
Follow Sybil in her pursuit for survival, having to sacrifice everything - her culture, her identity, her values - to achieve a single objective: escape from a place that is constantly trying to kill her. A short game about persecution and identity.
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About

One's Own Exile was initially developed for a Game Jam competition. It is a short narrative experience that tells the tale of Sybil, an outcast in the region where she lives, which when pursued by the local guards needs to find a way to escape a tragic fate by concealing her identity.
The game reflects upon what builds one’s identity, values and memories. How painful it is to sacrifice everything you hold dear, if the purpose is survival? Which one is better: the pain of unceasing struggle or the death that follows failure?

Is it better to die or to live in pain?
Sybil was discovered; living hidden isn’t an option anymore. The narrative follows the story of a protagonist who, to escape persecution and the threat of death, needs to take all possible measures to trespass the country’s border.
Look for items that can help you in some way;
Observe the local customs in order to pass as one of them;
Find ways to conceal your identity, whatever the cost may be;
Lie, deceive and run away. Do what you must to survive.

Sybil holds items and customs that are precious to her and her culture, and it's up to you to decide how much you want to abandon in pursuit of survival.
Depending on how much you observe, and sacrifice, the outcome changes...
But is every outcome desirable? Is a price too steep to pay?

One's Own Exile features multiple endings, that change according to your decisions and to how much information you obtain during the game.
With 8 different endings, see if you can reach the desired conclusion to Sybil's fate.
Genres
Stats
Languages: English, Portuguese - Brazil
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vim pelo Goularte. Queria ver as coisas que ele talvez não tivesse mostrado, como as tulipas! Ah eu amo esse estilo de arte, algo meio NES, parecido com Faith e certa forma. Essa temática é muito reconhecível, acho que a maioria das pessoas têm que abdicar de algo importante para se encaixarem no molde ideal do mundo, algumas mais que outras... Queria que Sybil tivesse um final bom, mas em uma situação como essa, muito difícil pensar em algo que poderia livrar ela sem que ela tivesse que perder tudo.
"É melhor doer, do que morrer." Que jogo incrível, uma arte linda e uma história de identidade que é cirúrgica, mesmo sendo um jogo curto ele passa um sentimento muito grande de como é ser perseguido por apenas ser você, ter que abandonar sua cultura, seus antepassados, sua história e suas memórias somente para poder sobreviver.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.