
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Most likely between $2.5M and $7.2M. How we estimate →
Median error on 8 reported games ·
Reviews
Themes across 1118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
良質なJRPG 好きなようにできすげてしまうのが最高なところ
前面体验都挺好的直到我找到隐藏boss,八连战没存档就算了,最后的boss还得分两队,好不容易打完连战看着另外4个只有三四十级的残疾人,只能读档回到进决战房门口前了,太太太太恶心了
C’est pas parce que tu me mets de la jolie musique dans les oreilles et de beaux graphismes devant les yeux que ton jeu a moins le goût de merde
求求你们都来玩八方旅人1。
Octopath Traveler was the first of Square Enix's HD-2D games and could be argued to be THE reason for the revival of 2D games in the AA space. At its core it is a turn-based RPG in which you play groups of up to 4 (of a total of 8 characters). In combat this is turn-based, your characters presented on the right side of the screen, the enemies on the left. No movement here. All combatants take their action in a turn (order according to their speed and actions taken last turn), then the next turn starts. Bosses may have several actions per turn. All enemy types have certain (initially unknown) weaknesses against weapon or magic types. Hitting an enemy with one (or several) of their weaknesses often enough "breaks" them. Meaning they skip the rest of this and the next turn, also their defenses are severely reduced during that time. Also during any turn you do not use them you gather BP. BP can be spent to allow multiple attacks during a turn or strengthen your skills and magic. Perfect to break an enemy or strike while they are broken. The fighting system appears simple overall but all the small moving parts can be very interesting to balance and get the maximum out of. Only if you are forced into mindlessly increasing your levels through grinding (which can happen) you might get frustrated by the slow combat. Story-wise Octopath Traveler has an interesting twist. Instead of telling one single overarching story, every character you have has their own goals you can pursue seperately. In fact, the game is perfectly content to just let you play with one or two characters and never recruit the rest. Also, all the stories have different flavors. Ophelia's religious pilgrimage, Cyrus' detective story, Therion overcoming his shame, Olberic seeking closure after tragedy, Primrose's pursuit of revenge, Alfin broadening his mind through travel, Tressa going on an adventure, H'annit ending her apprenticeship. This keeps the stories pretty fresh.Also there are several side quests you can pick up along the way. Many can be solved in two different ways even. But the solutions to sidequests are not always obvious and may lead you way off the beaten path for certain solutions. Which can be frustrating for completionists who refuse to use a guide. But overall story-telling has a much bigger issue. It's fragmented nature makes it very shallow. There just is not enough there for proper character development, or a deeper plot. Also, while you in gameplay collect a party of people, in story this is never acknowledged. There are a few easily missable and entirely optional fluff dialogues, but that is it. One other thing is: sometimes the gameplay undermines the story. I should not have to deal with so many random encounters when the story says that you are on a sneaking mission. An apothecary picking herbs should not need to confront a boss. Things like that. Maybe this is me, but I noticed this problem. Overall I like Octopath Traveler, but it is definitely a flawed game.
如果是人生的第一款jrpg可能会给好评,这剧情真得太平淡了,和白开水一样。角色之间没啥交集真得纯败笔。说实话这个做好了反而可能成为亮点,比如不同角色开局以不同顺序结交其他角色有不同的剧情碰撞或者发展或者哪怕只是剧情里多说两句话呢?只可惜现在的se真没这个水平。还有想做怀旧可以,但你看看现在其他怀旧游戏顶多是画面音乐怀旧一下,不是让你把游戏机制也怀旧,这个暗雷真得忍不了一点,不知道何时会碰到小怪就算了,再加上破防机制,碰到了就得磨磨唧唧打半天。 只能说庆幸没在一方五十的时候买。
先玩过二代,回过头玩一代,确实没那么惊艳,但仍不失为一款佳作。
[h1]A competent, turn based jRPG with no big surprises[/h1] Your ragtag team of cliché characters goes out into their generic adventures in a semi-linear (ie level-gated) standard fantasy world. No big decisions to make, no deep thoughts or dilemmas to ponder, just a smooth ride through a standard story. If you are familiar with jRPGs, you'll recognize a lot of tropes and formulas seen elsewhere. IMO that's fine, not every game has to reinvent the wheel. Pixel graphics are comfy and the perspective's tilt shift gives the world an impression of a miniature wonderland. The meat of this game lies in two areas: 1) The customization of your characters and party Choose one of eight dudes or dudettes as your MC and build a team of four from the other seven, as they join you in the early game. Abilities for a character's main job are fixed, but they can pick up another job with their own abilities later on and switch them at will. They can also learn passive skills from their own and other jobs, which adds another layer of depth. Discovering synergies and good party compositions is fun. 2) The battle system Every enemy has vulnerabilities, be it a certain kind of weapon or elemental attacks. Damaging enemies by these means depletes their shields; Once depleted they are stunned, skip their turn and take additional damage. On the other hand your characters build up "BP" every turn, a ressource you spend to enhance your abilities: Bigger dmg numbers, more attacks, longer buff durations etc. These two mechanics combined make for a interesting battle dynamic, an ebb and flow of building up BP, depleting enemy shields with cheap attacks and spending BP to do terrible, terrible damage once enemies are vulnerable. Enjoyable throughout the game.
EL juego es hermoso, Squere Enix por otro lado... bueno.
在评论区攻略的帮助下也是全成就了,需要一点时间和耐心。