
You're in a box and you have to climb as high as possible... if you can make it.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Use the mouse (or gamepad) to control your character and jump as high as possible.
Some rocks are very slippery, so take your time! Grab onto them with your hammer and carefully plan your next move.
Climb mountains and challenging levels with your trusty hammer.
If you fall, you lose all your progress, a true test of patience and skill!
The game automatically saves your progress, allowing you to pick up exactly where you left off.
Compare your best times with other players through the integrated global leaderboard!
You can’t die, but every misstep serves as a reminder of your determination... or frustration.
A tribute to human resilience, where every fall is a new opportunity (or perhaps a reason to throw your controller across the room).
Unlock unique skins and customizations for your cardboard box and character by completing challenges and levels!
Challenge your friends (or total strangers) in real-time! See who can climb the highest before falling spectacularly.
New Leaderboard for Multiplayer.
Emotes.
Chat System
This game is a tribute to "Getting Over It with Bennett Foddy." A special thanks to Bennett Foddy for the support and inspiration to create "One Box One Goal." I've always wondered what "Getting Over It" would feel like in 3D, and this is the result!
Controls have been refined to perfectly suit the new 3D perspective, ensuring a smooth and immersive experience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
느리고 불편해서 노잼이라 다시 생각나는 똥겜은 아니었음
제작자 씨발련아 어디사냐 싸움 잘하냐 이 개새끼가 너 그렇게 살지마 아니 씨발 얼음을 왜 만든거야 이 모지리 새끼야 뒤질래? 조만간에 얼굴 보러 간다 주소 찍어라 비행기 예약한다 어이 파를로 이름은 왜 또 파를로야 씨발 니가 축구 선수 피를로야 씨발 피파에서 뜨면 좋은데 너는 아니야 너는 게임이든 현실이든 눈에 뛰면 죽여버릴거야 개새끼야 만수무강해라 씹새끼야 다시 생각해도 개같네 이 씨발년이 아스팔트에 메장시켜버릴거야 이 씹년
정말 너무 재밌어요!! 진짜 게임 난이도도 딱 적당한거 같고 다들 해보셨으면 좋겠네요!! 24시간 동안 해도 전혀 질리지 않는 게임은 처음인거 같아요!!! 이 게임 강추입니다!!
pas trop mal ...
체크포인트 없이 7시간 만에 엔딩 봤습니다. 일단 저는 레이저 구간 패치 후에 했네요. 저도 그 상황 봤다면 욕 오지게 했을 듯 합니다. 그리고 가끔 게임하다가 재접하면 망치가 튕겨서 날아가는 버그가 있습니다. 한번 실수하면 거의 태초로 보내는 건 너무 했다. 그렇지만 생각보다 차근차근히 하면 할만하다. 물론 그래도 태초는 몇 번 갔지만 말이죠
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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