
The office is under zombie attack! Recruit coworkers and survive the outbreak.
Modeled estimate, not a reported figure. How we estimate →
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The office is under siege by a horde of relentless zombies! Can you survive and protect your coworkers? Arm yourself, rally your colleagues, and strategize to eliminate the undead menace. It's up to you to save the day and restore order amidst the chaos. Will you rise to the challenge and become the hero your office needs?

Battle relentless zombie hordes and save uninfected workers by leading them to safety

Assemble a team of elite coworkers from four classes—Soldier, Medic, Engineer, and Athlete—to defend your workplace.

Enhance your skills and those of your recruits, and uncover powerful weapons to face increasing waves of enemies.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Reviews
Solid twin-stick zombie shooter with light squad mechanics, but also clunky resource collection and occasional combat glitches. This zombie shooter skips the narrative entirely, dropping you straight into the action with a simple setup: pick one of three maps, choose your difficulty, and get ready to survive a set number of increasingly intense waves. At its heart, the game is a twin-stick shooter. You’ll be mowing down hordes of zombies with unlimited ammo and smooth aiming mechanics. Each wave comes with a primary survival objective and the occasional side mission, usually involving a quick gold reward that can be used to upgrade your arsenal or build defensive turrets between waves. What sets this game apart is its worker recruitment system. As you fight through the waves, random NPC co-workers appear. You can either escort them to safety for extra reward or recruit them into your squad. These recruits can take on one of four roles: soldier, medic, engineer, or athlete. Each has a distinct purpose: shooting enemies, healing allies, fixing/building turrets, or dealing melee damage. The game nudges you to match the job to a recruit’s strengths, visible via their ID, but even if you mess up, you can reassign their role later, though it'll cost you. Recruits can be upgraded across four job stats (up to ten levels each), and they can also be outfitted with better gear using resources dropped by defeated enemies. Unfortunately, these resources aren’t collected automatically. In the heat of battle, this leads to a frustrating design flaw—if you don’t grab the loot before the final zombie dies, it disappears forever. Combat overall feels satisfying, but there are occasional hiccups. When the screen floods with zombies, the hit detection can become unreliable. You’ll sometimes fire into a crowd and not register damage as expected. It’s as if the engine struggles to keep up with the sheer volume of projectiles and enemies on screen. In the end, the game doesn’t offer anything groundbreaking, but it delivers a decent time for fans of defense/horde shooters.
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Concurrent players on Steam, sampled daily since tracking started.
Fun version of a squad shooter. It seems that the recruited squad members level up and become more powerful the longer they survive and more actions they are able to perform successfully. You also get the opportunity to manually upgrade their stats and equipment by spending money or upgrade points in the headquarters. During the longer modes I found myself getting attached to the team members and trying to protect them because I had spent so much time and resources upgrading them. Devastating when they get overwhelmed and you need to start again. In the easy modes the game already starts you off with enough money that you don’t need to worry about missions and money, but it helped to understand how to play the game before trying harder modes. But the harder modes really require focusing on earning money through mission completion and survivor evacuation to have enough to buy upgrades which creates a good loop of gameplay. This meant that each mode offered a different challenge and meant progressively more features of the game needed to be used correctly to succeed. The music seems like it is amplified when battling lots of enemies, more noticeable after switching to the heavy music soundtrack. The alternate music gave the game a completely different feel and the gameplay seemed more frantic. Some of the sound effects like the recruit death and mission failure could be louder because they weren’t so obvious. It would be nice to have more levels and modes to play
I love twin stick shooters and this is pretty TBF. Sometimes the controls feel loose and the action slows the frame rate for some odd reason - I like it - bit samey samey - needs more levels and variety - worth the money though!"
Office Outbreak Savior feel clunky and slow, and just another reason why I don't like twin shooters. However over all the game is alright and on the cheap side. If your looking for a squad shooter then this could possibly be it! Enjoy [url=https://store.steampowered.com/curator/28820007] Recommendations [/url] [url=https://www.youtube.com/@kreatorb] YouTube [/url] [url=https://www.tiktok.com/@iplaykreatorb] TikTok [/url]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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