
Use Capri's gravity manipulation to slingshot across the universe as she embarks on a mission to liberate a forgotten dimension from the clutches of an all-powerful being. Solve puzzles, uncover mysteries, and shatter space-time itself in this snappy sci-fi action platformer.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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The game is pretty good but the lack of tutorials makes it hard to learn and the dash is a little buggy sometimes but overall will play again
ok!!!
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Capri, unutulmuş bir boyutu çok güçlü bir varlığın pençesinden kurtarmak için bir göreve çıkarken evrende sapan atmak için yerçekimi manipülasyonunu kullanın. Bu hızlı bilim kurgu aksiyon platform oyununda bulmacaları çözün, gizemleri ortaya çıkarın ve uzay-zamanı parçalayın.
It's interesting, for sure. An arcade-like variation on the endless runner where your goal is to build speed rather than cross a certain distance combined with a simple puzzle game where you complete constellations with fewer than a certain number of moves(?) or maybe without recrossing lines(?). The instructions aren't very clear most of the time, though, and the voice-overs don't do a lot to help clarify things, but it's short enough to restart that it's not that big a deal to retry things a few times. The game has a lot of cutscenes that feel like they drag on a bit. It's fully voiced, and fairly well done in that regard (though some of the lines have a bit of the Nomura Kingdom Hearts chuunibyou flavor to them, whether intentionally or not). The story is clearly central to the game, but it's pretty cryptic, at least as far as I've gotten. Overall, at the reasonable cost of no dollars it's certainly worth a play; whatever else the game might be it's certainly unique. I've never seen anything like it, and if the team that made it gets a bit more experience designing play experiences under their belts I think they could create some genuinely special stuff. I'm going to keep an eye on them, and whether you end up liking this experience or not, I think you should too.
It's a very good game, but I have one problem with it. Whenever the game lags with subtitles on, the subtitles will just continue moving forward with the sound being at the same place as it was. The soundtrack is very good, Atsuto did very well on it, and all other aspects are good.
A tough game with a defined mechanics. On boarding is a bit rough but once you learn the mechanics, rules, and momentum of the game, it isn't terribly difficult. I also was very fond of the star puzzles, nice little decompress between levels that forces you to use a different part of your brain. Voice acting is clear and characters feel well defined by their voices, and the challenge of the game is what drew me to keep pushing. Give the game a couple more chances if you're stuck or put it down and come back to it! Looking forward to future updates.
Long slow text at the start you can't skip through about Ptolemy and stuff? A lot to sit through for a simple arcade-y game. Nice visual style but not a lot to the game, much slower than it should be. The speed you orbit seems it should launch you faster. Some cool ideas, but not enough meat to chew on.
I'm often not one for games with repetitive mechanics, however the game's story had me so entwined that I managed to keep going to find out more. The way that the entire story you build around in your head is likely broken by the time you reach the end is very good. Personal Recommendations: Before moving onto more content for the game, I would recommend going over the puzzles of the game again, because some of them are extremely difficult to the point where trial and error are the best idea. Additionally, make it a bit more lenient with the HP of Capri, having only 2 HP and a massive cut on your speed if you are hit is a bit too rough on the player, I would recommend only doing one or the other. Despite this, I love how the story is forming, and I really hope for the new content to come out before we know it, and I'm excited as I should be! Good luck to the team.
I like the characters, voice acting, script writing, and some pretty solid animation work! I will say there were some bits that felt a bit confusing to follow along. There were times when there weren't enough instructions and left me sitting there for a solid minute. There was one part when I died, didn't know it yet, and was sitting on a black screen listening to pretty music. To pass time, I was pressing random keys on my keyboard which led to the game restarting. I see the vision! For a first game, not bad :) hope to see it flourish!
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