
Oraxum Trials is an incremental game where you conduct experiments with the Oraxum, a hexagonal board with magical properties. Harvest souls and use mystical crystals to create wild concoctions. Take on the mantle of soul alchemist and forge your fate, choosing between light and dark forces.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game doesn't have any fucntionality to not be fullscreen. The window option isn't sizeable and actually covered two of my monitors at once. I wouldn't consider this playable at the moment.
首先這是一款放置遊戲 寶石生能量、錢和污染,污染到頂整個般就會停止 所以必須手動/買部件來處理污染 能量則用來cast spell來改善生產(短期),也能賣出來賺錢 錢是用來買部件/寶石和改善效能(長期) 流程就是 買寶石>生錢>用錢強化效率>重覆 ---------- 寶石生錢的整度和放置系遊戲一樣慢 但作為放置遊戲卻沒有離線放置,所以必須開著遊戲 單是這點就覺得難過 寶石一開始需要手動替換,要不少錢才能開放給自動替換 教學完成,有些部件不太感覺到用途,遊戲也欠缺說明 像分流器教學,只要我把他放在寶石和分解器附近就完成 我以為是把附近的寶石分流污染到分解器上,但實際上分流器能承受的污染遠比分解器低 那我不如用分解器圍著就好了 滑鼠放在部件上並不會有介紹,所以得進入說明頁看用法 仲說明頁沒有圖片,說明和教學的內容一樣,也不會列出組合會發生什麼事 像寶石放在能量儲存器附近會爆炸 有些功能在教學完成後也不會開放出來,如賣能量換錢,導致前面玩上來真的很拖很慢 玩了5小時還開不出賣能量功能 到達一定進度,他有重置機制 能把板上的東西、錢、能量、污染、用錢改善的效能全部重置 換成另一款點數,來改善最長期效能 重置後就等同重新玩過,做同一樣的事情,點數只夠改善一項 連寶石也會變回手動替換 ------ 起初玩下去是滿有意思,玩到開始放置後就有點煩燥,重置後給我"不想再做一樣的事情" 感覺得不錯的是美術和音樂,我是受封面2個人物所有才玩 還有就是免費 如果後面的遊戲流程有改程好會堆薦
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I experienced some major UI problems which kept me from wanting to keep trying the game beyond 20 minutes. It was not fun and not a game for me. Hovering the female avatar/profile pic at the beginning made it just spaz out by repeating the animation that makes it look like it is rotating around. It just jittered and flashed a lot. Epileptics be damned. UI scaling seems very off - I reduced from full screen to a window on a 4k display. So placing a gem, would show indicators 2 gems to the right, but end up placing where the cursor was. More confusing & aggravating than anything - but a problem that needs addressing. Overall user experience feels like a tablet/phone based interface. which means too many abstract sub-menus and then objects too big for monitor. Not a PC port feeling. All developers need to implement an option to DISABLE the bouncing of all the menus. The animations are gross and a waste of a players time watching things open and close over and over. Makes the game feel slower than it is. No volume sliders - only binary on/off options. So after experiencing these problems, and seeing how the gameplay functions - I didn't have an interest in pursing it and refunded it.
One of the most enjoyable idle & Incremental games out there... Still need a lot of balancing to do as some stuff is much more rewarding compared to others. Will be fun to have a mix of play style with balanced gain to experience with.... Anyway, its still on version 0.10! I'm positive that in the future it will improve tremendously.... Thank you for making this game!
It is a quite fun, fast paced idlish game. Basically, you generate energy, which you can sell by placing crystals in an hexagonal plate. Crystals also generate corruption, which you can mitigate, otherwise it will break your stuff. In my 13 hours of playthrough I did not hit any huge wall. I really liked the game. But, if you want to play something for, lets say, longer term, this is not it. After 13 hours, I have the feeling I hit the end and I am caught in a loop of using max level stuff, restarting, upgrading with upgrade points and then again and again and again. If this game will be updated and finished, then I say YES!. If not, then I say Okay for a lazy day. Edit: I forgot, there is no offline progress.
Won't even start.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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