
Survive five one-minute shifts in a fast arcade horror game. Sort cargo, purge suspicious packages, block three little intruders, earn bounty, buy hacks and renew medical insurance between shifts. Short runs, sharp pressure, corporate nonsense.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to OFS.
You are a freight operator in the busiest orbital depot in the galaxy. Your contract is simple: survive five one-minute shifts.
Three conveyor belts feed your cabin without stopping. Normal cargo passes through. Suspicious packages appear. Three little intruders try to reach you. Read the belts, manage your energy, and stay operational until the end of each shift.
A perfect run can last only five minutes. Winning one is another story.
Purge suspicious packages
Use the IEM Purge to destroy suspicious packages before they reach your cabin. The more packages you purge at the same time, the more bounty you earn.
One package is safe.
Three packages are profitable.
Five packages are probably a bad idea, but a very good payout.
Manage your energy
The IEM Purge, the Brake, and the Security Shutter all consume energy. Energy does not regenerate on its own. Request batteries at the right time, or finish your shift with an empty system.
Block the intruders
Three little intruders can attack your cabin. Each one has its own path, timing, and warning signs. The Security Shutter can stop them, but every second it stays down costs energy.
Stay medically covered
An accident does not always end the run. OFS calls it a work incident.
You have limited medical coverage. When your coverage reaches zero, the run is over.
Between shifts, you can renew your medical insurance to stay in the contract.
Hack the system
After each shift, OFS applies a new corporate measure: weaker batteries, more suspicious cargo, disabled warning signals, or increased conveyor pressure.
A black market terminal lets you hack the system between shifts. Reduce the cost of your IEM, improve your batteries, lower conveyor pressure, or gamble on bigger multi-clear payouts.
Every upgrade can save your run.
Every bad choice can ruin it.
What to expect
- Five one-minute shifts
- Short, hard, replayable runs
- Three conveyor belts to watch
- Suspicious packages to purge with precise timing
- Bounty rewards based on multi-clears
- Three cartoon intruders to block
- Limited energy with no passive regeneration
- Medical insurance to renew between shifts
- A black market hacking terminal
- Cold, absurd corporate satire
OFS does not need you to be a hero.
OFS needs you to be profitable.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Korean, Japanese, Russian
Reviews
Not so easy! Plenty of retries to complete the game and find the good build.
OFS is a small arcade game about managing conveyor belts, purging suspicious packages, dealing with intruders, and balancing limited resources. The core gameplay loop is simple to understand, yet surprisingly challenging and addictive. The short run structure works well, making it easy to jump in for a quick session while experimenting with different upgrades and strategies between shifts. Managing resources creates a constant sense of pressure that rewards observation and quick reactions. Overall, OFS is a straightforward arcade game with a focus on observation, quick reactions, and resource management. If you like short but intense score-chasing arcade games, this might be worth a try.
The game is fun; even though there are explanations provided, I have to admit I can't be bothered to read through walls of text. I would have really appreciated an in-game tutorial—there are times when I don't understand why I can no longer press the switches. The game is very difficult, but it offers a real challenge when it comes to managing your energy. Overall, it's a fun game; it remains to be seen if there will be any updates.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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