
OuterTide is a First-Person Exploration Platformer about a lone astronaut crash-landing into an asteroid belt hovering around a planet. Grapple throughout this mysterious environment, encounter alien creatures, and collect scrap to repair your ship.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
OuterTide is a First-Person Exploration Platformer about a lone astronaut crash-landing into an asteroid belt hovering around a planet.
Explore around this Mysterious Space Environment with Underwater Characteristics
Bounce Around Asteroids with Your Grapple
Meet Alien Creatures Throughout the Environment
Genres
Stats
Languages: English
Reviews
An inoffensive way to spend ~ 20 minutes to break up of the monotony of whatever game you have been playing to show some love to a team immersing itself into game development and design. Is it time wasted if it's time enjoyed?
Gorgeous graphics, but the game suddenly ended just as it was getting started. I felt like I played half a tutorial.
Great game, looks great. My gpu was 100% for some reason. The grapple is nice.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
This feels more like a proof of concept or a tech demo. the visual is striking, but it feels very much like it is not finished. The game as it is right now is incredibly brief, and there are barely any real mechanics to it in its current state. As a proof of concept, though it does very well.
the game feels kind of clunky at times and I had an issue where I couldn't grapple after I respawned despite that the game looks very good and has potential
Rather short and a bit clunky, but visually? Quite nice, especially for a student project.
I thought this was gonna be a really cool game because it was recommended to me for liking subnautica, however i was greeting with disappointment. The game kept getting darker everytime i entered settings, instructions were unclear and confusing, the parkour with the grappling hook seemed annoying and just tedious. I really was hoping for this game to be better because of the visuals.
I saw the stand at the DreamHack convention in ATL, with them advertising the project, and i love me a space game. As a student project, its very good, i like it a lot and the concept is really fun. Totally hope it gets expanded on, since it is tutorial-length short, as ive seen other reviews also state. But assuming with the rendering or something else, the game makes my computer run so loudly, it scared me for a second lol (my gpu was running at max, i think is the right terminology?). so that would have to be addressed, if anything else further is done with this project.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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