
A twenty-dollar bill, four summers, fifteen years, and a one of a kind life. Create an experience that’s all your own in this near-fully customizable visual novel where you grow from childhood to adulthood with the lonely boy next door.
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Languages: English
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Se você está procurando por um otome game cheio de dramas absurdos, perigos e/ou um(a) protagonista que precisa carregar o mundo nas costas, [b]Our Life: Beginnings & Always não é o que você procura.[/b] Eu conheci o jogo na época da pandemia, entre 2020 e 2021, e joguei apenas a versão gratuita. Lembro de ter ficado completamente encantada com a proposta: crescer ao lado de pessoas queridas e, em especial, do seu vizinho, Cove Holden. Acabei comprando as DLCs um tempo depois, mas só agora, em 2026, decidi voltar para jogar essa história por completo. E que decisão maravilhosa! Para mim, esse é de longe [b]o melhor [i]friends to lovers[/i] que já joguei na vida[/b]. A forma como o relacionamento com o Cove se desenvolve é de uma naturalidade absurda; parece que a gente realmente está crescendo lado a lado com ele. O jogo te dá tanta liberdade que, mesmo na versão gratuita, a experiência já é perfeita. É incrível ficar testando as variáveis de diálogos e ver como cada escolha molda a sua personalidade e a sua dinâmica com o Cove. O jogo respeita a narrativa que você quer construir: se você quiser passar os anos sendo totalmente indiferente a ele, você pode. Mas, honestamente? Acho que é impossível não se afeiçoar. O Cove é tão autêntico e bem construído que é inevitável terminar o jogo e não sentir aquela vontade de jogar mais. [b]Sobre as DLCs:[/b] Confesso que os momentos com o Derek e o Baxter não me marcaram tanto quanto os do Cove, o que até pode fazer sentido, já que ele foi desenvolvido para ser o grande destaque do jogo. Senti que as rotas deles são mais "coerentes" se levadas para a amizade; muitas vezes senti que foi indiferente ter colocado o personagem como [i]crush[/i] para jogar os momentos (tirando alguns em específico). No entanto, os epílogos compensam demais essa impressão. O epílogo do Baxter, em especial, me conquistou completamente. Talvez eu seja suspeita para falar porque adoro o personagem, mas foi divertido demais jogar nessa dinâmica de ser a ex de alguém que claramente está se esforçando para parecer indiferente. Já as DLCs do Cove são essenciais para quem quer se aprofundar ainda mais. O que mais me encanta é que as decisões que você toma em um momento específico são lembradas e citadas posteriormente. Dá a sensação de que você está realmente construindo uma história única e cheia de memórias para o/a protagonista. Our Life é meio que o meu comfort game, sinto que voltarei a jogar ele mais vezes no futuro. É um jogo perfeito para quando você só quer ver um amor e uma amizade sendo construídos de forma sincera e leve, sem nenhuma loucura acontecendo. É uma experiência maravilhosa do início ao fim. <3
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i don't even need to comment this is one of the best visual novels i've ever played it's SOO GOOOOOOODDD.
非常好玩。 推荐给朋友玩了。 自由度很高,而且非常治愈。 本来欣赏不来这种立绘,但是剧情发展下去诡异的看习惯了而且感觉角色都非常的萌……之前完全不能理解这种感情……但是这游戏太幸福了玩的人看剧情一直在笑啊!
One of the best games I've ever played. So many choices and so many ways to replay and see different scenes over and over again. My standards for VNs have soared so high it's hard to find games just like this. High recommend!!
perfeito, feliz e emocionante ta
GUYS THIS GAME HAS MY LIFE, I LOVE THIS GAME GO SUPPORT IT NOW OR YOU ARE ALL MONSTERS
Pues ta entretenido pero ta muy lineal, no hay consecuencias reales en las decisiones
I honestly didn't know what to expect when I first started to play this. I knew the reviews were positive, but I never let myself read why. Well I just finished my first playthrough and I know why now. In all my years of playing Visual novels, otome, chatsims, or dating sims...I can honestly say I have never played something like this. The tutorial at the beginning was daunting but easy to understand. I made my person and then, just like that, I was her. I was immersed in the wonderful storytelling and the events that happened thought each step of life. The characters, artwork, soundtrack, choices that I made...just everything was soo amazing. I was compelled and addicted to playing this game. I binged it. It officially made it to my top three. I just really love this game and I look forward to playing again. I can't sing enough praises. 100000000000000000/10 Highly recommend. Seriously play it.
Ended up going to GOG and got this game and its DLCs which is why my playtime is insanely low, but did get in four playthroughs. Our Life is probably one of the best visual novels I have played in a while. The game is extremely charming alongside the characters, the artstyle is very visually appealing, the game doesn't handicap the player on stupid ♥♥♥♥ and is just an enjoyable experience across the board. However, holy ♥♥♥♥, I have never done a 180 on a character so fast in my entire life. I ended up doing Baxter's DLC in my first playthrough, but did not do all of the events in Step 3 so I was locked out of his epilogue, but Jesus Christ, the man ♥♥♥♥♥♥♥ BLOWS. He's somewhat likable during Step 3, but then when that ends, he manages to find some way to make him as unlikeable as possible. Genuinely, if I'd known that the DLC was just going to end on some ♥♥♥♥♥♥♥♥ like that, I wouldn't have done it on the first run, but this is the same run where I romanced Cove after Baxter was out of the picture so, all's well that ends well. Baxter's epilogue though, I enjoyed only when Baxter wasn't present. He was obnoxious from when you first reunite with him until the end and if I knew that I wasn't going to be allowed to tell him to go ♥♥♥♥ himself and that I couldn't choose NOT to forgive him, I would not have forced myself through that lengthy epilogue. It was enjoyable getting more character development on Terry, Miranda and Cove along with Scott and Jude but the fact that I got forced to forgive the most unlikable character solely because it was their epilogue led me to just skipping all of the dialogue after I went to talk to him post-wedding. Aside from that, the game's great and I will most likely be playing to see the wedding with Cove AND to see Derek's romance route fulfilled since aside from the mess that was the Baxter DLC and that unlikable ass monochrome twink, the game was legitimately one of the most enjoyable visual novel experiences that I've had in the past decade. However, I will be ending this review on the note that I completely regret pursuing Baxter and that I entered the game with him me liking him and ended it and his respective epilogue irritated, empty-headed and annoyed because NOT forgiving him for just being a piece of garbage, even if he did have some growth in his epilogue should've been an option.
I really don't know what to say. It's just an amazing game that I have played multiple times. The DLCs are not necessary but I am very happy to have bought them because I sincerely love Baxter and Derek just as much as I love Cove. It's a great game and if you enjoy this one, they have another coming out in the next couple years, give or take a couple months. It's a very sweet game and I think it's adorable. Also, it's pro-lgbtqia+ and that's great.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.