
Harness the Orbs of Chaos! Choose 3 orbs each run to create 10 overpowered spells in real time in this noisy action roguelite. Slay Lovecraftian horrors and face deadly bosses every 3 minutes. Embrace the Chaos and uncover the unholy secrets of a grotesque world, all set to a haunting soundtrack.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Mistura de Vampire Survivor e Magicka com a estética de uma badtrip de benflogin. Talvez um dos melhores jogos que joguei em 2024. 10/10 recomendo demais!
A great game with a strong graphical and musical direction. The main mechanic of the game, mixing up different spells, is interesting and allows a lot of variety. Also, the developer is dedicated and works fast.
GOOD game 💯💯
I've only scratched the surface of this game. Very cool menu and game design. Def worth the money and can't wait to sink some time into it!
I'll try this game again right now, but on a first attempt it felt exhausting. It gives you many spells to choose from, the system for changing between them in a run is tedious, and then you have to upgrade them for there to be any worth using them, anyway. All the while the game feels slow and basic. I was not impressed, but I will try again after writing this review. Edit: tried again. Graphics, sound and music aren't a reason to play. Gameplay just feels slow and unrewarding. There's a colour mechanic, but as monsters of all colours are on the screen, it's likely best just to have one of each orb, which renders the mechanic moot. I don't get the point. 4/10, would not recommend at half price.
Early game sucks a lot ♥♥♥♥♥♥♥♥♥. But once you upgrade the talent tree it becomes much better. The gimmick is just like invoker, but the skills are like totally unclear. The details on what it does, and how much it does it (the numbers), are on different places. Still, it's a fun game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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