
OmniBus is next-to-last gen physics game about the most powerful bus in the universe that can’t stop or even slow down for reasons incomprehensible to the simple human mind.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yeah this is not it Pros: - a few fun levels - good art style - great sound track Cons: - janky ass physics that are very inconsistent - flipping over being a fail state - the difficulty spike in levels such as freeplay - GOD AWFUL ACHIEVEMENTS (seriously, if you're a completionist don't bother) - the whole concept of "a bus that never stops" gets old very quickly Overall the game it's self is... okay? But save your dollars honestly, cause trying to get every achievement was aids
This game have good story but the buses is absolutely ♥♥♥♥♥♥♥♥ because its so hard to control the bus
Garbage
Very Hard...
Ran great on the steam deck, despite being listed as untested. I'd consider this 'verified' quality. Problem is, when the rudimentary low poly aesthetic and occasional goat sim-esque cluster ♥♥♥♥ physics objects wears off, the game's amateurish design and gameplay are what remain. At it's core, omnibus is a rage game where the player is constantly fighting the many forces acting against your bus. I often found myself frequently fighting the spin and rapid velocity of the car or just restarting the level because the rate at which I careen off the platform is futile against any effort I put in. Many turns into pinball-like bumpers render a run unsalvageable. The controls go from a razor tight, lightspeed precision to floaty and hardly manipulatable. Attach it to a campaign of levels which serve as vignette segments with barely any sequential elements, and you have a game worth skipping. Some bus's have individual abilities, like the gravity bus, where pushing a button can influence the force of gravity pulling it's wheels to the ground. That kind of ability grants more and more unique moments of gameplay, but it never strives to take these individual powers and combine them. I wish, as a game, there should be a bus which requires you to jump with the cow ability, flip upside down, and use the gravity ledge to grab a hold of a drivable path to progress the game. But it never allowed itself the ambition to reach a moment where it felt distinct from some itch.io game for free. It's not worth it.
Great for self-pleasuring
World 5 is peak!
норм
As someone who witnessed Disney Channel's YouTuber addiction, this was a nostalga trip. Also I already finished it (Day one might I add)
It's not fun...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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