Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
About
Stats
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good. Fun. Play.
Money. Demand. Now!
This.
It might be free but that's not an excuse for having bloom all over the place for no reason whatsoever. I really don't get it. It's not present in any of the screenshots on the Steam page, but you can't turn it off. You also can't tune the audio down. The stories could be kinda fun to get through if not for that everything feels either irrelevant or railroady. Way too many answers are just "you die, start over" buttons and way too many don't really contribite at all to anything but the achievement progress. The way it is it's a few main stories (which you choose before you play, as there are a few settings to choose) that you barely get to change. It is free, but why is it even on Steam? There is barely any content and all menus look exactly like when I implemented a small game engine half a decade ago and a menu system, a pure list of texts pointed at with a dot.(which required a lot of work because I was mostly going from scratch, while I'm sure this used a ready-made engine) There wasn't too much potential, but it did have some potencial to be good. Enough of it to disappoint in it's current form.
Un jeu simpliste de prime abord, tout en aventure textuelle et en noir et blanc. Le principe est simple mais très efficace. Et pour le cas, il s'agit d'une façon très originale de narrer une histoire à embranchements multiples. Juste 3 mots apparaissent à l'écran et 2 choix se posent à nous. En fonction de la décision prise, on poursuit ou le jeu s'arrête. Il va falloir alors reprendre depuis le début et explorer d'autres voies ou bien conserver la même ligne mais changer de dernier choix afin d'avancer encore. C'est là le petit bémol de ce jeu : il y a des situations à apprendre par cœur si l'on veut progresser. Et pour ma part, même si j'ai bien aimé le concept et qu'il demande à être approfondi dans un jeu plus "évolué", je trouve qu'il s'essoufle un peu de ce fait-là et qu'il devient fastidieux d'obtenir de nouveaux mots et choix. Plusieurs histoires composent le jeu (5 thèmes différents : exploration de donjon avec un méchant sorcier, braquage de banque, God Game...) et il faudra enchainer les essais afin de terminer chacune d'entre elles et encore plus si le joueur souhaite débloquer tous les succès. Joué sur Steam environ 50 minutes 21/62 succès (33%)
Bitte gib mir nur ein Wort...ein Spiel für Linguisten...
great
Game? -> Good. Bad. Review.
おもしろい。超リラックス。超理不尽
мега крутая игра!! еще и бесплатная. первая история просто гениальна, а вот последняя просто ужас! без гайда ее невозможно играть, во время каждого выбора есть шанс откатиться в начало просто потому что!! игру советую!! новый взгляд на гейминг или как там. эмоции опять же смешанные, проблемы с длиной последней истории с монстрами сравнивают положительные эмоции от первых трех-четырех историй
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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