
Art from all angles 🖌️🎨 3D paint in XR! The community powered evolution of Tilt Brush
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This thing is still updating! Im using it to make quick map models for my game that can be used by my team for better understanding of level mechanics. I dont know if blocks still works but they do mention it in the update as well as voxel files.
ㅤㅤㅤㅤㅤㅤㅤㅤ
I love this game
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Open Brush is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, Open Brush is a software application that is a VR ripoff of MS-Paint. It's not a game, you can't "play" it anymore than you can do a speedrun of MS-paint on Twitch. Not a game, I'll say it a million times if I have to. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers.
we need more think like workshop for modder we need modder build some brush or other thing
Aucune Limite de Créativité, Open Source et facile a utilisée, Avantage : Model qui peut par la suite etre utilisée pour Unity Par exemple.
best drawing freedom there is to explore in vr.
Love this program! It's so relaxing to just let your imagination shape a painting around you in 3D. The only thing I wish this program had was Workshop integration/mods. Stuff like custom brushes or scripts for automating things would be a really cool addition!
graet gaem
I recommend this for anyone with any artistic inclination, and a pulse.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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