
Okashi Towers is a Real Time Strategy game with Tower Defense elements. Gather candy resources to build tower units or go on offense and summon creatures to attack other player bases. Join with up to 8 players and choose one of the four factions that fits your play style best
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About

Okashi Towers is a Real Time Strategy game with Tower Defense elements. Gather candy resources to build defensive tower units or go on the offensive and summon creatures to attack other player bases.
A mixture of tower defense and RTS. Control a base and spend candy resources to summon upgradable tower units to build defenses and increase the amount of candy resources received over time. Spend resources to summon offensive units that can be controlled individually in an RTS style to find and destroy enemy units and their base through fog of war.
Solo Story Mode Campaign
Online Multiplayer Up to 8 Players
Play with any combination of up to 8 Teams and 8 Players (or NPCs)
Create custom designed maps in the Map Builder
4 Factions to choose from, each with a different play style
Multi-language Support

Artwork by Shiruht
Genres
Stats
Languages: English*, Japanese*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very chill RTS and Tower defense game to play with friends in a great pixel art style :0
This game is a true hidden gem, offering a unique blend of RTS and tower defense gameplay, all wrapped up in stunning pixel art. The engaging and skillful gameplay had me hooked, even though I wasn't a big fan of RTS games before. I'm craving more!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun tower defence game where you are both on offence and defence, you can play with others or against bots and also create your own maps to play. I really enjoyed testing this game
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This was a hybrid RTS/TD game with phoned in pixelcrap graphics and marketing material that looks like a bunch of AI slop So, "Okashi Towers" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Now on to pricing and value for gamers. There's no initial download price, but the developer was delusionally charging $10 USD for this. No pixelcrap is worth $10. If amateur developers want to get paid the same kind of money as real developers, they should probably learn how to do graphics properly. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 6 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Okashi Towers is a fun game. Tower defense and RTS blend well here. Playing with friends is a highlight, but the bots make a this a well rounded game if you are playing when your friends arent. The art is great. I really liked this game.
Played once, became a pro. Undefeated. Good Game -Skipped Tutorial, went straight to pvp.
Fatty Catty falls off treadmill when i click it 10/10 would recommend
This game mostly feels like an RTS with a little tower defense thrown in. The game is played in fog of war, so you are always guessing where your opponents are. The trick seems to be waiting for the right moment to pounce on an undefended base. Of course it's probably undefended because they are on the way to destroy your base! While there are several different unit types I found that whomever has the most generally wins, so like a lot of RTS games the primary strategy is trading off resource gathering vs attacking. The graphics are pretty in a retro 8-bit kind of way and I enjoyed the soundtrack. The interface requires a mouse AND keyboard to play comfortably. Playing on my laptop I wished for more hotkeys along the lines of starcraft 2, such as an attack key (right click isn't so easy on a touch pad, guys). There's a new tutorial now that also serves as a single player campaign. It is played pretty hard for laughs - so even though some of the topics covered were pretty familiar (eg camera control) it was in no way painful to sit thru, and it did help a lot relative to the older version which was honestly kind of confusing to play.
[h1] 万圣节来了!收集糖果,建造防御塔,召唤可爱生物开干吧! [/h1] 这是一个可爱的像素塔防游戏,通收集资源然后建立防御塔以及召唤可爱刺猬、猫猫等生物和万圣节怪物开干。游戏有单机故事模式以及多人联机模式(最多支持8名玩家),还有可以能自定义地图的编辑器,也有玩家自制地图可以尝试。 但是游戏颜色单调(万圣节也不全是黑橙色啊喂!)看久了眼睛会有点花。 有中文,但是有的翻译不完全。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.