
Omega Strike is a metroidvania game with a vast, open ended world and multiple playable characters. Explore the world, learn new abilities, upgrade your weapons and defeat Doctor Omega and his mutant armies!
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Languages: English, German, Russian, Simplified Chinese
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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This is one of those games with some really nice art and music but is utterly boilerplate. One of those games you would see on the list of obscure old games and say "why haven't I heard of this before." then play it and go "ah, that's why." There's something that just feels off about the way it controls, it's level design, and gimmicks. It becomes a real slog of slowly going through rooms fairly early on. It's a metroidvania, but it doesn't really advantage of large interconnected world. The levels feel more like something from a platformer like Mega Man. Backtracking to old areas when not required to progress offers small rewards like some money or the game's version of heart pieces. It would have probably been better off as a level based game. Going through each room feels slow. The gimmick of having three character you switch between isn't really utilized well. I tended to just play as the guy who can double jump because the added mobility was way better than any thing else. It's too easy to forget which character has what ability in the heat of the moment. "I'll just double jump up there. Ah, dang it, that's not this character." Switching between them is done with one button (the shoulder buttons are not used at all,) and that makes switching characters more of a chore. It's feels like the game thinks it's faster paced than it actually is. It has some good ideas, but it doesn't quite know how to implement them.
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Hours played at review time, across 48 reviews with recorded playtime.
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Omega Strike is a very interesting experience that I feel is made for a specific audience, which is great, this may not sound initially helpful but hold your horses we're just getting started now aren't we? So before we start asking questions let's look at what I feel are the main pros and cons of the game. [h1] Pros [/h1] [list] [*] Awesome Retro Inspired Soundtrack [*] Solid Controls [*] Level layouts designed around progressing carefully rather than rushing through [*] Nice Art style [/list] [h1] Cons [/h1] [list] [*] Pace is a bit on the slower side [*] Exploration rewards become somewhat pointless around the mid-late game point [/list] [h1] Neutral [/h1] [list] [*] Boss difficulty can be a bit lacking [/list] In my opinion this game is a really interesting metroidvania title whose slower pace and designs would be a good time that fans of the older styles of metroidvania games would probably enjoy, provided they're alright with the bosses being relatively easy. Video Review can be found here: https://youtu.be/mm7vqoCD9Ts
It has very good art and sound design with pretty good animations, but it is a sadly very boring and forgettable experience. Enemies are generally very simplistic with low variety and lack challenge. The first thirty minutes of the game are extremely boring, backtracking for collectables feels pointless and unnecessary because the only thing you get is more HP and some gold that you can farm from killing enemies and breaking barrels. Early on the core game mechanic of swapping soldiers is even temporarily removed to force you to get them back, for no real good reason. Level designs aren't interesting, platforming challenges aren't challenging, bosses (at least up until 50% of the game is completed) are easy and tedious bullet sponges that require little to no thought. At least two of them look like direct rips from the movesets of Mega Man X bosses. I still intend to finish the game and I'm not mad, per-se, about my purchase. For five dollars on sale I think it was okay enough, and the game is still cheap enough at full price that it's fine. Edit: While wishing that Steam had a more nuanced recommendation system, I want to say that, with caveats, this game can get a recommendation from me. I feel like this studio given some time to learn from this game can make a better product with this format. What is here, isn't bad. It's just disappointing to someone like me. There are, however, specific problems I feel this game as a series (if there is ever any intention to do such a thing) needs to address. First, the early game needs to have a stronger start. Removing a core component of the game after introducing it to the player isn't fun, in my opinion. A first boss that literally only shoots while standing and shoots while crouching and takes a full minute of holding down the fire button to kill isn't fun. Second, obstacles need to be real obstacles that require some skill or thought to surpass. Rock Shot is a prime example of a fake obstacle. The only thing this "upgrade" does for as much of the game as I've seen is act as a progress gate. You just arbitrarily need to beat a boss so your gun can break these rocks, and nothing else. You get no change in how your character plays, no expansion in capabilities, nothing. You just break these rocks now. This is functionally no different from finding a power cell for the various locked doors around the game world, and that's why this isn't a real obstacle. It didn't require me to play the game any differently, or use some new tool that can have applications elsewhere. Third, bosses in the first half of the game need to have a wider variety of attack patterns and moves that challenge your platforming ability. They also need to have less HP. Fights should not feel like a grind that goes on forever just because of how much health the boss has. They need to have a faster pace. Make the boss more dangerous, reduce the time of the fight, have more things happening. Once I'm actually finished with the game I will continue with a further expansion of my review.
Went in with low expectations and came out with my mind blown. This is a fantastic game and an excellent metroidvania. At first I was a little worried about having to switch between three characters each with their own unique shot patterns and abilities, but that feeling quickly vanished after experiencing how brilliant it's all put together. The platforming is awesome, the bosses are fun and the abilities earned to explore new areas make sense and are fun to use. I played in normal difficulty and it felt perfect. It started out nice and easy and the small steps in difficulty are spot on. Music is fantastic as well. It's reminiscent of the sound chip from SNES games and it's really catchy stuff. My only minor gripes- there's chests, medkits and heart containers scattered about, and while you can see how many you've earned in each area, there's no way to tell where exactly they are, even after you "discovered" the map. So if youre a completionist you'll have to backtrack through each and every area to check everything again. It would've been awesome if there was something you could buy in the shop toward the endgame to show everything you missed on the maps so if you want to you could go back and get them all, but it is what it is and I didn't let it bother me from enjoying the game. Like metroidvania games? Platformers? Run n gun? Awesome soundtrack? Buy this game.
Omega Strike to całkiem przyjemna dwuwymiarowa gra akcji z elementami metroidvani. Wcielamy się w trzech bohaterów (każdy z nich posiada unikalne umiejętności i zupełnie inną giwerę), eksplorujemy rozległy otwarty świat, szukamy ukrytych skarbów no i oczywiście walczymy z całkiem liczną gamą przeciwników (w tym z bossami na których pokonanie musimy znaleźć odpowiedni sposób). Wszystko to podane jest w pixelart-owej grafice i świetnie nadaje się do ogrywania na Steam Decku. Zdecydowanie polecam!
So besides the soundtrack, this game was developed by one person. My positive review is graded on a curve based on that. That said, Omega Strike has a few issues that keep it from standing out amongst similar games in the genre. While it is a solid title in most regards, the constant backtracking within the handful of available levels really turned into a slog. This wouldn’t have felt like such a chore if the map was better designed. Trying to remember where you have and haven’t been gets more confusing as you progress, which in turn leads to more annoyance. There is a helicopter for quick travels to the start of each level, but this is only for the main areas. Plus some of these levels have only one way in or out, so to get out of them you need to do a long backtrack or you have to buy a beacon that sends you back to the main hub. This got old pretty fast. There’s weapon upgrades, but they get maxed out pretty quickly. Plus they don’t have a lot of heft to them. Your three characters gain special abilities as well, but these are granted at predetermined times during the game. Some of them , like the dash ability, come so late in the game it’s like ‘why even have them in the first place?” So with all that out of the way, there is some fun to be had with this game. There’s a decent variety of enemy types and the combat and platforming does provide some fun. The controls are tight, easy to learn, and become intuitive quickly. Plus the overall level designs are done well, especially for being the work of one dude. Again, if the game’s map was more helpful, this would have really let that aspect of the game shine. Presentation was solid. Graphics, while not amazing, were good enough. Soundtrack was above average, while the sound effects were merely okay. If you’re a fan of the genre and can deal with the (over)exploration and mild grinding aspects,,you’ll most likely have a good time with Omega Strike. Just keep your overall expectations low.
算是挺标准的银河城游戏,玩过了这样类型的通关起来还是没有压力。画风挺可爱的,游戏手感也很不错。 至于缺点我认为主要有两点,一是收集要素不合理,很多分支千辛万苦跑过去,结果发现是个金币宝箱,挺泄气的;二是关卡长度过高,存档点少且没有传送点,让人不想去收集那些金币,这一点做的不如银河战士或者恶魔城好。 总体来说喜欢银河城类型的玩家,还是很推荐的,基本没有解密,也比较适合喜欢合金弹头的玩家?
I've played games from Woblyware before and love the Devious Dungeon series, but their first bigger game and their first vania... falls flat. You know they messed up when you get angry when you find a chest. They didn't plan the levels well and they have too many chests and too much money and you'll have the weapon upgrades way too quick and all you can spend the money on from then is food. It wouldn't be too bad if you didn't spend so much time going down a path only to find a chest you don't even need.
[h1] КОГДА ТЫ ОДИН И ПЛОХ ВО ВСЁМ [/h1] Вот вам метроидвания созданная одним человек сделавшим всё, кроме музыки. И вроде неплохо, но чем дольше проводишь время в игре, тем всё кажется однотипным и ленивым. Сюжетная завязка, как в старые времена доктор зло всех обманул и создал суперсолдат и только ваш отряд, не сделавший прививку, остались целы. Найди доктора и победи! Зачем сюда приплели метроидванию, если изучать нечего? Шахта, лес, лаба! Можно было забацать линейное приключение в стиле мега мена с секретами. Думаю, вышло бы чуть лучше. Стоит уменьшить время прохождения игры с 6-7ч до 3-4ч. Музыка и звуки стрельбы ужасны, спустя час выкрутил весь звук на минимум, спустя ещё час полностью отключил. Мне звук автомата от сержанта ещё потом 30 минут слышался, как флэшбеки. Кнопок в игре мало, но переключение командой завязано на одну кнопку и только на следующего напарника. Стрельбу придётся держать всё время. По началу у каждого напарника свои навыки, а на деле мужиком с гранатомётом пользуемся лишь чтобы двигать камни. Всегда сержант с автоматом, ведь у него урон больше, чем у напарника с дробовиком. Чел с шотганом нужен лишь ради двойного прыжка. Двигаясь дальше по сюжету, новые способности чаще даются сержанту и зачем тогда остальные 2? Стоило оставить только сержанта и возможно выдавать только ему новые улучшения. Локации затянуты, переход в одну происходит через другую, что чертовски неудобно. Ближе к концу всё становится засрано врагами и метр нельзя двинуться, не попав под пулю. Все они жирны и впитывают очень много урона. Однозначно не играйте на тяжёлой сложности. Зачем вообще выбор сложности был сделан? Метроидвании в которые мне довелось поиграть, были без уровня сложности. [h2]ИТОГИ[/h2] Покупал за 50 рублей давно на распродаже и угробил 6,5ч на полное прохождение. Потраченного времени жаль! И вам тратить не советую. Как по мне игра не плоха на базовых концептах и скорее всего сам разработчик в неё и не играл и поэтому получилось, что получилось. [h2] Всем спасибо, кто дочитал. Обзор был написан после полного прохождения игры. [/h2]
Omega Strike is a strong title for any plateformer enthusiast. Of course it has some flaws, like the lack of difficulty or the generic scenario, but the qualities offered by the game put those minor details to oblivion : - Nice pixel art - Catchy tunes - Perfect controls - Simple yet great mechanic : choose between 3 characters regarding their skills in order to bypass difficulties. Plus it's extra cheap when on sale.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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