
⭐⭐⭐Have you ever wanted to walk through the peaks and have an eagle vision? To fly over the world like a God ! Embark on an exciting journey in Only UP: Rising ! Play as Jacky, a teenager from the ghetto who wants to get out of poverty and join the wealth of the neighboring metropolis ! ⭐⭐⭐
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Simplified Chinese*, Traditional Chinese*, Korean*, Danish*, Spanish - Latin America* +91 more
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game its self is fine as i enjoy mental torture 7/10 to make it a 10/10 add a volume controller or joycon in the menus ( #include <iostream> #include <algorithm> #include <cmath> #include <vector> class VolumeController { private: float volume; // Clamped between 0.0f (Mute) and 1.0f (Max) public: VolumeController(float initialVolume = 1.0f) { setVolume(initialVolume); } // Set volume scalar and clamp strictly between 0.0 and 1.0 void setVolume(float value) { volume = std::clamp(value, 0.0f, 1.0f); } float getVolume() const { return volume; } // Convert linear volume to decibels (dB) for logarithmic audio systems float getVolumeInDecibels() const { if (volume <= 0.0001f) return -80.0f; // Silence threshold return 20.0f * std::log10(volume); } // Process raw PCM audio buffer samples void processAudioBuffer(std::vector<float>& buffer) { for (size_t i = 0; i < buffer.size(); ++i) { buffer[i] *= volume; } } }; int main() { // 1. Initialize controller at 100% volume VolumeController masterVolume(1.0f); // 2. Simulate menu slider change to 50% (0.5) float menuSliderValue = 0.5f; masterVolume.setVolume(menuSliderValue); std::cout << "--- Menu Audio Settings ---" << std::endl; std::cout << "Current Volume Level: " << masterVolume.getVolume() * 100 << "%" << std::endl; std::cout << "Decibel Level: " << masterVolume.getVolumeInDecibels() << " dB" << std::endl; // 3. Simulate processing raw audio buffer std::vector<float> pcmBuffer = { 0.8f, -0.4f, 1.0f, -0.2f }; std::cout << "\nOriginal PCM Samples: "; for (float sample : pcmBuffer) std::cout << sample << " "; masterVolume.processAudioBuffer(pcmBuffer); std::cout << "\nAdjusted PCM Samples: "; for (float sample : pcmBuffer) std::cout << sample << " "; std::cout << std::endl; return 0; } )
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is cool, but it has a lot of bugs. After playing for hours, I was about to beat the game until I lost because of a bug...
GOOD BRO DEFO BUY SUPER FUN AND NOT GLITCHY AT ALL
Очень просто все. Но как же бесит, когда разраб искуственно удлиняет прохождение какой нибудь обваливающейся трубой под ногами или мостом. челленджа игра не предлагает , а сраные ловушки только раздражают. Не было бы их - мог бы рекомендовать как небольшой расслабончик на пару часиков
Why is there no option to turn off the music in this game?
Bugged Game randomly teleports me do the beginning while walking on solid ground after 30 minutes of climbing up. dont buy
♥♥♥♥♥ РЕДКОСТНАЯ
망겜
dělal jsem o tom stream a spadl jsem bugem ze hry takze jsem se na to nakonec vymr*al
Игра не оптимизирована,баги,лаги и очень много агрессии
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Players by region
Where this game's players are, estimated from review languages.
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