
A fast-paced and unique block-stacking game where you clear lines by mastering the Flux, a fluctuation entity that either creates or destroys blocks. Can you tame the wild grids of Ominoflux?
Modeled estimate, not a reported figure. How we estimate →
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About
Test your stacking skills in a falling-block game with dungeon crawling, enemy HP, abilities, and increasingly challenging battles. Learn and master the Flux, a predictable fluctuation mechanic. Stack absolutely satisfying line clears, one after another - launching attacks that win the game.
Gems are introduced once you have mastered Fluxing.
Now, do you play it safe, or go for greed?
Evolve as new challenges and insights demand adaptation.
The grid is never stable and always on a slope towards greater chaos. Every battle is a fight for control against the odds. But make no mistake - the chaos in Ominoflux is deterministic and controllable. Can you handle the flux with clarity and precision?
The story mode is a map of nodes, laid out in a minimalist dungeon crawling format. Set in a roguelite style where levels you gain in battles are permanent as you progress.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Korean, Russian, Simplified Chinese
Reviews
My playthrough : https://youtu.be/97YHLtdTZaQ Overall: 5/10 – Has the potential to be a great game. Graphics: 8/10 • The art direction is fantastic, cool theme, juicy particle effects and screen shake. The game over scene is well done. • The mascot feels a bit weird, though. • The black thing on the capsule art looks blurry, and it was the first thing that caught my eye. Audio: 5/10 • Pretty average, nothing particularly memorable. • The sound effects are kinda cool. Gameplay: 3/10 • The game concept is hard to understand for me. What am I supposed to do? Is it like Tetris, where I line up blocks? Or should I focus on destroying gems on top? What’s the purpose of flux to breaking blocks? And what does the gem countdown mean when a block is destroyed? I don’t really get it. • The gems color is kinda hard to see and are a bit confusing. I assumed a purple block meant a purple gem, but purple blocks can also contain yellow or blue gems. • There's no "Press Spacebar" prompt to advance NPC dialogue, which makes it unclear how to proceed. Progression: ?/10 • There’s potential of interesting RPG elements here, with stats like critical chance, accuracy, damage, and health. However, I didn’t play long enough to fully understand how these stats impact gameplay.
Game is solid, 10/10 gameplay and graphics is really good. It does have the dungeon vibes and it is fun most importantly. The new update with the story makes it even better and top notch cutscenes but I wish it does have indicators on the bottom of the screen like rotating the cubes as I forgot where is the button to rotate the cubes
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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