
OneBit Adventure is a casual turn-based roguelike where you adventure as far as possible to level up and battle against rogue monsters. Your primary goal in OneBit Adventure is to survive and loot. Choose from a variety of classes and build the ultimate class.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About







Stats
Languages: English, French, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Romanian, Japanese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1キャラ7000ステップまで進んだ所で投稿。 シンプルなローグ系ゲームです。 若干懐かしさすら感じる程シンプルです。 惜しむらくはマップが自動生成ではないこと(いくつかあるパターンを繰り返すだけ)と、 装備のバリエーションが少ないので飽きやすい。 近接、魔法、弓それぞれ1キャラずつ触ってみましたが、 弓が一番楽。魔法は射程の短い弓という感覚。 いずれにしてもポーションがぶ飲みで突撃すれば大体勝てます。 死ぬのはHP管理をミスするかスタンやスロウ系のデバフを受けた時のみ。 追伸。 弓で15000ステップ超進んだ所。レベルは約70。 この辺りになるとボスの技で即死(最大HPの120%くらいのダメージ)するようになります。 ボス限定ドロップは、言うほど強くは無いです。 金装備も5レベル先の装備より弱いので無理することは無さそう。 目指せ20万ステップらしいけど、正直指が痛くなってきたからそろそろ無理そうです。
This is a fun game It has a lot of different play styles that you can choose from and the art is great. I particularly enjoyed the secret missions even if you will have to google the solutions for some of them. However once you get to good of a build the game feels extremely repetitive. I ran a necromancer with 3 main perks Beyond the grave, Instant transcend, and soul consume, so far it only takes around 2 uses of beyond the grave to kill bosses on 10000+. I just wish there was a harder difficulty or challenge mode (perma death doesn't affect the difficulty of the game from my experience). Long story short this is a fun game with a great art style that allows you to have a ton of unique play styles but suffers from a lack of replayability.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fights are a real test of skill.
...
Either the dev doesn't know what "1-bit" means or they think you're stupid, because it has nothing to do with the game. Predatory MTX shovelware, exactly like you'd expect from a mobile port. It does just about everything that you can think of to beg you to pay money for in-game currency, even giving you pop-ups at checkpoints. It's gross and annoying. The game itself is at the low end of functional. Genuinely the hardest part about it is that it's so boring that eventually you just stop paying attention and then you die. I can only think of two reasons it's balanced so the beginning is such a slog while still being so easy: So that you'll spend a lot of time on the run and be more invested to spend the currency to keep it going when the numbers are higher later, and because one of the MTX elements is paying to start later in the game. Imagine paying money to skip the game! You can save money and time by just not playing it. For a game that is so aggressively over-engineered as a skinner box with "daily quests" and all the usual trash, it's amazing how cheap it is. So much of that initial slog is against the same couple of enemy mobs that don't even have animations, they just stretch up and down like the cheapest idle animation in a free browser game back when Flash was all the rage. It's amazing how much of the game just gives you nothing but basically-static sprites as a vehicle for very basic mechanics, totally perfunctory writing, not even especially good art (though it's alright in some brief moments), depicting pop-culture slop archetypes with no originality, all just to keep begging you to give them money. These devs have contempt for you, just like most free-to-pay devs; they just put garbage in front of your face and tell you to pay to not play it and that it's such a good deal. The only thing I like about the game is the music is sometimes decent if you like small faux-chiptune loops repeating for hours, which I'm pretty okay with but lots of other people hate.
One of the best games I had on both mobile android and steam version.
its okay
nem percebi q passou tanto tempo. jogo desgraçado de crackudo
Its an OK but has one major flaw: I had no idea at any time how many hit points I had remaining....kind of important for an RPG.....Also needs an idle feature...maybe it was coming at some point later, but never found it....Overall a 5/10 due to the lack of information when fighting.
OneBit Adventure, seviye atlamak ve haydut canavarlara karşı savaşmak için mümkün olduğunca maceraya atıldığınız sıradan, sıra tabanlı bir roguelike oyunudur. OneBit Adventure'daki birincil hedefiniz hayatta kalmak ve yağmalamaktır. Çeşitli sınıflar arasından seçim yapın ve en üst sınıfı oluşturun.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Eyes of Ara | $352.3K | 848 | 83% | $14.99 |
| ❂ Hexaluga ❂ Weapon and Shield ☯ | $326.2K | 44 | 27% | $199.99 |
| ❂ Hexaluga ❂ Witch Hunter's Travelling Castle ♉ | $259.5K | 35 | 26% | $199.99 |
| FURRY DREAMS | $3.8K | 28 | 86% | $0.79 |
| FURRY GIRLS | $3.5K | 26 | 92% | $3.99 |
| B1700 | $1.3K | 5 | 60% | $9.99 |