
A first person climbing game inspired by games like Getting over it and Peaks of Yore, but they made us think; What if we can actually make people better gamers by changing the concept a bit?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

We got inspired by games like Getting over it and Peaks of Yore, but they made us think; What if we can actually make people better gamers by changing the concept a bit? So we decided to make it first person, have a narrating coach to guide your progress and have a a nasty enemy voice nagging you for fun's sake.
So what is it about:
A first person 3D climbing game
It's really hard, but the coach will help you get over your frustrations.
You will fall and the "enemy voice" will laugh at you for it.
No, it's not VR.
Creating legends: The ultimate goal is to cultivate a mindset for growth, rather than frustration or tilting.
Free Climb the Neuroasis Mountain: Challenge yourself to reach the towering 500-meter summit!
One-Minute Climbing Challenge: How far can you ascend when every second counts?
"Jaymundr: "Mindform: THE soulslike of climbing games!"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
"Mindform" is a really cool game that’s more than just a climbing adventure. It truly makes you feel what it’s like to work hard to achieve something difficult, just like in real life. You have to carefully plan each step, and sometimes you’ll make mistakes, but that’s part of the process. It feels amazing when you finally conquer a tough section. The game also looks great, and you can really see your progress as you play. It’s not always easy, but that’s what makes it so satisfying. If you love a challenge and enjoy reaching goals, this game is perfect for you. A great way to test your perseverance!
Mindform provides a unique and engaging experience where every step feels like progress toward the top. It’s not just about mastering the mechanics but about understanding the journey itself. The controls are intuitive yet offer enough challenge to keep you focused and determined to push forward. The minimalist design, combined with atmospheric audio, creates a sense of immersion that pulls you into the climb. Each section feels well thought out, and the gradual difficulty increase keeps the experience fresh and rewarding. It’s a game that doesn’t just challenge your skill but your patience and persistence, which makes reaching the top feel like a true achievement. Whether you’re looking for something to test your focus or simply enjoy a well-crafted journey, Mindform delivers. Definitely recommended for players who appreciate a rewarding challenge.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Getting Over It ve Peaks of Yore gibi oyunlardan esinlenilmiş, birinci şahıs bakış açısıyla oynanan bir tırmanma oyunu; ancak bu oyunlar bize şunu düşündürdü: Konsepti biraz değiştirerek insanları daha iyi oyuncular haline getirebilir miyiz?
I am salty and I love it, great game for working through frustrations.
10/10 would rage again.
climbing am i right
I don't know any other game like this. Very challenging, but relaxing at the same time. Awesome peeps behind the game. Looking forward seeing this evolve further!
Mindform is a strange climbing game that takes the frustration of games like Getting Over It and turns it into something that is supposed to help me deal with failure better. I am climbing a huge mountain in first person, and the whole thing is built around making mistakes, falling and trying again. The game has a coach who talks me through the experience, while another voice is there to mock me whenever I mess up. I like the idea because the game is not pretending that failure is something I can avoid. It makes failure part of the actual point. The climbing itself is deliberately difficult. I have to carefully control my movement and work out how to get higher without throwing away the progress I have already made. The main climb takes me up the 500 meter Neuroasis Mountain, so there is a clear long term goal even though getting there can be pretty frustrating. There is also a one minute climbing challenge where I am trying to see how far I can get before the time runs out. I like having both because the main climb gives me something substantial to work towards, while the shorter challenge is useful when I only want a quick attempt. What makes Mindform different for me is the way it handles the mental side of failing. The coach is there to encourage me and help me understand that making mistakes is part of improving, while the enemy voice is basically designed to get under my skin. I think that can be funny when I am in the right mood, especially after a particularly bad fall, but it can also become irritating when I am already struggling. Still, I appreciate that the voices are connected to the game's actual purpose rather than being random narration thrown on top of a climbing game. The biggest problem is that the concept is more interesting to me than the actual gameplay. Once I understand that I am supposed to climb, fail and keep trying, there is not a huge amount of mechanical variety to keep surprising me. The difficulty is doing most of the work, and whether I enjoy that depends heavily on how patient I am feeling. I can appreciate a game that expects me to improve through repetition, but there are times when I just want the controls to feel a little more forgiving instead of being punished for one small mistake. I also think the game has a slightly unusual identity because it is trying to be both a climbing challenge and a game about developing a better competitive mindset. The developers have specifically connected the experience to frustration, stagnation and tilting in competitive gaming, with the wider goal of helping players build a mindset based around learning from mistakes. That is an interesting idea, but I do not think the game can magically teach me better competitive habits just because a coach tells me to stay calm. The actual climbing is still the reason I am playing, and the psychological message works best when I take it as an extra layer rather than the entire reason to play. The presentation is decent and the first person viewpoint makes the climb feel more immediate than a traditional platformer. I also like that it is a proper single player experience and does not require VR despite the first person design. There are Steam achievements to work through as well, which gives me a few extra targets beyond simply reaching the top. The game has also changed direction since its original release, with the developers later making it free and openly acknowledging that they wanted to learn from what did not work in the earlier version. I actually respect that approach because it fits the game's own message about learning through failure. Overall, Mindform is an interesting idea that I think works better as a small experimental climbing game than as some huge breakthrough in competitive gaming training. I like the first person climbing, the 500 meter mountain, the one minute challenge and especially the way the coach and enemy voice are tied into the theme of dealing with failure. The difficulty can be frustrating, the gameplay does not have a huge amount of variety and the psychological side is not going to work for me every time. Still, it has a clear identity and it is trying something more thoughtful than simply making another frustrating climbing game. For me, that makes it worth trying, especially now that the game is free. Rating: 7/10
please make it a little bit easy when climbing mountains i dont wanna get ragebaited myself over and over please
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 27 | 96% | $3.99 | |
| $0 | 28 | 93% | Free | |
| $0 | 8 | 88% | Free | |
| — | 0 | — | — | |
| $66.7K | 164 | 93% | $14.99 | |
| $16K | 159 | 88% | $4.99 |