
Find all the pictures before Stalin finds you.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai payé 50 centimes pour perdre 20 minute de ma vie mais au final la morale de cette histoire c'est que le capitalisme c'est mal et cela se démontre par ce jeu de merde qui a été produit pour faire de l'argent car des imbéciles comme moi et tout ceux qui l'ont acheté l'ont acheté et juste pour ça je recommande
Capolavoro assoluto, la mia parte preferita è quando Stalin ha problemi di impotenza :psycho::LaserSight::granny__:
I thought i understood Marxist-Leninist ideology, until I played "One Night With Stalin". This game changed my perspective on Communism entirely, its earth shattering honestly.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very scary(recommend very much)
WOW, amazing first experience playing one night with Stalin the character design is phenomenal and the physics are also exceptionaly good. I onloy had one problem and that is that the first level bugs out and i cant move.
Not a great game, played for 20 mins and I didn't enjoy. Waste of 50 cents
False advertasing. I was very very excited to meet stalin face to face but upon my futher inspection when i completed the quest in the bunker I never saw the eternal leader face to face. I only saw Lenin on the walls. Great ♥♥♥♥ experience definetly worth the 1 dollar.
One Night With Stalin, developed and published by Guilty Pleasure Games, is a small-scale indie horror title that blends survival mechanics with an intentionally surreal and meme-like premise. It places players in an abandoned, Soviet-themed environment and gives them a simple directive: explore, collect scattered items, and survive long enough to complete the objective. On paper, it resembles many low-budget horror experiences, but what sets it apart is its unusual tone—one that shifts unpredictably between tension and absurdity. The gameplay loop is straightforward and easy to grasp. Players move through a relatively open map, searching for hidden objects while staying alert to potential threats. There are light survival elements involved, such as avoiding danger, hiding when necessary, and occasionally confronting enemies, but the mechanics themselves remain minimal. The challenge comes less from complexity and more from maintaining awareness in an environment where danger can appear suddenly. This simplicity makes the game accessible, though it also limits how much the experience can evolve over time. Each session is structured as a self-contained run, with players attempting to gather all required items before being overwhelmed. The game includes multiple maps and variations, such as different times of day, which introduce slight changes in atmosphere and visibility. These variations add some replay value, but they do not fundamentally alter the gameplay. As a result, the experience is best suited for short bursts rather than extended play, as the core objective remains consistent across sessions. Atmosphere plays a central role in keeping the experience engaging. The setting, with its empty structures and subdued lighting, creates a sense of isolation that supports the game’s horror elements. Ambient sounds and environmental cues contribute to this feeling, building tension even when little is happening on screen. However, this tension is frequently undercut by the game’s more absurd aspects. The premise and certain design choices introduce a layer of humor that can feel at odds with the intended horror, resulting in a tone that is difficult to categorize. This contrast between seriousness and parody is one of the game’s most defining features. For some players, the blend of horror and absurdity creates a unique experience that stands out from more conventional titles. For others, it may feel inconsistent, as the game never fully commits to either direction. The result is an experience that relies heavily on the player’s expectations—those who approach it as a light, unconventional horror game may find it more enjoyable than those seeking a cohesive atmosphere. Visually, the game reflects its indie scope. The environments are simple and functional, providing enough detail to support navigation without offering much in the way of visual depth. Character models and animations are basic, and while they serve their purpose, they do little to enhance immersion. The audio design is more effective, using subtle cues to maintain tension, though it too remains relatively minimal. One of the more notable aspects of One Night With Stalin is how it embraces its limitations. It does not attempt to present a deep narrative or complex systems, instead focusing on delivering a short, self-contained experience built around its concept. This approach works in its favor to some extent, as the game does not overextend itself, but it also means that there is little to sustain interest once the initial novelty wears off. Repetition becomes apparent after a few sessions, as the gameplay loop remains largely unchanged. Collecting items, avoiding threats, and navigating the same environments can begin to feel routine, particularly without additional layers of progression or variation. While the game’s brevity prevents this from becoming overly exhausting, it also reinforces its status as a limited experience. Ultimately, One Night With Stalin is best understood as a small, experimental title that prioritizes concept and atmosphere over depth. It offers moments of tension and occasional amusement, but it does so within a framework that remains simple and somewhat uneven. For players interested in unconventional indie horror or brief, self-contained experiences, it can provide a few entertaining sessions, though it is unlikely to leave a lasting impression. Rating: 6/10
This is the BEST game I've EVER played in my LIFE. If you have the time I would 100% play this. It was worth the In-Stalin 🤑🤑🤑
This game is much better than Battlefield 2042 I think EA have to take some note... (My Snake is Solid)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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