
An epic pixel art RPG full of twists and challenging turn-based battles. Fight as Dan, a young man touched by the power of darkness who needs to find the cure for his curse and also save the world from humanity itself and the force of CAOS.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Order from Caos is an epic tale of a man who got his life changed by an evil entity whose sole purpose is to destroy everything humankind has ever built. Dan, the main protagonist, feels as if he was cursed by this being and tries to find a way to bring him down. He will travel alongside a few companions, all with similar stories of loss like his. He never thought actually of having a group or even a family, but he will find something greater than vengeance to fight for: love. In the meantime, while trying to gather the support of every nation of this world, Dan must protect those he love and also himself, not knowing that perhaps this evil instinct may be within... Follow the path of an ordinary man who can overcome extraordinary things.
Order from Caos is strongly inspired by the true JRPG classics.
+30 hours to finish the whole game with 100% completion.
+50 quests between the main ones and sidequests
+200 NPCs to interact
+200 items (weapons, armors and items)
+100 skills
+100 enemies
+10 locations
So, fight your way into discovering what it means to live with the curse of CAOS.


A = OK
B = Cancel
X = Shift
Y = Menu
LB = Page up
RB = Page down
D-pad up = Up
D-pad down = Down
D-pad left = Left
D-pad right = Right

Tab = Tab
Enter = Ok
Shift = Shift
Control = Control
Alt = Control
Escape = Escape
Space = Ok
Page up = Page up
Page Down = Page Down
Left Arrow = Left
Right Arrow = Right
Up Arrow = Up
Down Arrow - Down
Insert = Escape
Q = Page Up
W = Page Down
X = Escape
Z = Ok
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Protagonist of the game. He has a strong sense of justice. all his powers are directed to killing CAOS. He's lost all his family and his health due to his enemy. He searches tirelessly for a way to save himself and save humankind in the process.
A powerful witch who studies the supernatural. Her intelligence surpasses even the renowned scholars. She's very serious and has a twisted sense of humor. She is one of the few with the means to discover the truth behind the true reason for CAOS' very existence.
An adorable young lady. Very polite and different from her aunt DHALIA. She studies healing spells and magic as a whole. She doubts herself often, however she knows that deep inside of her there's a power beyond comprehension.
He is an enthusiast of everything that has mechanic components. Even if cars are considered old things, he loves them and also loves to drive. He's always in a good mood, lives a simple life and is a good friend of TINA.
A man who wanders around the world fighting against demons that get in his way. He walks as if he wanted to die to cure his broken heart. A sad soul, a powerful warrior looking for his Last Battle.
Her best friend is a weapon, a dragon with the power of an A-bomb. A princess of a long destroyed kingdom who suffers with the control of her father and the military. A woman without fear and without social skills.
Reviews
I loved playing the game. I love old school RPGs. Last Battle has a deep story and I fell in love with the characters. But I can tell that Joh is my most beloved character. I really enjoyed my time with this game.
Estou longe de terminar o jogo ainda, porém esta sendo uma ótima experiência. Talvez atualize o review com mais detalhes quando terminar o game.
RPG Maker strikes again! "Order from Caos" is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. There's no English translation for the game, but that's ok. It turns out, the language of bad games is universal. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. "Order from Caos" has the preposterous price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like "This War of Mine", "Tomb Raider Remake" or "Mass Effect". Quality, professionally made games like those are frequently on sale cheaper than this. There's also thousands of free, superior quality games on Steam. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
I still did not finish the game, but at the time of this writing, I'm about 15 hours on the story. I'm really loving it! The story is captivating, the art design is quite charming and the original soundtrack is beautiful to hear. The combat system is the classic turn-based combat. At this moment I've didn't find any true difficulties (besides not staying low on mana), but it's still quite challenging (and I'm probably still in the beggining). Trying to learn which type of spell is more effective against each monster was fun. And the spell animations are gorgeous! You can see that it's a game made by someone who had put a lot of work into it. It's a game made by someone who loves playing games. I would recommend for everyone who likes the genre! It's worth a shot and the price is fair (besides helping the artist!) Looking forward to future projects!
Order from Caos, developed and published by White Vortex Games, is an indie RPG that leans heavily into the traditions of classic turn-based adventures, clearly inspired by older generations of Japanese role-playing games. It tells the story of Dan, a man whose life is torn apart by a destructive force known as “Caos,” setting him on a journey shaped by loss, vengeance, and the gradual rebuilding of purpose. The narrative framework is familiar, but it aims to deliver an emotionally driven experience centered on companionship and perseverance, even if its execution doesn’t always fully support its ambitions. The gameplay structure follows a very traditional formula. Players explore a variety of locations, interact with NPCs, gather party members, and engage in turn-based battles that emphasize resource management and skill selection. There’s a notable amount of content packed into the experience, with numerous quests, enemies, and items contributing to a sense of scale. As you progress, your party grows stronger through leveling and equipment upgrades, and combat becomes a steady cycle of choosing abilities, managing health and resources, and adapting to enemy patterns. For fans of classic RPG systems, this familiarity can be comforting, offering a gameplay loop that is easy to understand and consistently functional. Where the game attempts to stand out is in the sheer volume of its world and activities. There are multiple towns to visit, a wide cast of characters to meet, and a range of side quests that extend beyond the main storyline. This creates the impression of a larger, living world, even if the interactions within it are relatively simple. Exploring new areas and uncovering optional content can be rewarding at first, giving players a sense of freedom and progression. However, as the game continues, this breadth begins to reveal its limitations, as many elements follow similar patterns and lack the variation needed to keep exploration consistently engaging. Combat, while reliable, tends to become repetitive over time. Encounters rarely introduce significant new mechanics, and once players settle into an effective strategy, battles can start to feel routine. The lack of evolving complexity means that progression is driven more by incremental improvements than by meaningful changes in how the game is played. This can make later stages feel less dynamic, as the challenge shifts from learning new systems to simply enduring a familiar loop. The narrative shares a similar unevenness. While the central themes of loss, friendship, and determination are clear, their delivery can feel inconsistent. Some characters receive moments of genuine development, offering glimpses of emotional depth, while others remain underexplored. Pacing is another issue, with certain story beats moving too quickly to fully resonate. Despite these shortcomings, there is a sense of sincerity in how the game approaches its story, suggesting a strong underlying vision that isn’t always matched by its execution. Visually, Order from Caos adopts a retro-inspired style that prioritizes function over flair. The graphics are simple and clear, evoking older RPGs without attempting to modernize their presentation significantly. While this approach fits the game’s overall design philosophy, it also limits its ability to stand out visually. Environments and character designs serve their purpose but rarely leave a lasting impression, and the overall presentation remains modest throughout. What ultimately defines the experience is its ambition relative to its scale. The game clearly aims to deliver a full-fledged RPG with a wide world and a meaningful story, but it doesn’t always have the depth or polish needed to fully realize those goals. At the same time, there is a certain charm in its straightforward approach, particularly for players who appreciate classic RPG structures and are willing to accept some rough edges in exchange for a longer, content-rich experience. In the end, Order from Caos is a game that succeeds in capturing the spirit of older RPGs while struggling to refine its ideas into something consistently engaging. It offers a substantial amount of content and a familiar gameplay loop that can be enjoyable in the right context, but its repetitive systems and uneven storytelling prevent it from reaching its full potential. For fans of traditional role-playing games, it can still provide a worthwhile experience, especially for those who value scope and nostalgia over polish. Rating: 6/10
Um RPG clássico com influência no J-RPG... Neste jogo fica visível que foi feito com grande carinho, visualmente é muito bonito e é muito bem redigido em sua história. Seus personagens possuem carisma e fica evidente quando interagem ao longo da sua jornada. Possuem missões secundárias legais de se fazer, e até algumas com determinado desafio. E por falar em desafio, este é um jogo em que você deve gerenciar muito bem seus itens e ouro, pois será difícil achar lugares de cura para HP/MP e a medida que vai se aproximando do final do jogo, este gerenciamento fica mais complicado (upar é o segredo!). Infelizmente, este jogo ainda passa batido com um desinteresse de muita gente que NÃO VÃO SE ARREPENDER EM DAR UMA CHANCE PARA ELE! Sem contar que o desenvolvedor acompanha as discussões para ajudar e melhorar o jogo!
Not Recommended (5/10) Order from Caos has some interesting ideas, but the experience is dragged down by technical issues and frustrating design choices. The biggest problem is the number of bugs. I encountered game freezes when using certain skills, forcing me to restart and replay sections. For an RPG, that's incredibly frustrating. The driving sections aren't enjoyable either. They feel clunky and add little to the overall experience. Dungeon design also becomes tedious later in the game, especially the ones filled with switch puzzles and those annoying black ball mechanics that overstay their welcome. Quest design could use a lot more guidance. Some side quests provide almost no hints on where to go or what to do, and there were even moments where I couldn't find the next main quest because the game gave virtually no direction. There's a decent story and content here, but I can't recommend it.
This is a fun Indie JRPG. The characters are interesting and likable. The story is enjoyable, and the side quests are also interesting too, as they show a variety of the people's reactions to the world they live in. The battle system is serviceable. Not perfect, but both good and fun to play. Some skills are underwhelming, and others become staples of combat. The translation is okay, as it's clear that English was not the developer's first language. There are some bugs, and there's no auto-save, so saving often is recommended. There is also a decent amount of grinding, so some patience is required. There ARE some skills that help with that at a certain point. If you're a fan of classic JRPGs, Order from Caos is definitely worth buying. EDIT: Also... you get to punch nihilists in the face. I appreciate that!
FEEDBACK IN PORTUGUESE AND ENGLISH Game utiliza muito o RTP original do RPG MAKER MV, dá pra perceber que falta um pouco de zelo na hora de fazer os mapas, ainda não zerei o jogo nesse momento e irei atualizar meu feedback quando zerar. Desenho dos mapas é fraquíssimo e com muita falta de detalhes. Cidades quase não tem pessoas no exterior das construções. Achei meio preguiçoso. O game é relativamente difícil tendo a necessidade de lutar muito, grindar bastante mesmo, e você pode ser punido caso evite lutas pois vai ficar preso no game. O jogo tem pouquíssimos lugares pra restaurar energia da party e você tem que sempre estar comprando ou farmando poções pra se manter por itens. Eu achei o desenho dos mapas bem precário. Me parece que a historia do game é o grande trunfo, até agora estou gostando do game. Estou na primeira cidade após fugir de carro. E nessa cidade cheguei fraco, n consigo sair dela pra upar e to tendo dificuldade na dungeon que existe dentro dessa cidade pois as lutas estão muito demoradas pelo fato de eu não ter upado o level antes e dá pouco XP. Vou tentar zerar o game to quase recomeçando ele pra poder jogar melhor. Do enredo eu to gostando, luta eu to achando exagerado de difícil, tem que grindar muito e eu também não gosto de luta aleatória. Prefiro ver o inimigo no mapa e só ter luta caso haja contato. Recomendado para fãs de RPG que preferem uma dificuldade a mais e Old School. Quando eu zerar o game trarei um novo feedback atualizado. Parabéns White Vortex. Irei testar seus outros jogos. Vc podia ter feito um jogo lindo graficamente mas ficou muito no RTP do programa. A meu ver isso foi um grande vacilo. Game uses the original RTP of the RPG MAKER MV a lot, you can see that there is no zeal at all when making the maps, I still haven't finished the game at this moment and I will update my feedback when I finish. Map design is very weak and lacking in detail. Cities have almost no people outside buildings. I found it a bit lazy. The game is relatively difficult with the need to fight a lot, grind a lot, and you can be punished if you avoid fights because you will be stuck in the game. The game has very few places to restore party energy and you always have to be buying or grinding potions to keep up with items. I found the design of the maps quite precarious. It seems to me that the story of the game is the great asset, so far I'm enjoying the game. I'm in the first city after fleeing by car. And in this city I arrived weak, I can't leave it to level up and I'm having difficulty in the dungeon that exists inside this city because the fights are very time consuming due to the fact that I have not leveled up before and it gives little XP. I'm going to try to reset the game, I'm almost restarting it to be able to play better. I'm liking the plot, I'm finding the fight too difficult, you have to grind a lot and I also don't like random fights. I prefer to see the enemy on the map and only have a fight if there is contact. Recommended for RPG fans who prefer an extra difficulty and Old School. When I finish the game I will bring a new updated feedback. Congratulations White Vortex. I will test your other games. You could have made a beautiful game graphically but it was too much in the RTP of the program. In my view this was a big mistake.
有成就 没中文 混沌秩序 《混沌秩序》是一部史诗故事:一名男子的人生被一只邪恶存在彻底改写,这只存在的唯一目的,便是摧毁人类所缔造的一切。主角丹仿佛被这股力量诅咒,一心寻找将其击溃的方法。他将与几位同伴同行,每个人都有着与他相似的失去与伤痛。他从未想过会拥有伙伴,甚至是家人,却在旅途中找到了比复仇更值得奋战的事物:爱。 与此同时,丹必须争取这个世界上所有国家的支持,保护所爱之人,也保护自己 —— 却未曾知晓,那股邪恶的本能,或许就潜藏在自己体内…… 跟随一位平凡之人的脚步,见证他跨越非凡的苦难。 《混沌秩序》深受经典日式角色扮演游戏(JRPG)深刻启发。 完全通关 100% 内容需超过 30 小时 主线与支线任务共计 50 余个 可互动 NPC 超过 200 名 道具 200 余种(武器、防具与消耗品) 技能 100 余种 敌人 100 余种 场景地区 10 余处 踏上征途,去理解背负混沌之咒活下去,究竟意味着什么。 按键操作 A = 确认 B = 取消 X = 冲刺 Y = 菜单 LB = 上一页 RB = 下一页 方向键上 = 上 方向键下 = 下 方向键左 = 左 方向键右 = 右 Tab = 切换 Enter = 确认 Shift = 冲刺 Ctrl = 功能键 Alt = 功能键 Esc = 退出 空格 = 确认 PageUp = 上一页 PageDown = 下一页 左箭头 = 左 右箭头 = 右 上箭头 = 上 下箭头 = 下 Insert = 退出 Q = 上一页 W = 下一页 X = 退出 Z = 确认 角色 丹 游戏主角。拥有强烈的正义感,所有力量都以消灭混沌为目标。因仇敌的缘故,他失去了全部家人与健康,仍不懈寻找自救与拯救人类的方法。 达莉亚 钻研超自然现象的强大女巫,智慧远超知名学者。性格严肃,却有着古怪的幽默感。是少数有能力揭开混沌存在真正根源的人之一。 蒂娜 可爱的少女,举止彬彬有礼,与姨妈达莉亚截然不同。主修治愈法术与整体魔法,时常自我怀疑,但内心深处潜藏着难以想象的力量。 乔 痴迷一切机械装置。即便汽车已被视作老物件,他依然深爱并热衷驾驶。性格开朗,生活简单,是蒂娜的好友。 哈罗德 周游世界、斩除沿途恶魔的男子。他步履沉重,仿佛一心求死,以此治愈破碎的心。一个悲伤的灵魂,一位强大的战士,寻找着属于自己的终末之战。 拉娜 最好的朋友是一件武器 —— 一头拥有原子弹威力的龙。她是早已覆灭王国的公主,饱受父亲与军方的控制。无所畏惧,却缺乏社交能力。
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