
Take the loot, pirates! Bounty Rush is a 4 vs 4 multiplayer team action game. Work with your team to capture the other teams' berries!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About




Genres
Stats
Languages: English, French, Thai, Traditional Chinese, Japanese*, Korean, Spanish - Latin America, Arabic*languages with full audio support
Engagement
Reviews
Themes across 372 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ts game so buns :crying:
REALLY GOOD
c'est pas mal si t'as du temps a perdre contre des pay to win, faut se saigner pour etre a niveau. L'equilibrage est a chier bien evidement mais c'est le seul jeu pvp one piece donc pas le choix
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 374 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tutto bellui
peak
"NGL, I can't recommend this game. I mean, the core game is decent and I’ve been playing it since 2019, but the issues are just way too much. First off, customer support is absolute trash and completely useless. It's wild considering how heavily monetized the game is with tons of shops. We're not just talking about cosmetics or skins here; you literally buy characters that dictate your entire playstyle. Second thing: the servers. Deadass the worst potato servers I've ever experienced in my life. Literally not a single good server. The connection issues are outrageously bad, and for an online game, that’s a massive L. It makes the game literally unplayable. I could drop a whole essay just on the lag and ping alone, but I’ll stop here so I have room to rant about the rest. Third off, the updates are super mid. Honestly, only like 1 out of 10 patches is actually memorable. The content drought is real, and there’s never anything exciting added. I can literally drop the game for two months, hop back on, and realize absolutely nothing has changed except for a few new characters dropping. Fourth, the game is literally based on an anime with a massive, incredible world and endless lore, but the devs are completely wasting its potential. They're doing absolutely nothing to leverage all that content. Fifth, the microtransactions and top-ups in this game are expensive as hell. Buying gems or cards is just ridiculous, unless your dad literally runs a bank, then that’s a different story. The only saving grace I actually want to praise is the characters themselves. Their designs and skill kits are honestly amazing and deserve credit. But with these trash servers? That whole feature just goes down the drain."
...
juego jochis 20/10 y zzz
-Проблемы с матчмейкингом: Система подбора игроков часто сталкивает новичков или игроков со средними персонажами против ветеранов с максимальной прокачкой («донатные» команды). -Сетевой код и пинг: Постоянные задержки (лаги), рассинхронизация, проблемы с регистрацией ударов и внезапные вылеты из матчей прямо во время лиги. -Агрессивный донат (Pay-to-Win): Цены на внутриигровую валюту (Rainbow Diamonds) очень высокие, а шансы выпадения топовых персонажей из баннеров крайне малы. Без вливания реальных денег копить на гарант приходится месяцами. -Обилие читеров: В высокоранговых матчах лиги регулярно встречаются игроки, использующие сторонний софт (бесконечный радиус атак, неуязвимость, мгновенный захват флагов), а разработчики банят их неохотно. -Однообразный геймплей: Несмотря на обилие персонажей, основной режим (захват флагов 4 на 4) со временем становится рутиной из-за одинаковых тактик и доминирования одних и тех же героев в мете. Г..но с годами не меняеться! One Piece: Fighting Path. Этот аналог во всем превосходит Bounty Rush: -Matchmaking issues: The matchmaking system constantly throws newbies or players with mid-tier characters against maxed-out veterans ("pay-to-win" teams). -Netcode and ping: Constant lag, desync, hit registration issues, and sudden disconnects right in the middle of league matches. -Aggressive pay-to-win (P2W): The prices for the in-game currency (Rainbow Diamonds) are sky-high, and the drop rates for top-tier characters from banners are extremely low. Without spending real money, it takes months to save up for a guaranteed pull. -Plagued with cheaters: High-rank league matches are full of players using third-party software (infinite attack range, invincibility, instant flag capture), and the developers are very slow to ban them. -Repetitive gameplay: Despite the huge roster of characters, the main mode (4v4 flag capture) eventually turns into a chore due to the same repetitive tactics and the dominance of the exact same meta heroes.This piece of garbage never changes over the years!One Piece: Fighting Path. This alternative is superior to Bounty Rush in every single way:
jeu pour fan de one piece
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 56.6K | 84% | $9.99 | |
| $7.6M | 14.4K | 90% | $19.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $6.4M | 9K | 84% | $29.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $1.8M | 22.3K | 90% | $3.99 |