
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
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Reviews
Themes across 1118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Octopath Traveler review Preface When Octopath Traveler came out in 2018 it felt like a breath of fresh air. JRPGs have come a long way since the 90s. But that's not necessarily always a good thing. While more complex stories, more cinematic experiences, and more action elements can be enticing. The nostalgic simplicity of well-designed turn-based combat seemed to have been largely tossed to the wayside during the 7th console generation. This game is exactly what I wanted and needed in 2018. However, there were flaws with the game back then, as well as more I have found retrospectively. The good It would be wrong to begin this section with anything but the music. Yasunori Nishiki did an unfathomably good job directing the music. So much emotion is conveyed that it's honestly unreal. Conviction, depression, wonder, relaxation, and everything in between. No tutorials are needed for combat; all the puzzle pieces are put in front of you, and it's up to you to put them together in whatever way you find most effective. No confusing link attacks, skill trees, or combos. Just equipment, skills, and jobs. Simplicity is this game's strength; however, don't mistake ease of access for shallowness. There are game-breaking combinations that will annihilate everything besides the game's super boss. It's extraordinarily rewarding to find absurdly powerful combos and then absolutely thrash enemies with them. The HD-2D art style is absolutely gorgeous. Dynamic lighting effects, shadows, bloom, and reflections; 3D assets like water and fire give life to this world. For fans of retro games, it's worth trying one of these HD-2D games just to experience the visuals alone. The bad At release, this game had 2 major criticisms. The first is that the characters hardly interact; every character's story is very separate from one another, despite these 8 characters supposedly traveling together. Ludo-narrative dissonance comes into play often. One example is when you see Ophilia thrown in jail by common villagers in a cutscene. When the gameplay starts again, you see your whole overpowered party is also in jail with her. Characters talk to antagonists in cutscenes as if they have no allies near. Then combat starts, and your whole party is there as if waiting to be called on. It feels video gamey in all the worst ways and really hurts immersion. The second flaw everyone jumped on is that the stories are mediocre. While I do enjoy a simple and straightforward narrative. These 8 tales all have a very clear setup that basically spoils their endings. There are no curveballs or plot twists here. The characters are also serviceable at best. My favorite is H'annit for her Shakespearean parlance and her competent, cool, stoic, and demure demeanor. But this is only personal preference, and in my heart of hearts I know all these characters are, unfortunately, mid. My final gripe is as a completionist. This game requires an Excel spreadsheet to 100%. I'll leave it at that. How Octopath 2 affected my view of this game Square Enix invested significant effort to create the HD-2D architecture, which allows games like Octopath 1 and Triangle Strategy to look as good as they do. I believe this negatively affected the development of Octopath 1. When you have already invested heavy resources into a new project's foundation, it becomes increasingly likely that what you build afterwards will not be allowed the extra time for polish. This happened to another of my favorite franchises, Shantae: Half-Genie Hero. They spent tons of time and money on a new, pretty engine. When that was finally finished the game ended up rushed, and it shows. But what exactly is my evidence? Only the fact that there is basically NOTHING that Octopath 1 does better than Octopath 2. 2's worst story is better than 1's best. 2's music somehow improves upon the perfection of the first game. Every character is deeper and more fleshed out. All the sprite work is more complex with more animation and more detail. Quests are better. The final quest that ties the 8 stories together is infinitely better. 1's best character is worse than 2's worst character. More item diversity adds more depth to the game. Many mechanics present in 1 were revamped or improved in 2, specifically the hunter, apothecary, and warrior classes. 2 has Freeform chapters that don't follow 1's mold of story-dungeon-bossfight. As if all this wasn't enough, there are many dozens of quality-of-life changes that make the game a far more enjoyable experience, such as auto-advance text, combat speed-up x2, and the side quest journal. The only thing I think 1 does better than 2 is how you are forced to only use 1 character in all of the 8 first chapters in Octo 2. It turns the early game into a bit of a slog. In Conclusion Octopath 1 is a good game that has been overshadowed by the absolute masterpiece that is its sequel. While I do recommend this game. I would tell anyone to play Octopath 2 before 1. It's technically a prequel anyways.
this game is very good and i loved every moment. even characters i thought i wouldn't like, the story for each of them was just amazing.
很好
Good game even if I was trolled by the secret boss. Remember you need ALL your party members to be decently leveled before doing the last boss. Got lazy since I lost so much progress. Main issue is the lack of QOL. Quests/PurpleChests/Scrutinize a lot of small, but really annoying things. I wanted to go for 100%, but it was just annoying. Definitely still worth playing despite all that.
The final super boss is a piece of ♥♥♥♥♥♥♥. You spend an hour fighting a set of eight fodder garbage bosses before you even get the chance to attempt the real fight, start the first phase which takes forever to kill, and then get instawiped in the second phase before you get the chance to attack. It wouldn't be so bad, but they decided not to put a save before the fight so you get to redo all the boring trash again. Square Enix, don't do more super bosses. They ♥♥♥♥♥♥♥ suck. 3/10 Game gets one point for the music and one point for the artstyle.
这根本就是好评诈骗吧,这鬼游戏把我玩出工伤了 这真的是一部典到不能再典的日式rpg了,剧情包含大伙所熟知的冒险,友情,背叛,复仇,谅解那一整套的标准流程,不知道的还以为在玩上个世纪的游戏,整体清汤寡水到我不坐着玩直接睡着的程度。写作八方旅人读作四人成行,八个人之间除了简短的对话之外完全没有互动,也就最终boss才终于把所有人都联系在了一起。除了经典的回合制就是最古早的暗雷模式。但是玩过明雷之后这该死的暗雷玩起来真的太痛苦了太痛苦了!官中还非要音译,最简单的比方“Sun Land”翻译成“阳光大陆”不好非要弄成“桑兰多地区”,我的妈呀我们中文也是有自己的片假名了。唯一可圈可点的也就所谓的美术风格和音乐了[spoiler]但我说真的比他优秀的美术音乐多了去了这完全算是遮羞布了[/spoiler],真的SE你干脆把价格改回去吧这样我也不会眼馋上当了。 最受不了的还是这个该死的全成就。限制时长就不说啥了到底是哪个天才设计的全收集全探查会错过的??这游戏根本就没有二周目的玩法但是为了补成就只能强开新周目[spoiler]个人真的很不喜欢为了全成就一周目直接对着攻略走仿佛在裹挟自己[/spoiler]。而且游戏局内根本没有图鉴,只能梦回小学对着攻略文档边玩边做笔记,结果搞了半天根本不知道自己在哪里漏掉了什么就是完不成,真的气得我直接借别人的完美存档了。真心佩服你们手打全收集的有这种毅力做什么都会成功的。 这么烂为啥还要玩?我爱吃屎
One of the best looking games I've ever seen, absolute props to the art direction 10/10 Surprisingly shallow combat and character building hitting maybe 6/10 at best Terrible story and plot hardly reaching 2/10 The name works if you think of it as 8 individual paths with little to no crossover. So we've got 8 individual characters with their own individual stories, a 4 person party for some reason... and no reason for any of them to be together... yup this all makes perfect sense. I thought I could have fun with it by ignoring the story, unfortunately it's such a story heavy game that you just can't put it aside enough to have fun with the mediocre gameplay. Skip it unless it's on massive discount or you have exceptionally low standards.
♥♥♥♥ purple chests and the talent to pick locks not being tied to the thief job.
先玩的2再玩的1,有点玩不下去了
1990年代のRPGが好きな人は間違いなく楽しめる。ほかの世代にもおすすめできる作品。ゲーム内容もさることながら音楽がいい。ゲームを盛り立ててくれる。個人的にはトロフィー取得のための取り返しのつかない要素はなくして欲しかった・・・。