
Offroad: Dead Planet is an offroading adventure game. Play as a young driver, journeying to Earth and unwilling to abandon the old planet to ruin. Experience complex vehicle physics, dynamic terrain, soft tires, a reactive driver, trash to pick up and robots, all while carving your own path.
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About
OFFROAD: DEAD PLANET is an offroading adventure game. Play as a young driver journeying from Mars to Earth, ready to drive and unwilling to abandon the old planet to ruin.
Complex suspensions, permanent environmental changes, vehicle damage and crunching, terrain modification with ruts and tracks, soft body deforming tires over rocks, a driver that's fully physically simulated, trash to pick up and robots that try to murder you all while carving your own paths across a nearly dead, dystopian earth. Offroad your way across rocky plateaus, over islands, deep in forests, through caves, above toxic fog, on mars and who knows where else, to build new paths and begin cultivating a vibrant future.
Rock Crawling
Tactically navigate rough terrain filled with rocks, trees, logs and abandoned structures. Try to find the best line to climb, often with many choices of both route and vehicle. Balance careful planning with split second decisions while learning the unique physics of each vehicle. Tires squishing against hard surfaces, suspensions scraping against rocks and the friction of your wheels against each surface contribute to the vehicle's ability to climb.
Dynamic Ground
Terrain reacts to your vehicle and the changes remain. Mud gets ruts in it, sand gets pushed aside or compressed, grass gets torn up eventually creating soft muddy ground. Various types of terrain each have different influences on your driving so as you modify the terrain you'll need to adapt. Careful navigating up a hill of grass or you'll end up sliding on the mud underneath while struggling to get over ruts you've dug with your tires. Or use the dynamic terrain to your advantage by driving the same routes over deep sandy terrain, clearing away that top layer to create solid, packed down, stable paths.
Explore, Transport, Build
Explore the terrain of a future Earth (and Mars!) finding hidden caves or treacherous cliff paths. Complete missions like collecting trash, powering signal towers, jump starting solar panel arrays and activating generators. In the process, find the best methods to transport materials like logs, paneling, metal plates and supports to build and repair everything from bridges and camps to cabins, gardens and pollinator stations. Either manage your time well to make it back to camp before nightfall, equip your vehicle for the darkness of night or be sure to build your camp close enough to your route for an easy stop to wait out the dark.
Helping People & Saving The Environment
Starting on Mars and journeying your way to an earth full of people mostly left behind by the space faring society, you'll be helping characters with all sorts of varying needs, goals and beliefs - the only common denominator is a need for some driving assistance! With a planet on the brink of collapse, you'll journey to Earth from Mars and begin harmonizing nature with a humanity ready for new growth. As you do, learn what forces are behind the destruction of Earth's ecosystems and save the planet .. starting with one pile of litter and planted seed at a time.
Vehicle Physics
The vehicles all have unique suspension setups, allowing variation in axle tilt, spring, dampening, angle and resilience. The entire suspension is physically simulated, meaning when you hit a rock hard at a bad angle or grind your axles against something, you'll feel the mechanism react - or bend. You'll need to manage the harshness of your driving as the engine, transmission, chassis, steering and tires of the vehicles are all damageable. Not only do they have mechanical effects but they'll bend, break, hang off, deflate and spark. Explore different vehicles over time and learn their unique strengths and weaknesses as you conquer the large variation of challenges!
Physically Deforming Tires
The tires squish, bend, pop and grip to various surfaces differently. They are simulated as complete soft body objects, allowing for them to grip around objects, the sides to press against surfaces, to bend with momentum in high speed turns, and their shape to be fully responsive in all situations as you drive up cliffs, over rocks, or through water and mud. They can be damaged if pushed too hard, deflate or even be destroyed entirely. Different tires' tread depths determine the ratio of friction between smooth and rough surfaces, allowing some tires to be better suited for concrete or asphalt while others produce the most friction while ripping through mud, rock, grass and dirt.
Reactive Driver
The driver is always simulated fully with physics, flexing their muscles to stay in position and hold on to that steering wheel. They have an air level that is hindered by a trash filled area, and a requirement of nutrition that, while easy to maintain, can become dire in a bad situation. They can even be knocked unconscious with a hard enough impact to their head, which in the wrong situation while driving can send you careening out of control. But once you wake up again, you can regain control of the vehicle as long as you can get one hand back on the steering wheel.
Time Trials
Test your abilities in the extremes, driving as fast as possible and executing the perfect lap. Push the vehicles, and yourself, to the limits of ability to get the fastest time in time trials. Cut routes through the terrain to build an optimal line, leaving tracks and ruts, modifying the ground as you drive over it with each lap - and try to perfect your driving to get the fastest run possible.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
After discovering and then following the development of this game and talking to the developers themselves since late 2021, playing the numerous iterations of the demo, the game does not let me down after following and waiting for release into Early Access. The complex mechanics of the vehicles and the numerous failures they can suffer at your own hands and exploits, allows you to really feel like the vehicles are an actual analogue of a vehicle as opposed to just a faint representation of one. Being able to bend entire control arms, warp shocks and springs, pop your tyres, hydrolock your cylinders, shatter your differentials or shear your half shafts turning you from a 4X4 capable truck into a 4x2 laden lump with a sloppy differential cause it can no longer convert the torque across the drivetrain. Mix this along with the fact you need to sit and plan and process putting thought into the routes you take, how many times you take them and the weight and types of loads you take as to determine the state of the trails you leave behind for future trips making it easier or harder to traverse due to how muddy and deep the trails you score after yourself are. Allowing you to leave a physical and permanent mark on the world around you. A feature missing from games like that of Snowrunner and other games where the world building is supposed to be such a strong key feature and selling point but is torn away when you switch regions. These two points alone promise to bring along a foundation for something truly great, a world that is actually reactive to the player and a set of tools and vehicles that will behave and work only as well as the play treats them, enforcing thought and consequence instead of just mindless recklessness without repercussion. Offroad: Dead Planet has launched with a limited number of areas (2 as of the time of writing this) but with plenty of content in both, with the developers very responsive and eager to expand and work further on this seemingly passionate project of theirs. (I encourage all to go to their discord linked on this store page as they tend to post small videos and such of what they are working on in advance and converse with others on a regular basis and love to hear feedback.) All in all, I highly recommend this game, although it is short right now and needs a few touches here and there in regards to optimisation for some lower end hardware, plenty of content is planned and those who haven't played all the previous builds will squeeze a lot more hours out of the current content than someone like myself who has. I can see great things to come for this and intend to keep following and playing with great interest.
This a very enjoyable game in my opinion. lots of attention to detail in this game, the areas look nice the dialogue that the characters have is nice and shares details about the games story. overall i think the game is really fun and if your into driving, offroading, hauling, exploring, or completing missions/tasks then i think you would enjoy this game.
The game has a LOT of potential to be awesome! The way that the paths change with your continued attempts is super interactive. The areas around the maps are pretty and make the maps feel more real. I look forward to the new maps that get added down the line!
Picked this up on a whim. Even though it's very early EA, the parts that are in are quite entertaining. After talking to one of the devs their plans for where the game is going have me excited. I think we'll see some pretty fun updates as time goes on. The vehicle dynamics are a lot of fun, some of it quite challenging. I'd at least recommend watching this game because I think it is going somewhere.
Do it for Old Lady Applesauce.
WOW WOW WOW! The game is unoptimized and has a little jank to it, but WOW does this have tons of charm. This thing is BRIMMING with potential. I played the demo and was like "Yeah okay, that was kinda fun, a little janky, but I'm looking for a new offroading game anyway, I'll toss this guy a 20." Man did it totally come to life after the demo. Fortunately you don't lose your progress cause the training area is a little boring. I'm still in the first mission and it's been a TON of fun. Reading the front page I kinda thought "Man this dev is trying to throw too many flavors into the pot all at once and I feel like few of them will taste just right". I was incorrect (thus far, anyway). The fact that night is actually pitch dark leaves you with a sense of tension and stress to get to a campfire before nightfall. EVERY little thing on your vehicle can break. I was just trucking along (albeit a little too fast) and my friver's side steering knuckle bent when I hit a rock I didn't notice. Much like IRL, I was not entirely disabled and thankfully was able to complete the last parts delivery before resetting, but that was an awesome intense feeling. Now having to navigate climbing rocks with a messed steering position simply from not paying attention. The game has a great risk/reward feeling. Great job, dev. I look forward to further development.
Игра гораздо глубже, чем кажется… Кому любопытно, могут ознакомиться с моим прохождением игры. The game is much deeper than it seems… Those who are curious can check out my Let's Play of the game (in Russian). - YouTube https://youtu.be/m9UEtpPpAZY - RuTube https://rutube.ru/plst/1312927
After finishing snowrunner, mudrunner, expeditions, etc.. this is where you end ... but knowing exactly what you love about offroading, peace my brothers!... who else on shrooms huh? (Edit: I refunded this game cuz i needed the money sorry devs)
Just spent 3 hours to be stuck in a night cycle with no way to fast forward or even see where I am going. This is a game breaking issue that is partially solved IF you find a campfire, I am on a map with no campfire marked and no way of even trying to find one. I will change my review if this is solved but sitting for 30 minutes+ waiting for time to pass not being able to do anything is a serious issue for this game. Edit: Died as the sun came up, no way of finding food/time warps... Don't buy until they fix it
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