
A Lovecraftian investigative gamebook. New York, 1927. A case pulled from real history, wrapped in cosmic horror. His name was Billy Gaffney. The man who took him was real. But his purpose was from another plane of existence. You play a journalist. You make choices. The story remembers all of them.
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About
A boy named Billy Gaffney disappears from his apartment building. The case is real. The killer is real. The man who took him was real. But his purpose was from another plane of existence.
Omen Exitio: Hunger is a Lovecraftian investigative gamebook set in the darkest corners of 1927 New York. You are a journalist. The city needs you to find the truth. The truth needs you to go somewhere you cannot come back from.
Omen Exitio: Hunger is a gamebook, and every decision you make leaves a mark. You cannot be everywhere, and what you choose to pursue shapes not just the investigation but the story itself. Paths you ignored three scenes ago will close quietly, without warning.
As the investigation deepens it will pull you beyond the streets of New York, into dreams, other worlds, and the Lovecraftian mythology that underpins everything.
Multiple endings await, shaped by every choice you made and every one you did not.
Not every witness wants to be found. Not every suspect will tell you the truth.
Talk to suspects and persons of interest, extract what they know, and persuade them to collaborate when they would rather not. New dialogue mechanics let you push, empathize, or apply pressure depending on who is sitting across from you and what the case demands.
What people say matters. What they choose not to say matters more.
The events of Omen Exitio: Hunger are rooted in documented historical fact: real people, real places, real newspaper archives, all reconstructed with meticulous accuracy before being draped in cosmic horror. Every crack in the historical record is where something ancient and hungry waits.
To close the case you will need your skills as a reporter and your eye for detail. Move through cramped alleys, decaying buildings and the neighborhoods the famous Roaring Twenties never touched, and use everything you find.
The investigation takes you beyond conversation and deduction. Certain locations demand a closer look: every object, every document, every detail that does not belong. The most important clue in a room is rarely the most obvious one. Train your eye, because what you notice and what you miss will both shape the case.
These are not puzzles to solve. They are moments where the case becomes physical and you will need to decide what to do with what you find. Your instincts as a reporter are the only tool you have, but some of those decisions cannot be undone.
This is not the glamorous New York of the Roaring Twenties. This is the other side of 1927: cramped neighborhoods, cold streets, decaying buildings that never made it into the history books.
Navigate the city from an interactive map, choose where to direct your investigation, and accept that you will not be able to go everywhere. Every decision about where to look is also a decision about what you are willing to leave in the dark.
Branching narrative inspired by true events from 1927 New York
A story that remembers every decision you make, from the first scene to the last
Interactive city map: choose where to direct your investigation
Investigative Hidden Objects: examine locations and search for clues
Investigative dialogue system built around deception, empathy and pressure
5 unique endings
Over 900 original illustrations, inspired by the work of Frank Miller and Corrado Roi
Cinematic sound design crafted to immerse you in the atmosphere of 1927
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真的好喜欢这种游戏的故事 希望能出更方便的读档功能
黑白线稿把1927年的布鲁克林塑造的很冷酷,街道、旧屋、报纸档案和失踪案像一页页发潮的调查笔记。游戏以真实的威廉·加夫尼失踪案为底,再把动机推向洛夫克拉夫特式的梦境与异界,这个转向很聪明:既保留了现实犯罪的阴影,又避免只靠猎奇细节制造刺激。作为记者走进现场时,文字、插画和环境音会一起发力,很多段落不是吓人,而是氛围性的塑造恐怖。 玩法本质上是交互式游戏书,但并不只是翻页。城市地图会逼玩家取舍,场景调查要求盯住画面里的文件、痕迹和异常物,对话则在共情、施压、欺骗之间摇摆。比较好的一点是选择并非摆设,漏掉线索、走错路线、问话失败,都会让后面的道路收窄。二周目还能看到曾经选过的内容提示,多结局也给了重开的理由,那只偶尔带来慰藉的小黑猫,也让阴冷旅程多了一点呼吸。喜欢跑团、视觉小说和悬疑调查的人,很容易被这种“自己把案件摸出来”的节奏抓住。 美术和声音是本作最稳定的支柱。超过九百张黑白原创插画带着粗粝的漫画感,配合门响、脚步、低沉环境声,能把大量文本托起来。官方中文质量也很关键,毕竟这类作品只要翻译发涩,沉浸感就会立刻断掉。 缺点主要来自结构和便利性。流程不算特别短,却缺少舒服的手动存读档,想追五个结局会有点累;游戏仍有分辨率、全屏切出闪退、成就不跳之类问题。再加上文本量大、节奏慢热、克系题材挑人,本作并不适合想要强操作反馈的玩家。可只要频道对上,《崩坏之兆:饥荒》确实是一部价格不高、气质浓、完成度相当体面的黑白恐怖调查笔记。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h1][b]连环失踪案牵扯出克系谜团[/b][/h1] 《崩坏之兆:饥荒》以对比强烈的黑白画风、细致入微的文字描述,带来了一场不可思议的离奇案件,玩家将扮演记者深入其中,亲自探查骇人景象背后的秘密。 本作是一款视觉小说游戏,以大量文字内容为主,不过丝毫没有想象中的枯燥乏味,得益于出色的中文汉化水平与细节满满的描写,阅读体验非常不错。 游戏采用了以黑白为主色调的美术风格,每个场景都有大量插画,将一个深邃黑暗的城市描绘的栩栩如生。 故事从主角调查一出回收赃车的案件开始,其追查到了一处略显阴森的地方,就在找到线索后却鬼使神差的被神秘的声音吸引,在一间屋子发现了令人震惊的一幕,一个恐怖的怪物以人为食,而那个可怜的对象只是个幼小的孩子。 回到报社后又凑巧发现了一名孩子的失踪案件,角色本以对工作失去了热情,正是这起案件点燃了其内心的一把火,在经历过失去妻女的痛苦后,其不愿再看到相似的悲剧,于是决定追查到底。 本作的玩法和此类游戏差不多,以对话、选择、调查等要素为主,游戏打造了一个日记系统,流程中遇到的角色、线索、地点等均会自动记录,随着不断推进,部分内容也会随之更新,直到真相浮出水面。 《崩坏之兆:饥荒》的整体表现挺不错,阅读体验、氛围营造等都是值得一试的点,此外还有克系元素的加入,喜欢文字类作品的话可以一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
[h1][b]《崩坏之兆:饥荒》——胆小勿入!见到鬼了?请相信你的眼睛![/b][/h1] [quote]小男孩加夫尼的离奇失踪,竟牵扯出一连串惊天秘密?这是一部黑白素描风的互动推理AVG,玩家将化身一名正义记者来到1927年的纽约街头,调查这起连警方都束手无策的疑案。我们需要通过走访调查、场景搜寻找出线索,采取话术与当事人交流以套出关键信息,每一个选择都将影响故事的发展,前后选项之间还会产生连锁反应,请务必慎之又慎!部分画面较为猎奇惊悚,诡异音效氛围拉满;内容量大管饱,一张电影票钱绝对物超所值![/quote] [h3]【故事剧情】[/h3] 故事来源于美国历史上的真实连环杀人案:一名小男孩在布鲁克林家中的离奇失踪,经多方调查搜寻仍然无果,类似案件却接连发生,一时间人心惶惶,社会不安情绪蔓延。 而我们扮演的正是一家知名报社的记者,在孤身调查“赃车案”时偶然目睹了那位失踪小男孩的不幸遭遇,为阻止悲剧重演,决心彻查这起案件的真相并公之于众。当然,在超自然力量面前我们也并非孤军作战,警局的密友、报社的贵人老板就是可靠的后盾,在调查途中结识的伙伴也将在关键时刻助你一臂之力,别忘了还有家里的可爱小猫(伏笔)! [h3]【游戏玩法】[/h3] 除了触发线性流程的固定剧情外,游戏中还有相对自由的场景探索:我们可以利用一天中有限的时间,挑选你认为更有价值的地点前往搜查,比如嫌疑人家中、公寓住处楼顶、拥有各种藏书的图书馆,甚至是阴暗小巷、荒废建筑、垃圾场等,仔细搜寻都可能藏有破案的关键证据;不过这并不意味着其它没去的地方就没必要去,可能还有一些剧情隐藏在其中构成互补,所以这就叫“有舍才有得,有得必有舍”嘛! 还有与目击者、嫌疑人等各类人士的谈话也很有意思,有的人欺软怕硬非得严刑逼供给他一拳才能得到结果,而有的则需要耐心沟通循循善诱以取得信任,甚至能跟他们成为至交无话不谈。不过好奇心可能驱使你就想选这个看看有什么结果也行,一共五个结局看看你是HE还是BE呢? 游戏中很巧妙的地方在于,有的选项会对故事走向产生连锁反应(即使是一个很细微很无关紧要的动作),而你又不知道到底是哪些有影响,只有经历了之后才会恍然大悟说当初不该那样的。下面举个例子[b](涉及剧透,介意勿看)[/b]: [spoiler]某次与警局密友在公园长椅碰面,他带了一只小狗(他一直不让别人摸他的狗,也不让狗跟别人亲近,你并不清楚为什么),那狗望着你,有两个选项:摸它/不摸它,我选了摸,小狗很兴奋但却被呵斥了。后面跟小孩父亲约好公园见面且不许带任何人,出于安全考虑我还是选择了偷偷告诉密友让他前来。最后在公园我们碰面时,伪装成遛狗人的密友没牵住绳子,小狗冲过来跟我亲热,我又选择告诉孩子父亲实情没撒谎,导致他非常生气不欢而散,这条线索就此中断。故事的发展既在意料之外又在情理之中,现在回想起来,最初要是不摸小狗的话,情况可就没这么糟糕了。[/spoiler] [h3]【有待完善】[/h3] [olist] [*]不清楚是电脑配置还是优化问题,游戏启动后会黑屏好一会儿才能进入主界面。 [*]无法自主保存/读取进度,选项一旦选择无法通过回档更改,选其它分支结局还得再重头打一遍?有点受不了。 [*]有时切屏会导致游戏黑屏卡死,得退出重进才行。 [/olist] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
I really wanted to love this game, i loved the writiing and the ambience, but the gameplay is quite frustrating, lots of bugs laying around and some of the instructions are very vauge. Also, there is only one auto save, you can't just load from some point to explore what would happenned other wise, also, you can't skip the dialogue you've seen in last round, it's just quite time consuming to see the full picutre and I gave up. I stuck in the dreamland trying to sommon Daisy -- i passed this puzzle twice before, but with the exact same steps, I wasn't able to solve the puzzle this time. Extrmely annoying.
本作是一款以文字叙事为主的游戏,在写作手法上文风与叙事描写风格更像传统的欧美悬疑小说写法。 作为一款以黑白线笔漫画为主要美术的风格的游戏,本作在插画上的数量使用毫不吝啬,随着段落文本的推进,对应桥段的插画也同时在左边更新,两者合一使得本作比通过电子阅读软件更模拟还原出纸质书的阅读习惯。 作为一款克苏鲁题材的作品,在引子与描写手法上也在开篇和早期尽可能有意引导观众进入这个题材的脑内预设之中。正如开头所说的欧美悬疑小说写法,其对于环境细节的逼真细致描写也强化了玩家对于角色的代入感。 为了在叙事时间线上让玩家不陷入对时间线的难记,在阅读日记档案时上方会有一条总的时间线进行标记。 在音效使用上制作组也同样做出了随文本与插画的同步音画体验,在角色在文本描述身处一处残骸环境中,制作组模拟出了雨天中雨滴落下后环境发出的那股拧巴声。 本作在文字描述之余,也引入了常规的场景线索探索与互动作为点缀。除了表现手法单一外,其难度也处于在引导范围内较为简单的难度,不太会卡进度影响破坏文本叙事的主题节奏。此外制作组还贴心的在你未完全探索时告知你遗漏线索,即使对于非“舔图”爱好者,在悬疑解密环节中仍会受本能驱动在场景里里里外外再全点一遍。 作为一款克苏鲁题材文字游戏,本作在叙事部分的游玩体验做出了沉浸式拟真体验,受限于题材的特殊性也无法进行剧透对内容进行点评,但对于克苏鲁题材的爱好者,能够以“阅读”形式体验克苏鲁游戏也是别有的特殊体验。
很不错,叙事流畅,翻译也好,氛围渲染更是一绝,开头那一段是真的很有感觉
选地点时有恶性Bug,点击一个地点再取消,所有的互动功能全没了。很多翻译和记录下来的信息对不上,人名对不上,看得人一头雾水。从进到幻梦境之后立刻无聊了起来,本来以为是个有趣的推理解谜,突然就魔幻了起来。浪费时间
w game,急需添加手动实时存档功能 & 好心人攻略指南(迫切.JPG)
atmospheric
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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