
ODA is a retrowave-style puzzle platformer. It's smart and unusual. Can it change your perception of space, time and your own life? Hopefully not. But it can enrich your perception of space, it can challenge you with quite unusual swap-mechanics.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
The great portal game is only simpler. a leisurely game, a lot of puzzles, pleasant music. The main thing is not to rush and you will like the game.
Nothing new, nothing interesing, nothing good. Bad animations and idea. Arts like from bad manga. Thats all you need to know.
ODA is a great retro-wave puzzle platformer. I liked the original puzzles and level design. The game is very atmospheric, the graphics and soundtrack are nice.
A simple puzzle game with neon graphics. The mechanics of the game are easy to understand, but the puzzles get harder as you go.
interesting puzzle in a nice retrowave style. great game to get stuck in the evening
From the first minutes, the game pulled in with its puzzles. I liked the graphics and the atmosphere of cyberpunk very much. The puzzles really make you think, at first they are very easy, and then the levels can drag on for 15 minutes. High-quality sound will not make you bored.
Surprisingly good. It looked like yet another indie puzzle, it turned out to be one in general, but with cool mechanics, music and very suitable visuals. The first levels are simple, then the REAL puzzle begins. In general, for 200 rubles, it is now worth its money, we will check whether more content will be released.
The game is made for those who like to play puzzles, in principle there are many of them and the game will not let you get bored
2D puzzle game in cyberpunk style. Nice level design and music. Passing the game is not so easy, but fascinating, because each level is a challenge.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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