
The ultimate racing management sim - Strategize, customize, refine to create your racing edge. Hire, research, win sponsors and attract the best drivers all while managing every aspect of your 90’s race team.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.2/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well, detail level and management enjoyment is better than in F1 Manager 22, race picture is not that great but also fine. Comparing to Grand Prix Wold by Microprose game lacks good UI and parts of gameplay, that was there in GPW but in general, OWM2 is a fun game to play and more interesting features will be added in future, I am sure.
Jogo horrível... achei ele triste demais, fraco demais, sem graça alguma! Pedi reembolso, não compensa nem manter na biblioteca.
I've been waiting for a long time for an F1 manager in the style of the 90s, like Grand Prix Manager and Grand Prix World. Open Wheel Manager 2 is still an early access game and it looks good. The most important thing is that the publisher is still working on the game, because there is a lot to add, but everything is going in the right direction. It is important that there is an editor that will help the game survive for many years. I am watching and waiting for further updates of this good game, which I hope will become more and more advanced. I hope that the creators will not stop updating it because this game has great potential for development. keep it up!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Polish
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OWM2 is definitely not perfect but it captures some essential features better than any other motorsport management game, and I've been playing the games in this genre since Grand Prix Manager (1995). The thing is that the developers have managed to catch the balance of resources (money, development points, design points etc.). For example, I started with Tyrrell in the 1995 mod and it took almost three seasons to score first points and the first win came in season 5. Also, it took 10 seasons before I won the first driver's championship, and only in my 13th season I won the first double championship. This very realistic feeling development curve was due to the aforementioned balance of resources. Even if I didn't have money issues basically at any point, it took improvement of reputation to get great staff and drivers to the team. The reputation system is great because it measures long-term performance and so even my team was already performing better than some of the top-4 teams ("Top Teams" with more resources and better sponsors), it took still some 2-3 years to jump ahead of one the "Top Teams" in reputation and get access to the perks. However, this was not still enough, as I still needed to improve especially the factory to have enough resource points to keep my cars in good condition throughout the season. I needed to take financial risks by taking loans and investing my own money (the manager get salary and dividends from your own and possible other teams as well) to be able improve my factory fast enough (otherwise it would have taken 2-4 years per development level instead of 1-2 years with risk taking). I knew better factory was the final step in order to enter the big boys league and it paid off, but took very many years to raise the factory level from 2 to 5. And finally, when every single piece got together (like in real F1), my team was able to beat all the other teams in both, drivers and manufacturers championship. It remains to be seen whether this is the starting point of Tyrrell's dominance but the main thing was the very satisfying trip to this point that also felt realistic. However, it's good to notice that the season after my team's first driver's championship in season 10, we we're second with only two wins because the car design failed compared to previous year's car. So I can highly recommend the game, and even though it's not perfect, it's already the best motorsport management game I have ever played and the best thing is that the developers are going to keep on developing it and adding new features.
Ta gra to jest jakiś żart. Idzie zwrot. Jeśli szukacie fajnego managera F1, poczekajcie na Motorsport Manager 2. A to? To jest totalna padaka. Tnie się, crashuje, dodatkowo nie ma opon medium, bo o ile jest głębia w tworzeniu bolidu na przyszły sezon i przeróżnych części, tak taktyki wyścigowe wyglądają jak sprzed 30 lat, czyli kierowca ma po prostu jechać na pełnej i tyle. Jeszcze jest system dolewania paliwa XD Ta gra jest spoko, jak ktoś lubi F1 z lat 90.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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