
A free-to-play retro style survival horror game that resembles classics from the Playstation 1 era.
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Languages: English**languages with full audio support
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Reviews
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Reviews
Played this no-cost game with Steam Play-Proton.. Initially, starting the game just showed a black box, but I tried Alt-Enter and then the game worked normally. I could use the keyboard or the gamepad for controls. I think it is a RPG Maker engine game, or it at least looks like it. The install size was 125 MBs of space, and I played on an Ubuntu desktop with radeon mesa drivers. This adventure game is fairly okay and it is very spooky, with great music. It starting a lot of "solve the numeric combo" puzzles, so I did not play for very long, because those are not really my thing. I recommend trying this game out for all fans of RPG Maker games and creepy adventure games.
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Hours played at review time, across 40 reviews with recorded playtime.
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Played this game years ago before the dev posted it on steam. Found the series (One Night 1, One Night 2: The Beyond, and One NIght 3 [later made into One NIght Full Circle) on the rpgmaker.net website. Loved the series, and my first playthroughs were decidedly startling. Not scary, startling. There is a big difference, which some game makers (and gamers) don't get. But despite not actually feeling fear in the games, I loved the stories and the occasional twists they took (I'm looking at you One Night Full Circle). This version is slightly different from the original RMN version, as it has different enemy graphics, and the names and descriptions of some items have been changed. Otherwise, from what I can tell, it is basically...the same game. Having beaten the original, I was rather disappointed to find this version was no diffferent other than the above mentioned features. But I won't say that as a negative point. For people who haven't played the One Night trilogy, this game has a very complex story, and (WARNING SPOILERS!!!) the fact that One Night 2 takes place both before AND after the first one, and since Full Circle takes place AFTER the second game, and since all three games are connected via quantum physics ideas that are only (currently) theories, I wholeheartedly suggest you play this game. I am not sure whether the developer will release the other two games on Steam, but I hope he does. That's because they are good games, even if they are not truly scary. But the interconnecting backstory of all three games made them enjoyable. If the Dev is reading this, I loved all three of your games, and hope you continue to make games that have good stories, puzzles, and plenty of tense moments. I can't give a thumbs up...I have to an entire hand up instead.
There is a reason this game is free. In my opinion, poorly executed. The use of "weapons" is not very well done. At least the person who made the game made sure there was a bit of "creepy atmosphere", but that's all the positivity I can give this. So glad I didn't spend money on this!
PROS -Surprisingly good game storywise -Old pokе́mon style graphics and perspective=nostalgia -It's not too easy of a game... -It's free...also needs almost no disc space from your pc -Soundtrack is kind of eerie and loud...fits the style CONS -Maybe a little too retro ^No options menu (I DIDN'T FIND ANY) ^Funky controls which are fine ^You can only save the game few times (I THINK) -Apparently if you happen to press F12 you exit into the main menu
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
I feel like a jerk when it's free but at the same time I think there's lots of free games on Steam that I have zero problem recommending, so here we are. There's a lot of love here, and it's fun at first to make your way through albeit some of the puzzles involve math LOL. But what stopped me from continuing is the complete absence of any kind of map. It's not that the game is that big, but you move slowly, and enemies constantly respawn and move erratically so combine that with wandering aimlessly if you're not sure where to go it gets frustrating. Add to that environments feel very samey, and there's even one way shortcuts that should you take to get to a prior location, means remembering the exact way to get back to that later location. Honestly it just needs a map. I guess this is where someone is going to say to draw your own, but I'm already taking tons of notes since the game doesn't keep track of everything you need to solve puzzles (which is fine) and even Resident Evil had a map, guys. Or just make it so shortcuts unlock both ways.
I remember downloading and playing through the original release of this game quite a long time ago from the RPGMaker website. It was a remarkable first stab at the RPG Maker horror genre by the developer, and though it was rough around the edges, it was surprisingly engaging and even unsettling for the time. Some of that still holds today, and this "Ultimate" remake was clearly a labor of love. For the price of free, it's worth a few hours of your time - an unsettling "horror" experience, with an interesting story that takes some interesting liberties with Quantum Theory and multiple endings that can be achieved. There are two more games in the series, but they are currently only available on the RPGMaker website - and feel like very different games, each with their own amazing strengths and twists. I would highly recommend checking them out, and perhaps the original iteration of this game, as I found while playing through this version and the original that there are quite a number of changes, some good, some not so good, depending on who you ask. Comparisons between this version and the original: The game itself follows a pretty similar layout, but quite a lot has changed - many of the music tracks, some from Newgrounds artists as well as tracks borrowed from games that inspired the dev such as Silent Hill and Resident Evil, have been replaced with new tracks that, while good, change the atmosphere quite significantly to something more mysterious and not so spooky and tense. Having been rebuilt from the ground up, the visuals are much crisper and more detailed, but many objects and details have changed as well, including item locations; while this mostly has no effect on the game here, there are certainly enough differences to keep veterans of this game on their toes - as well as the new difficulty settings that weren't present in the original. Several of the puzzles have been reworked - in the original, the puzzles were often obtuse and very game-y in their design, though I found them interesting and occasionally required some actual brain power. In this new rendition, the puzzles seem a bit more integrated into the game's world, though on occasion appear a bit simpler. In both cases though, there were some puzzles that require a good bit of logic and some rudimentary math, but nothing some pencil and paper can't solve. Written puzzle and progression hints seemed fewer and farther between on Hard, though the puzzles themselves didn't appear to be and each one still had some form of "here's a puzzle, and the solution you're looking for," oftentimes in the form of a lock combination. Combat, well, is unique in this game, and remains largely the same between both iterations. Playing through this on Hard seemed to yield a lot more enemies, and far fewer defensive items to utilize, as well as a startling lack of CDs; not sure about the lower difficulties, but it changed enough to make it a newer experience in that regard as well. Because of this, I did notice it was a bit easier to traverse the environment; I remember in several locations in the original release getting stuck on objects I felt I should have been able to pass through that I didn't have an issue with in this iteration. Points on that one! The story remains ultimately the same, though some dialogue seems to be a little different. All being said, it's excellent to see this game being released on the Steam platform - and having been rebuilt from the ground up, no less.
RPG Maker strikes again! One Night is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. While it might be better if this had never been released on Steam under the guise of a professionally developed game, the developer has done the right thing by making their RPG Maker construction kit effort free. Notably the developer here couldn't work out how to use RPG Maker to make an RPG... and that's the only thing RPG Maker can do properly... except it's not even very good for making RPGs. Instead, we have a top down adventure game with inventory management, and, eschewing the generic fantasy theme of most RPG Maker asset flips, there's a modern/horror theme that doesn't make things better. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. While this is free, it's not even an RPG, and the quality, thanks to RPG Maker being a terrible game engine, is far too low to recommend to PC gamers.
İlk olarak 2009'da piyasaya sürülen One Night, Resident Evil ve Parasite Eve gibi Playstation dönemi klasiklerinin oynanışını modern bağımsız oyunlardan ilham alan 16 bitlik estetikle birleştiren bir hayatta kalma korku oyunudur.
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