
Oraxum Trials is an incremental game where you conduct experiments with the Oraxum, a hexagonal board with magical properties. Harvest souls and use mystical crystals to create wild concoctions. Take on the mantle of soul alchemist and forge your fate, choosing between light and dark forces.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game doesn't have any fucntionality to not be fullscreen. The window option isn't sizeable and actually covered two of my monitors at once. I wouldn't consider this playable at the moment.
Its a free game, real aesthetically pleasing and honestly a great little entry into this genre, I loved the balancing act I managed to figure out real early on, and when your storage goes boom lategame it isnt too bad to replace it all, esp with the blueprint system. I played this game for a solid 45hrs in the past and will be returning sometime so checkout what the final updates were. Great work with such limited development resources!
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Инди-игра в жанре стратегии и симулятора с элементами кликера и idle. Плюсы: Уникальный геймплей — эксперименты с магической доской Ораксум; Разнообразие механик — сочетание управления ресурсами и кликера; Атмосферная графика — яркая и стилизованная под фэнтези. Минусы: Медленный старт — потребуется время для получения значимых результатов; Однотипные задачи — мало разнообразия в экспериментах; Баги с интерфейсом — возможны проблемы с управлением. Итог: Oraxum Trials — для любителей инди-игр и экспериментов. Привлекает уникальным геймплеем и атмосферной графикой, но может разочаровать однообразием задач и возможными багами.
首先這是一款放置遊戲 寶石生能量、錢和污染,污染到頂整個般就會停止 所以必須手動/買部件來處理污染 能量則用來cast spell來改善生產(短期),也能賣出來賺錢 錢是用來買部件/寶石和改善效能(長期) 流程就是 買寶石>生錢>用錢強化效率>重覆 ---------- 寶石生錢的整度和放置系遊戲一樣慢 但作為放置遊戲卻沒有離線放置,所以必須開著遊戲 單是這點就覺得難過 寶石一開始需要手動替換,要不少錢才能開放給自動替換 教學完成,有些部件不太感覺到用途,遊戲也欠缺說明 像分流器教學,只要我把他放在寶石和分解器附近就完成 我以為是把附近的寶石分流污染到分解器上,但實際上分流器能承受的污染遠比分解器低 那我不如用分解器圍著就好了 滑鼠放在部件上並不會有介紹,所以得進入說明頁看用法 仲說明頁沒有圖片,說明和教學的內容一樣,也不會列出組合會發生什麼事 像寶石放在能量儲存器附近會爆炸 有些功能在教學完成後也不會開放出來,如賣能量換錢,導致前面玩上來真的很拖很慢 玩了5小時還開不出賣能量功能 到達一定進度,他有重置機制 能把板上的東西、錢、能量、污染、用錢改善的效能全部重置 換成另一款點數,來改善最長期效能 重置後就等同重新玩過,做同一樣的事情,點數只夠改善一項 連寶石也會變回手動替換 ------ 起初玩下去是滿有意思,玩到開始放置後就有點煩燥,重置後給我"不想再做一樣的事情" 感覺得不錯的是美術和音樂,我是受封面2個人物所有才玩 還有就是免費 如果後面的遊戲流程有改程好會堆薦
Игра 'Oraxum Trials' - это увлекательное приключение, сочетающее элементы головоломки и platformer. Игровой мир, выполненный в стильной пиксельной графике, сразу же привлекает внимание. Задачи логически связаны и заставляют думать, а не просто механически выполнять действия. Понравилась нелинейность уровней, позволяющая находить разные пути решения. Управление отзывчивое, хоть и требует привыкания, особенно при выполнении сложных прыжков. Единственный минус - иногда не хватает подсказок, и можно застрять надолго, не понимая, что делать дальше. В целом, 'Oraxum Trials' - хороший выбор для тех, кто любит сложные, но справедливые испытания. Она способна увлечь на несколько часов и подарить чувство удовлетворения после прохождения очередной головоломки. Рекомендую любителям жанра!
I experienced some major UI problems which kept me from wanting to keep trying the game beyond 20 minutes. It was not fun and not a game for me. Hovering the female avatar/profile pic at the beginning made it just spaz out by repeating the animation that makes it look like it is rotating around. It just jittered and flashed a lot. Epileptics be damned. UI scaling seems very off - I reduced from full screen to a window on a 4k display. So placing a gem, would show indicators 2 gems to the right, but end up placing where the cursor was. More confusing & aggravating than anything - but a problem that needs addressing. Overall user experience feels like a tablet/phone based interface. which means too many abstract sub-menus and then objects too big for monitor. Not a PC port feeling. All developers need to implement an option to DISABLE the bouncing of all the menus. The animations are gross and a waste of a players time watching things open and close over and over. Makes the game feel slower than it is. No volume sliders - only binary on/off options. So after experiencing these problems, and seeing how the gameplay functions - I didn't have an interest in pursing it and refunded it.
oke
Won't even start.
all but one achievement unlocked which i cant figure out called "meltdown" just wanna get this achievement and put this game to my completed games list already. please help
The game is very engaging and stimulating (for the brain of course). I love how you constantly have to think for a better, smarter way to earn more and progress faster.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3K | 83 | 83% | $6.99 | |
| $0 | 0 | 54% | Free | |
| — | 0 | — | — | |
| $946 | 20 | 90% | $1.99 | |
| $4.2K | 24 | 88% | $4.99 | |
| $3K | 17 | 88% | $3.49 |