
OMEGA 6 The Triangle Stars is an adventure game with 16-bit styling, based on the manga by former Nintendo art director, Takaya Imamura.
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About
From the pen of former Nintendo art director turned manga artist, Takaya Imamura, and developers of the Retro Mystery Club series, Happymeal, comes a 16-bit styled retro-future, adventure, infused with RPG elements: OMEGA 6: The Triangle Stars.

A Turbulent Quest for the Ultimate Treasure
Follow the adventures of Thunder and Kyla on their spaceship, Omega 6: two androids entrusted with discovering a new planet for the human race to inhabit. But before they find mankind's new home, they must locate the ultimate treasure in some ancient ruins to pay off... a planetary loan?! Their quest will take them to three different planets, the first planet is Impostar, a planet filled with aliens from all four corners of space. The second planet is Igni, a fiery planet with a harsh environment. The third planet is Froslara, a planet as frozen as its residents are rich.
And on every planet, new encounters and incidents await!

Over 100 aliens! An adventure combo-meal of mystery & drama!
During your treasure hunt, unexpected encounters await at every turn via random events. You can explore freely while working as a bounty hunter, delivery person, or just shopping for items: how to play is up to you. For the completionists, there's a gallery to record all the intergalactic rogues you meet, sub-missions, and training where you can battle powerful opponents! Contrary to its name, space is very full!

Battle rival treasure hunters and a plethora of aliens in card-based battles!
Treasure attracts trouble, leading to card-based battles with anyone from rival treasure hunters to unknown aliens lurking about. With a set number of cards in your hand, read through your opponent’s strategy and forge a path to absolute victory! Inside your spaceship is a bonsai that bears fruits. Use them to boost your abilities or switch your opponent’s hand with yours. This bonsai also bears Magic Fruits, which will hold tremendous powers, but use them at your own risk!

Story
Earth, somewhere in the distant future.
Thanks to a technology that extends the average lifespan up to about 400 years, humanity lives comfortably, despite the societal problems associated with an aging populace.
Then, one day, a wormhole appeared suddenly near Mars. Via this phenomenon, Earth saw an influx of aliens and, before anybody realized, all the planet’s major cities were occupied by these migratory extra-terrestrials.
Concerned with this situation, Dr Victor Franklin, a leading researcher on longevity, decides to search for a second Earth. In order to that humanity may thrive once again thrive once their new home was found, he creates two androids, Thunder and Kyla, and sends them in on their quest aboard the Omega 6 spacecraft.
And thus began Thunder and Kyla's long and extraordinary adventures.
Takaya Imamura is well known for his fantastic illustrations, so it’s only fitting that you get a digital art book with your purchase of the game. Don’t forget to flip through it and admire Imamura’s unique visual style and exceptional character design!
Story & Art by Takaya Imamura
Takaya Imamura joined Nintendo in 1989 and worked on the art direction for series like Star Fox, F-Zero and The Legend of Zelda. He left Nintendo in 2021 to work as a lecturer at the International Professional University of Technology in Osaka. Being an illustrator, he also launched his first manga Omega 6 in France in October 2022, via Omaké Books.
Sound by Shinobu Amayake
Shinobu Amayake composed music for Nintendo games such as Stunt Race FX, NES Open Tournament Golf, Wario’s Woods and Pokémon Ranger: Shadows of Almia. After leaving Nintendo, she now works as a pianist and a jazz vocalist performing in Kyoto and Osaka.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A good and breezy adventure game! Great character designs and a fun story. The battle system can be a little repetitive, but certain items can help alleviate this problem. Gets a recommendation from me!
It's a visual novel of my head-canon of the F-Zero universe outside the GP. The F-Zero GP embodies the gritty, high-stakes death race ('Do I boost? Do I spin this guy into the barrier and blow up his machine?'), while OMEGA 6 offers a goofy, light-hearted space adventure (iyou're finding space treasure in a universe where fights are decided with rock-paper-scissors...). I'm having so much fun exploring this world, encountering hundreds of quirky, unique characters. There's a bio for each character you encounter. Even minor NPCs have their own backstories in their bios—sometimes ones the protagonists don’t even uncover through conversations—which I am absolutely here for! 👏 Overall, I'm loving this game so far!
This a fun point and click game with an interesting battle mechanic (rock/paper/scissors). I bought it for the graphics and stayed for the story. Completely hooked trying to solve puzzles and learning how to use all the equipment. Yes, the rock/paper/scissors part gets painful after a while, but at least it has some strategy. Highly recommend the game if you are looking to support art and storytelling.
A very fun text rpg game from the guy who designed all the worlds and characters of fzero and starfox, it feels like it could take place in the same universe, and it has more bounty hunting than metroid ever had! I will find every alien character! they all have very interesting designs!!
The old, best type of adventure game gameplay. 70s anime feel. Has pretty funny dialogues. The battles feel too luck based and is frustrating to go through.
The combat of Omega 6: The Triangle Stars feels like a complete afterthought, bloating its runtime with repetitive and tedious battles that serve nothing more than to frustrate, ultimately distracting from its charming cast and endearing text adventure exterior. Full Review: https://neoncloudff.wordpress.com/2025/05/01/now-playing-april-2025-edition/
今村孝矢さん、本当に素晴らしい作品を本当に有り難うございます。 任天堂在籍中での 外部 財力・権力者(ムジュラの仮面のモデルの噓つきサディストのクソガキ)からの 不当な要求への責任ある対応は、本当に素晴らしかったと思います。本当に有り難うございます。
OMEGA 6 The Triangle Stars presents itself as a vibrant and affectionate tribute to a bygone era of gaming, drawing deeply from the aesthetics and sensibilities of classic 16-bit adventure titles. From its opening moments, the game throws players into a colorful, comic-book-styled universe where android adventurers Thunder and Kyla set off on a mission driven by equal parts necessity and wanderlust. Humanity, having outgrown its space on Earth and strained by the realities of interstellar coexistence, is pushed to the brink of finding a new home. The pair’s journey into the region known as the Triangle Stars is fueled by the promise of an ultimate treasure hidden within ancient ruins—something valuable enough to help secure a new future for their species. This premise operates less as a grim sci-fi forecast and more as a lighthearted springboard into a galaxy filled with oddball personalities, exotic planets, and unpredictable detours. The presentation is one of the game’s strongest features. Everything—from the pixel environments to the playful character art—leans into nostalgia with conviction. The world feels like a long-lost title from the Super Nintendo era, revived with a modern appreciation for clear, expressive pixel work. Each planet you visit has its own distinct identity, filled with lively marketplaces, alien towns, desert outposts, and long-forgotten ruins that echo the charm of vintage Japanese adventure games. Conversations, exploration sequences, and environmental interactions are framed in a way that feels handcrafted, as though each screen were lovingly built to evoke that sense of retro wonder. The influence of Takaya Imamura’s artistic style lends additional personality, giving the cast of characters a distinct, expressive look that further reinforces the game’s comic-book tone. Moment-to-moment gameplay balances exploration, dialogue-driven progress, and a simple but unusual card-based combat system. Traveling across the Triangle Stars means talking to eccentric locals, searching for clues, taking on bounty jobs, and poking around environments for hidden collectibles. The freedom to pursue side quests or follow the main treasure hunt lends the adventure a relaxed pace, encouraging players to immerse themselves in the setting rather than rush through it. When conflict arises, the game shifts into a rock-paper-scissors combat structure, made more strategic by the ability to track what cards opponents hold or modify outcomes with consumables. The system isn’t layered enough to compete with fully developed tactical RPGs, but it adds a playful rhythm to encounters while maintaining the overall lightness of the experience. The tone of the story embraces its pulp inspiration, leaning into humor, whimsical detours, and a sense of breezy adventure rather than heavy narrative drama. Interactions with alien species, negotiations with quirky merchants, and jobs offered by strange individuals create a universe that feels bustling and eccentric. This lightness is a major part of the game’s appeal—the narrative doesn’t burden itself with complex moral conflicts or philosophical themes. Instead, it plays like a serialized sci-fi comic: episodic, energetic, and often endearingly silly. This approach also means that the emotional stakes remain modest; the fun lies in exploring the universe and meeting strange characters rather than unraveling a deeply introspective story. However, the game’s commitment to retro authenticity is both a strength and a potential obstacle. Some players may feel that the minimal animation, static panels, and dated interface conventions make scenes feel stiff. Interacting with NPCs or navigating menus can sometimes feel clunky by modern standards, and certain mechanics—like needing to manually call out to characters before talking—augment the nostalgia but can slow down the pacing. While the rock-paper-scissors system has enough variables to avoid feeling entirely random, battles can stretch longer than necessary, occasionally exposing the limits of its simplicity. Likewise, the game’s structure leans heavily on errands, fetch quests, and loosely connected objectives, which may feel repetitive or scattershot to those expecting a tightly orchestrated storyline. Despite these limitations, there is an undeniable charm in how OMEGA 6 commits to its vision. It confidently embodies a retro spirit without trying to synthesize modern conventions into its design. The blend of pixel art, offbeat humor, straightforward combat, and open exploration creates a distinctive experience that appeals most to players who appreciate games primarily for their personality and atmosphere. The adventure feels relaxed, expressive, and even cozy in its own way, offering moments of discovery and delight within its colorful sci-fi framework. In the end, OMEGA 6 The Triangle Stars succeeds as a heartfelt love letter to classic adventure gaming. It delivers a universe filled with style, character, and an easygoing charm that stands apart from more polished contemporary titles. Players who enjoy retro aesthetics, quirky sci-fi worlds, or light exploration will find it an enjoyable and memorable journey. Those looking for deep mechanics, sweeping narrative arcs, or highly animated presentation may find themselves wishing for more, but for anyone willing to accept its retro identity on its own terms, OMEGA 6 offers a warm, imaginative, and distinctly nostalgic adventure through the stars. Rating: 8/10
You REALLY need to be in the right frame of mind to make it all the way through Omega 6. It can be really trying at times, because the rock paper scissors combat is, well, it's exactly how you expect RPS combat to happen sometimes, which can be frustrating! And also the game finds opportune ways to turn you away in annoying moments, like the temporary pass situation for example. But there are a lot of things about Omega 6 that make it worth trying, from its sincere presentation, to its authentic 16-bit sound and feel, and some truly bizarre but interesting mechanics like the bonzai tree. It does feel like an SNES game that got lost in time, but the kind of SNES game that made people slam their heads into walls until GameFAQs came into existence.
好玩,风趣幽默的小品游戏,角色设计很有特点。 [spoiler] 一开始注册宝藏猎人时一直讲价可以压低到1000。 [/spoiler]
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