface, Super Metroid is my favorite game of all time and I can sit down and play just about any Metroidvania you throw my way (and have a great time doing it), but I really, REALLY hated this game.| Where to begin? The music, well there's only 1 song and it's moreso ambience than a song. It's not catchy nor does it give me the goosey bumps. It loops after like 1.5 minutes. I had a way better time after navigating to the menu to just turn music off and play my own. The sound effects are fine, but there's not enough of them. For instance, enemies don't make any sound when they get hit, whether they took damage or not. You have no idea your weapon is damaging an enemy beyond them flashing white. It's something you take for granted when you play video games, but with it absent, it's just plain awkward. It reminds me of when Playstation games would glitch or the CD player was opened and half the sounds didn't play while the game was running. The graphics are serviceable, but there's little to no variation between the areas. It feels like the dev wanted to create a Metroid Fusion type game, but Metroid Fusion tried really hard to make the areas unique, which this game doesn't do. The level design is AWFUL. There's twisting corridors with random doors that don't work, and switches that turn doors or lasers on and off. This may have been cool for the first time navigating an area, but later when you need to backtrack, it becomes a chore. The door locks are just colored symbols, and you need to look at your map to match up your keys. It's kind of like oldschool Duke Nukem, except worse. Whereas older PC games that used this system like Chips Challenge used it like a puzzle and it was fun, this game leaves information behind pause walls and doesn't show map icons for pickups, so you have to just plain remember where you need to go once you get a key or where you saw a key. I'd rather punch myself in the face (hard) than attempt to navigate the Engineering section's power switches and binary locks in Computer Core again. I got 7/10 ship parts, couldn't get the last key in Engineering despite exploring it for hours and couldn't even see the last 2 ship parts anywhere. Despite being a completionist that takes pride in beating games and 100%'ing RPGs and Metroidvanias, I quit this game and regret spending 10-15 hours on it. Save yourself the hassle.
Интересная игра, но управление не совсем удобное
Muy entretenido, tenéis gameplay en mi canal de Youtube Bravas09
Tengo que darle más caña a este juego, está chulísimo, aunque no es muy fácil, una vez que le coges el tranquillo, te va gustando más. Enhorabuena!
Jeu du style Metroidvania plutôt sympa quoi que relativement court. Le plus est davantage orienté sur l'exploration et les puzzles que sur le combat. Mon seul bémol est que la carte n'a pas assez d'indication. Visible au complet dès le départ, il est difficile d'identifier les zones que l'on a pas encore visité. Par conséquent, j'ai terminé le jeu avec l'impression d'avoir tout visité, hors il manque une arme que je n'ai jamais trouvé.
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