
The ultimate racing management sim - Strategize, customize, refine to create your racing edge. Hire, research, win sponsors and attract the best drivers all while managing every aspect of your 90’s race team.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Polish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Genuinely best motorsport manager in years. A spiritual Successor to Grand Prix World. If you enjoyed Grand Prix Manager and GP World you should try it.
Tato hra měla potenciál. Všechno, co bylo slíbeno, vypadalo zajímavě a potenciálně lépe než F1 Manager, ale vývojář byl nucen hru oficiálně vydat a tím pádem nebyl schopen dotáhnout určité věci. Není zatím jasné, zda sliby dodrží a dotáhne některé novinky a opravy. Například, v historické tabulce se nezapisují tituly (všechno ostatní funguje), ačkoliv je tento bug hlášen od září, není opraven. Takových věcí je bohužel více. Pokud autor na hře dále bude pracovat, rád svou recenzi upravím. Nyní ale osobně hru nedoporučuji. Po 5 měsících zkusím ke hře připsat pár dalších věci, které mi relativně dost vadí. 1. Je to již 5 měsíců, co je slíbený patch a stále nikde nic. Oficiální vysvětlení je, že na opravě pracuje jeden člověk a zbytek studia dělá na OWM 3. To jako fakt? 2. Nedomyšlená databáze - do hry by klidně mohl nějaký nadšenec udělat databázi od roku 1950 do současnosti, jenže to nejde. Proč? Protože opět kde by mohli lidé opisovat od hegemu v manažerských hrách (Football Manager), tam naprosto selhávají. Takže lze sice udělat databázi téměř libovolně do minulosti, ALE! Pokud chcete např. udělat takového Schumachera, je potřeba k němu založit navíc alespoň Benetton. Uděláte celou historii jenže teď nastane problém. Hra se neumí popasovat s týmem, který není přiřazen k žádné serii, takže buď tým smazat (a tím se smaže i historie u tohoto týmu pro daného jezdce) nebo tým dát do nějaké serie. Prostě DB neumí pracovat s něčím jako zaniklý tým. S jezdcem je to to samé, zmíněný Schumacher má přes 50 let, ale na začátku hry je možné jej najmout, nelze u něj nastavit že ukončil kariéru v roce 2012. 3. Pokud jste tovární stáj, není možné ovlivnit vývoj motoru. Takže sice víte, kde nemá smysl investovat vývoj ale AI tam snad záměrně investuje. 4. AI nesmyslně podepisuje volné jezdce. Tohle mě štve asi nejvíce, ale běžně se stane, že aktuální mistr světa nedostane kontrakt pro další rok a kolikrát TOP stáje podepíšou i jako jedničku podprůměrného jezdce. Celkově je AI ve hře hodně špatná vč. závodních víkendů (na tom se údajně pracuje), ale dokud nebude AI schopna pro TOP stáje podepisovat TOP jezdce, je to stejně jedno, po pár sezónách budete dominovat a AI vás fakt neohrozí, maximálně tovární motor pokud se vyvýjí špatným směrem.
Spent 2000, setting up for a crazy 2001 season. 8 rated chassis, JPM and Fernando Alonso, Good Sponsors, and everything is looking up for Minardi. Then I got sacked. Looking forward to my next save, I have a better understanding for this game and know how to get the team in a decent shape in a few seasons.
Классический менеджер автогонок. Занимаемся контрактами персонала,спонсорами, улучшаем базу, исследуем и создаем болиды следующего года. Гонка проходит в 2д или 3д, есть возможность управления ходом гонки, стратегией пит-стопов, подготовка к гонкам. В игре представлен стандартный набор механик, неплохо сбалансированных, но именно выдающегося я в игре не увидел - но скорее Да, чем Нет. Инди- (бюджетный) вариант менеджера F1, скажем так.
good addition to my motorsport manager game collection. good learning curve and can focus on simulation and building your team rather than race management like other games. A good challenge to win as a low-mid tier team.
This is a weird one. On the one hand, it does a pretty good job portraying the 90s in Formula 1. Playing through a season can be fast and fun and the game fundamentally works well. Adding mods is also very easy. I even like the old-school AI. In terms of negatives there are some smaller issues, but the biggest issue for me is that it's one of the games where I come up with new features that really should be in the game but sadly aren't. I understand it's a small game probably by a small team and I also think the price is justified based on the content. I just hope they get to make a OWM 3 and add all the things that are missing for a true old-school F1 experience.
mi pento di averlo comprato tempo e fa e non restituito indietro, una noia mortale.
Well, detail level and management enjoyment is better than in F1 Manager 22, race picture is not that great but also fine. Comparing to Grand Prix Wold by Microprose game lacks good UI and parts of gameplay, that was there in GPW but in general, OWM2 is a fun game to play and more interesting features will be added in future, I am sure.
OWM2 is definitely not perfect but it captures some essential features better than any other motorsport management game, and I've been playing the games in this genre since Grand Prix Manager (1995). The thing is that the developers have managed to catch the balance of resources (money, development points, design points etc.). For example, I started with Tyrrell in the 1995 mod and it took almost three seasons to score first points and the first win came in season 5. Also, it took 10 seasons before I won the first driver's championship, and only in my 13th season I won the first double championship. This very realistic feeling development curve was due to the aforementioned balance of resources. Even if I didn't have money issues basically at any point, it took improvement of reputation to get great staff and drivers to the team. The reputation system is great because it measures long-term performance and so even my team was already performing better than some of the top-4 teams ("Top Teams" with more resources and better sponsors), it took still some 2-3 years to jump ahead of one the "Top Teams" in reputation and get access to the perks. However, this was not still enough, as I still needed to improve especially the factory to have enough resource points to keep my cars in good condition throughout the season. I needed to take financial risks by taking loans and investing my own money (the manager get salary and dividends from your own and possible other teams as well) to be able improve my factory fast enough (otherwise it would have taken 2-4 years per development level instead of 1-2 years with risk taking). I knew better factory was the final step in order to enter the big boys league and it paid off, but took very many years to raise the factory level from 2 to 5. And finally, when every single piece got together (like in real F1), my team was able to beat all the other teams in both, drivers and manufacturers championship. It remains to be seen whether this is the starting point of Tyrrell's dominance but the main thing was the very satisfying trip to this point that also felt realistic. However, it's good to notice that the season after my team's first driver's championship in season 10, we we're second with only two wins because the car design failed compared to previous year's car. So I can highly recommend the game, and even though it's not perfect, it's already the best motorsport management game I have ever played and the best thing is that the developers are going to keep on developing it and adding new features.
The UI might not be up to date compared to modern standards, but the gameplay is familiar for us who have grown up playing F1 manager games from GPM to GPW. I just hope there will be many updates still.
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