
OUTBLAST is a fast and frantic arcade shooter for flatscreen and VR. You are piloting interceptor C11-28. Your objective: destroy infected constructs, collect data particles, and purge the system before total collapse.
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About
A rogue viral intelligence known as Typhon is spreading through the system, corrupting entire districts and destabilising the planetary Core. Standard defences have failed. You, the interceptor C11-28, have been deployed.
Your objective: Destroy infected constructs, collect data particles, and purge the system before total collapse.
Fast and Furious Arcade Gameplay: Boost, blast and bomb your way through anything that stands in your way in this fast and frantic arcade shooter.
5 different bosses & districts: Defend the core of Perseon-6 and its districts from Hydra, Gorgon, Minotaur, Siren and Typhon.
Power Up: Level up your ship as you blast through threats; collecting data fragments and leaving nothing in one piece.
Leaderboards: Compete against friends, enemies and other players in a race to the top on global leaderboards.
VR & Flatscreen support : OUTBLAST has been developed for Virtual Reality and flatscreen platforms.
3991 : Cerion corp announces the “Perseon” project, a vector city for the 5th millennium, built on the foundations of ceros core technology.
3993 : Cerion corp revolutionises digital technology with the invention of the ceros core.
4013 : The perseon project releases galaxy wide. Within months, perseon reaches maximum capacity.
4020 : Perseon-6 opens. Over 90% of humanity are now digital citizens of the ceros network.
4022 : In the darkest corners of the net in the undercity of perseon-2, the Typhon virus is born.

OUTBLAST is developed for Virtual Reality and Flat screen, tether your headset and jump into PERSEON-6; sit within the core and defend the against infected constructs. OUTBLAST is best played with controller, and VR players will require controllers with analogue sticks, or to use a gamepad for the best experience.

Full Steam Achievement support featuring 15 unlockable achievements. From defeating corrupted mythic bosses to mastering high-skill challenges such as flawless runs, speed laps, massive kill streaks, and ultimate combo clears.

Conservation lies at the core of Rhino Rock Studios. A portion of our profits is dedicated to supporting impactful conservation projects around the world. By playing our games, you become part of that mission.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]Experienced on the Meta Quest 3[/h1] You can view my VR gameplay & early impressions here: https://youtu.be/xUr5sLYzXv0 This is a fun & challenging VR supported shmup with a unique twist. You command your ship 360 around you while avoiding the bullet hell, picking up power-ups, and bringing down enemies. Spinning around your room while doing all that will definitely take some time to get used to. However, it's a fun challenge. If you're looking for a new kind of shmup, then I think this will fit the bill, especially in VR. Game is running on the Unity Engine. On my RTX 5090, I was getting a steady 90 fps. I did not experience any serious issues or bugs, although my motion controllers did stop working for a few seconds (I'm still not sure exactly what happened, I may have pressed a button accidentally). You do need to be able to spin around so either standing room is recommended or a swivel chair. Beware, you may get dizzy! [b]Rate 7.5/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
This is a pure high score shooter, so all you need to worry about for the most part is keeping your finger on the trigger. Shooting also slows down your flying speed and gives you more precision, while letting go of the trigger increases your flying speed. Since simple shooting can get old very fast, there’s also a sword attack that wipes out everything within range, but it needs to recharge before it can be used. The unique mechanic comes from the boost ability, which lets you dodge enemy fire and damage enemies by boosting into them. Boosts stack up, but you need to time them correctly by triggering the next one just as the current boost is about to end. You can tell when this moment arrives by watching the circles overlap above your ship. Before you can replay stages in Stage Mode, you need to make progress in Arcade Mode through several stages containing multiple enemy waves. The area you fight in is circular and filled with enemies that must be hunted down before the timer reaches zero and ends the game. To help you locate enemies, a radar surrounds your ship and points toward every target. If you defeat them all, you move on to the next wave with additional time added to the clock, and keep going for as long as you can or until you defeat the boss. Since enemies spawn directly into the arena, you need to keep moving because they often appear around you or even right on top of you, killing you instantly. You are not protected by a health bar or shield, so a single hit is enough to cost you a life. This can often feel like a cheap death because you have very little room to maneuver at the start of each new wave. There are plenty of different enemies, including shooting blocks, worm-like robots that charge straight at you, bombs, enemies that drop from the ceiling, and others that fly in from below when you enter their field of vision. There are also bosses, each with its own health bar. A boss appears after several waves, and once defeated, you move on to the next set of waves and another boss. Each new stage slightly changes the background and introduces a new enemy type, but otherwise the experience remains largely the same, aside from stronger versions of existing enemies. Luckily, a few power-ups can drop during a wave. These include an extra life, a permanent gun upgrade that adds more projectiles to your main weapon, and a temporary perk that gives your bullets homing capabilities. The final power-up is a magnet that collects data fragments released by defeated enemies, but these only serve to increase your score and have no other purpose. And that’s all you need to know about the game because it is light on mechanics but delivers the kind of arcade experience that works best for a few quick rounds when you do not have time for something more complicated. At the same time, this simplicity also works against the game because it loses its appeal fairly quickly. Another important thing to know is that, although the game can be played with a mouse and keyboard, a gamepad is the better option. The reason is that mouse aiming is currently broken and is not properly tied to the cursor’s position. In practice, this means your ship may continue aiming to the left even when the cursor is positioned to the right of it.
Wow, what can I say. Such a pleasure to play and so refreshing to have a classic 2d side scrolling game. Very fun and high octane, one slipup and you'll be regretting your life choices. From the textures and models to the audio and mechanics this is definitely one to play!
Es un juego de disparos arcade clásico de avance lateral (shoot 'em up), fuertemente inspirado en clásicos de la vieja escuela como Nemesis o R-Type, adaptado a la realidad virtual en un entorno con profundidad cilíndrica. El movimiento se limita a tres ejes para evitar el caos visual y facilitar la precisión. Se juega en solitario a contrarreloj a lo largo de 5 escenarios con jefes finales, donde se destruyen oleadas de enemigos para conseguir potenciadores y evitar el colapso del sistema. El analista recomienda jugarlo con un mando tradicional (gamepad) y en una silla giratoria. Su estilo visual y sonoro es funcional, sobrio y minimalista, sin grandes alardes gráficos ni explosiones espectaculares. El argumento es la clásica excusa de ciencia ficción. Es un juego exigente, sin selector de dificultad, que emula la alta dificultad de los arcades antiguos y requiere habilidad y memoria. Su duración dependerá del nivel del jugador. Un título muy recomendado para los amantes de la nostalgia y los matamarcianos clásicos que busquen revivir esas sensaciones en realidad virtual, aunque no inventa nada nuevo ni aprovecha opciones específicas de la VR. Nota: 6,8 https://www.realovirtual.com/articulos/6881/outblast-analisis
OUTBLAST ist ein schneller Arcade-Shooter, der voll auf kurze Runden, Score-Attack und die Jagd nach dem nächsten Highscore setzt. Ihr zerstört infizierte Konstrukte, sammelt Datenpartikel, verbessert euer Schiff mit Power-ups und müsst den jeweiligen Abschnitt säubern, bevor euch die Zeit davonläuft. 🎥 Mein VR-Gameplay: https://www.youtube.com/watch?v=B2O6Q0xDZHo Besonders gut gefallen hat mir das klassische Retro-Arcade-Gefühl: einsteigen, losballern, die eigene Route optimieren und beim nächsten Versuch noch ein paar Punkte mehr herausholen. Vor allem in VR kommt das 360-Grad-Konzept richtig gut zur Geltung. Gegner können aus allen Richtungen auftauchen, wodurch die Arenen deutlich räumlicher und hektischer wirken als bei einem gewöhnlichen Flatscreen-Shooter. Auch optisch funktioniert OUTBLAST für mich sehr gut. Der digitale Retro-Look passt zum schnellen Spielprinzip, die Effekte sorgen für ordentlich Bewegung im Bild und das Einsammeln der Datenpartikel vermittelt ständig das Gefühl, den eigenen Lauf noch etwas verbessern zu können. Ganz rund ist die Erfahrung allerdings noch nicht. Gerade am Anfang kann etwas unklar sein, was genau für einen erfolgreichen Abschluss einer Runde erforderlich ist. Man muss innerhalb des Zeitlimits wirklich alle Gegner vernichten. Wird das nicht sofort verstanden, können die ersten Versuche unnötig verwirrend wirken. Eine deutlichere Erklärung oder besseres Feedback würde hier helfen. Auch bei der Präsentation der Ergebnisse sehe ich noch etwas Potenzial. Die während einer Runde eingesammelten Punkte beziehungsweise Daten dürften am Ende im Scoreboard gerne länger sichtbar bleiben. Gerade bei einem Spiel, das so stark auf Punktzahlen und persönliche Bestleistungen setzt, sollte die Auswertung eines Laufs etwas mehr Raum bekommen. OUTBLAST erfindet den Arcade-Shooter nicht neu, verbindet das bewährte Score-Attack-Prinzip aber mit einem gelungenen 360-Grad-VR-Konzept. Das schnelle Gameplay, der passende Retro-Look und die motivierende Highscore-Jagd haben mir richtig gut gefallen. Wer kurze, actionreiche Spielrunden mag und gerne an der eigenen Punktzahl arbeitet, bekommt hier einen interessanten VR-Arcade-Titel. Ein wenig Feinschliff bei den Erklärungen und der Ergebnisanzeige würde dem Spiel noch guttun – für Arcade- und Highscore-Fans ist OUTBLAST aber definitiv einen Blick wert.
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