
Wander, jump, and fly upon the clouds, collects stars to grow your energy, help guffy villagers with their wishes, and finally rerun the abandoned ferris wheel. Life is not of great goals or loud slogans but of negligible yet sparkling wishes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不知道什么原因整个画面都是红色的,看不清,灵敏度也很难受
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très beau jeu) ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣄⣠⣄⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣿⠏⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣀⣀⡀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠀ ⠀⠀⠀⠀⣀⡤⣤⠶⠛⠉⠉⠀⠀⠉⠉⠛⠲⣤⣤⣄⠀⠀⠀⠀⠀ ⠀⠀⠀⡼⠃⠈⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠁⠈⢧⠀⠀⠀⠀ ⠀⠀⡼⢁⡆⠀⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡄⠀⢰⡈⢧⠀⠀⠀ ⢀⡞⠁⣸⠁⠀⢠⠬⠓⠀⣀⠀⠀⢀⠀⠛⠥⣄⠀⠀⡇⠈⢳⡀⠀ ⡞⠀⠀⠹⣆⢰⣒⠆⠀⠀⠓⠊⠙⠚⠁⠀⠸⠭⠇⣰⠇⠀⠀⢻⠀ ⣇⠀⠀⠀⠈⣹⠶⠦⠤⠤⣤⣤⣤⡤⠤⠤⠴⠶⣏⠁⠀⠀⠀⣸⠁ ⠈⠓⠲⠖⠚⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠓⠲⠶⠚⠁ https://steamcommunity.com/sharedfiles/filedetails/?id=3484686214 https://steamcommunity.com/sharedfiles/filedetails/?id=3486930432
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
😂画风还是好看的,不过真的不是我要求高 我在bug里面找到了少量游戏....对话后得按鼠标攻击切视角,刚进去两分钟就被卡到地底我真是绷不住了 重新开一把赶紧往山上跑又从云上面掉到虚空了,想着重进读一下档,结果直接进了第一把的地底...... 合着存档就是摆设呀 这个云的跳跳乐做的是真不好,掉下去还不把我杀死回档....太折磨了
这游戏的结构组成和思维逻辑很像是一份作业,题目要求有“制作一部游戏”、“有主线和支线任务”、“任务内容有疏密之分”、“机制不少于三种”、“任务结果不只是物资奖励,对后续剧情发展也要有影响”云云,然后就看分答题: 主线?天上的兔子天使下凡实现小屁孩的愿望,四舍五入铃仙去人里狩猎小男孩,小老帝都能找着对应; 支线?路上帮别人通马桶,包括但不限于情侣复合、全城跑腿、替老奶奶浇花和废品回收; 疏密?主线三段节点,关联村长和维修工两个npc,支线没这么长; 机制?每个任务都试验了不同的机制,诸如射击、物品给予和交换、突然遭遇、追逐运动物体并作出反应; 影响?完成支线后的npc可以在主线末尾邀请; 做出了这些机制,大致搭起来框架,建个地图把东西往上面摆,接着就完事交作业了,所以也很容易看出缺欠了什么部分。 比如调教,鼠标灵敏度过高而帧数过低,合在一起让人眼晕;渲染距离过近,很容易看到远处的东西突然消失、出现或者外壳没了剩个里子;还有随便就能看出的模型错位; 比如debug,和角色对完话后鼠标不能自动响应,需要再次点击;抛接球游戏时,一次人卡建筑物里了一次球卡空中了; 比如自动保存机制似乎没作用,什么状态下点继续游戏都会生成在地图外导致死档,推测是直接生成在坐标系的原点了。 哦还有,最后的片尾动画卡的离谱,甚至能看到两个主角模型,像是快到死线绷不住开摆直接往上交了。 只能说毕竟免费,诚意拉满了,质量有很大很大很大的进步空间,希望作者再接再厉。
简直就是一个肾虚的兔子想硬帮别人完成心愿的脚滑游戏,星星没了就滑行不了,而且滑行不是很灵敏。兔子的跳跃也很扯,会脚滑站不稳,或者被弹出来。最难受的是,游戏没有复活点,就掉下去空气墙然后绕一大圈回去原来的地方。而且我不知道是什么原因反正我感觉对于我这个手残来说好几处地点都是卡在跳跃极限,玩的人爆炸。 总的来说就是游戏设定和情节其实还行,但是操作太恶心了,玩不下去。
Boring platformer, feels like someone's hobby project.
显卡版本高了不行,低了也不行,进去就是红色,操作手感还差,不能重生掉下去就要绕好大一圈,还不能奔跑
一坨可爱的免费的屎。 不支持手柄,作为跳跳乐游戏来说手感像坨屎,设置都没有,这像屎一样的动态模糊不让关真无语。就连主菜单的按钮都不好好做一下,就那三个按钮还一道道黑缝,我用微软自带画图画的都比你强。不要被画风骗了。
Bulutların üzerinde dolaşın, zıplayın ve uçun, enerjinizi artırmak için yıldızları toplayın, neşeli köylülere dileklerinde yardım edin ve sonunda terk edilmiş dönme dolabı yeniden çalıştırın. Hayat büyük hedeflerden ya da gürültülü sloganlardan değil, ihmal edilebilir ama ışıltılı dileklerden ibarettir.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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