
Welcome to Orlando Theme Park VR! Are your palms sweaty already? Are you brave enough to face all toys and rides? Yes, this is a VR experience like you have never seen before!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es funktioniert weder mit SteamVR, noch mit dem Programm für die Brille selbst (in meinem Fall HTC Vive). Als es die Konsole geöffnet hat, dachte ich mir nur "Okay das wars mit meinem Computer.". Die Brillenbewegung bewegt das Spiel, in der Brille sieht man jedoch nichts, es kommt nur eine Fehlermeldung. Man kann es mal probieren, da es kostenlos ist, bei mir war es jedenfalls Zeitverschwendung.
Игра "Orlando Theme Park VR" – неплохой способ ощутить аттракционы парков Орландо, не выходя из дома. Графика, конечно, не фотореалистичная, но достаточно приятная, чтобы создать иллюзию присутствия. Особенно впечатляют американские горки, от которых захватывает дух. Чувствуется скорость и перегрузки, хотя, разумеется, физически ты остаешься на месте. Выбор аттракционов разнообразен, есть карусели, комнаты страха и другие развлечения. Интерфейс прост и интуитивно понятен. Из минусов – иногда заметна некоторая "пластмассовость" окружения и встречаются небольшие баги. Но в целом, это достойный VR-опыт, особенно если вы любите тематические парки, но не имеете возможности их посетить. Рекомендую тем, кто хочет получить порцию адреналина и ярких эмоций, не выходя из дома!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow, who knew that re-packaging Unity Assets could be priced so high by just slapping a 'VR' tag on your [strike]game[/strike] shovelware? When you load up the game, you're treated to obnoxiously loud and generic fairground music, along with a debug console on your monitor throwing thousands of errors. Look around in wonder at the [url=https://assetstore.unity.com/packages/3d/characters/humanoids/humans/polygon-city-characters-106757]PolyGon City Characters standing[/url] or walking idly around! Be wowed at the eclectic mix of poorly matching buildings that are surely available somewhere in the Unity Store. After you've taken in the sight of the cheaply purchased assets, marvel at the sliding movement system, where the joysticks for Valve Index are mapped in reverse! Wander to the edge of the map and clip off side of the world into the ocean! Is this exciting yet? We haven't even gotten to the best part. All of the rides are demos, and they expect you to pay: 1.99 for the "Ikarus" Ride", aka "[url=https://assetstore.unity.com/packages/3d/props/high-detail-fairground-ride-08-ikarus-114188]High Detail Fairground Ride 08[/url]" 2.99 for the "Booster Ride", aka [url=https://assetstore.unity.com/packages/3d/props/high-detail-fairground-ride-01-booster-114133]High Detail Fairground Ride 01[/url] 9.99 for the "Top Spin Ride", aka "[url=High Detail Fairground Ride 12]https://assetstore.unity.com/packages/3d/props/high-detail-fairground-ride-12-topspin-114198[/url]" 4.99 for the "Crazy Elevator", aka "[url=https://assetstore.unity.com/packages/3d/props/high-detail-fairground-ride-11-maxishot-114196]High Detail Fairground Ride 11 - Maxishot[/url]" I didn't find the exact assets for the roller coaster or pirate adventure rides, but I'm almost certain they're out there. Of course, much this is available in [url=https://store.steampowered.com/app/977790/Fairground_2__The_Ride_Simulation/]Fairgrounds 2 by VIS games[/url], just not in poorly produced VR. Not to say that game is much better, but it has a techno beat, at least. Does this game have a shred of content of its own? It's hard to tell. Maybe the vomit? Well, [url=https://assetstore.unity.com/packages/vfx/particles/vomit-81904]maybe not[/url]. Ah wait, wait, it's the large 'Buy now!' signboards that immediately add the Steam DLC to your cart for purchase, and all the bugs. Wow, so original! [b]For more VR reviews like this one, follow the [url=https://store.steampowered.com/curator/38513044-%25E0%25B2%25A0_%25E0%25B2%25A0-Reviews/list/64807]ಠ_ಠ Reviews Curator page.[/url][/b]
right out the gate there was screen tearing, walking through walls and such, and its "free" but ..you gotta pay for each ride or you only see a few seconds of animation. What little I saw didn't impress me either. maybe if you are 5 you'd like this?
Awful visuals and controls make it one of the worst VR amusement park experiences. Kind of works on Reverb G2, but movement is almost unusable
[h1]Before I played Orlando Theme Park VR - Roller Coaster and Rides, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Free to download. Pay to play. ♥♥♥♥
Well, it's... an experience I guess. Haven't bought any of the rides, and I don't think I will either. There's one music track. It's the one from the first trailer, and it plays on an endless loop. Is this single player? Multiplayer? You don't really know, but it's probably not multiplayer. One of the tags is "realistic". It's not. Another is "action"... don't believe that either. The base game is free, and even that is paying too much. Don't waste your time on this one. There are better VR apps for roller coasters, haunted houses, and so forth.
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it's good ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄started! ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀ ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄
[b]ORLANDO MENTIONED RAHHHHHHHHH[/b] [i](This game doesn't support flatscreen which was incredibly upsetting. They should've labeled this game as a VR Only title)[/i]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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